KMCF ccg?

Started by Big Evil1 pages

KMCF ccg?

I made breif meation of it in my introduction thread. You see, i'm an artist among other things. I have these ideas floating in my head and if I don't get them out in one way or another I go bonkers! >_<

So before I go into detail I'd like to ask if you'd be interested in a collectible card game of our humble forum? Here's some FAQ incase you're curious about stuff..

How will we have you know.. the cards?
There are many hack programs on the net like apprentice and such. This is not difficult at all to adopt.

We don't have a gil system, how will we distrubate cards and NOT be a communism?
Well back when pokemon was the thing to do, the leagues gave points to people who played and more to people who won. So inevitably you would spend points like money. Get it? (Back then it was to get promos, here it's to get anything.)

How will boosters be random?
I do have dice generators and basic math skills. I can created 200card expansions and it still be fair and balanced when inserting cards into a pack.

How will we start off the game?
I thought about a starter set, but I decided it would be best to just start you off with five boosters. (Each booster has 10 cards.) and you construct your own deck. You must have atleast 40 and no more then 60 cards unless you declare purity but we'll get into that if enough people say yes to this idea from the start.

How will I be able to tell my card from another person's or any card at all?
Good question. I thought about this and decided the best alternative would be to use pics from a series of some sort to impersonate us. A character of some kind to represent ourselves. After thinking about all the series I couldn't ask for a better one then Zelda/Mario. Those games had a qaulity of fairness in them where the heroes were not terribly stronger then the villains and visce-versa. You choose any npc, hero, boss, monster, etc from a Mario or Zelda game and claim yourself as that. I'll let someone take in Donkey Kong and DK Jr too sense they were one time enemy's of Mario's. However DK Country is out.

Who will keep authority of our games?
Assigned judges, I trust thier opinions on the matter incase any confusion or squabbales present themselves. If there's a rule that's just too awckward to be immideatly coverd you can ask mwah. Afterall, I am the creator. 😮‍💨

I can't wait to duel God!
As fun a concept as that would be for the both of us I'd rather make decks then break them. Sorry, no duels from me.

Who gos first?
This was perhaps the most debatable part of my entire game. I came to the conclusion that the person with the least amount of creature cards in thier hand when the game starts (Before they even can declare war or peace.) go's first. War/Peace will be further explained if you are interested. As well as creatures..

and thats about it up untill i post the rules of the game. Which like I said I will only do if you're interested. So what'dya say? 🙂

Interesting and it is nice to met you.Feel free to pm me if you wanna chat ok?jm

Same here.

This forum only allows 1000 characters so it's going to be a couple posts long..

Creatures:
You pretty much HAVE to have creatures to win. Each creature card is limited to 3 per deck (Unless otherwise noted.) and will have each of the mana symbols on it's far right with a number, such as..

R>100
G>200
B>300
W>400
U>600.

What this means is when that creature confronts the opponent's creature his attack power is based off the enemy creature's color type. You can find thier color type on your far left. When beggeining to play a creature you put it into play face down, when either you or your opponent declares combat you flip the creature's over, compare attack strengths and the one with the higher score wins. The winning creature's controller then gains exp points equal to the slain creature's level. (The level text will be besides his color type.) They can also have special abilities they either activate or are always "on".

Special skills:
A creature can have more then a special ability but a special skill, these go ontop of the special skill box and a line is drawn to diffenterate them from the ability. There are only 3 special skills currently.

Green Heart:
More of a flaw really. When a green heart creature is destroyed your opponent flips a coin, if heads they gain double the amount of exp they'd normaly get with that creature!

Wild talent:
For every 100 damage your creature went over to destroy the opposing creature (for instance 500 against 200.) your opponent discards the top card of his or her library/deck.

Grave Fiend:
Grave Fiend allows you to do damage before your opponent's creature. (Think first strike.) this can cause stalemates do become a non-option.

What's a stalemate?
A stalemate is when both creature's have equal attack strength and both die. Both player's then gain points equal to the other creature's level.

Equipment/Equipment artifact cards.
Equipment cards are equipped to your creature during your turn. You have to flip it face up to equip but don't nesscarely have to declare an attack.
Equipment-Artifacts just stay on the field and do thier thing.

Actions/Events:
Actions are like sorceries. Can only be played during your turn.
Events are like instants and can be played anytime. (The stack applies to this game.) There will also be a few permanent-actions/events that remain in play.

Lands:
Only one land can be in play at a time. Lands do something awckward, when a newer land comes into play the old one is discarded.

RULES TO DA GAME:

I have no creatures in hand!
O already went over deck size limits with you so ill tell you about this. When you have no creatures in hand you have to declare war or peace. War forces you to reshuffle your library and draw a new hand of -1 cards. (You start off with a hand of 7. It's a lucky number.)
If you declare peace your opponent is instead allowed to draw an extra card everytime you declare it and reshuffle/draw. Either way you go first. (Unless you both declared it then whomever has less creature cards NOW go's first.)

Purity?
The colors don't take too kindly to one another and prefer to keep it simple. If all your creatures are of one color you can declare purity. Purity allows you to gain +1 exp with every victory over a foe and at the beggeining of your upkeep you put the top card of your graveyard on the bottom of your library. There will also be cards that go in conjuction with purity called "Dimensions" the dimensions are
Swamp
Moutain
Forest
Planes
Island

You're more then welcome to pick your character from any mario/zelda game and your elemental.

Rogue's victory?
Ceartain cards will be of high stake chances and will declare rogue's victory. There will be cards to help impose a lack of these seeing play.

It was the color's description that broke the limit. So here's the links. (Note, It seems I can't link to them either. So you'll have to type in the url.)

BLACK:
ww.wizards.com/default.asp?x=mtgcom/daily/mr109
RED:
ww.wizards.com/default.asp?x=mtgcom/daily/mr133
GREEN:
ww.wizards.com/default.asp?x=mtgcom/daily/mr43
WHITE:
ww.wizards.com/default.asp?x=mtgcom/daily/mr57
BLUE:
ww.wizards.com/default.asp?x=mtgcom/daily/mr84

You pick your element and character/boss/npc/monster if you like. Wether I'd like to admit it or not i'm probably red. : \ And i like wizzrobes so i'll pick the orange one from LoZ. XP

Big Evil>Orange wizzrobe. (Legend of Zelda.)/Red.

Forgot to put how to win/lose lol. ^__^;

Deck-out:
Immitdeatly when you run out of cards to draw from your library you lose the game.

Life expierience:
When you have earned a total of 30exp you immideatly win the game. (The winning takes effect before any event.)

Strike out:
Sometimes you just don't have a creature to play from your hand after one dies. This is okay. But so it is not abused and players that do traditionaly use creatures arn't screwed over there is a strike-out ruling. After the first turn with no creature during your next turn a strike counter is put into play during your end phase. For every turn after that you don't have a creature in play you put another strike-counter on the table. When you have 3 or more strike-counters you lose the game. (Note: Bringing a creature into play does not get rid of your strike counters however there will be cards enabeling you too..)

NEWS: I decided it will be a 201 card expansion. There will be one "secret rare" card. You have a one in twenty chance of obtaining a secret rare.

Originally posted by Big Evil
It was the color's description that broke the limit. So here's the links. (Note, It seems I can't link to them either. So you'll have to type in the url.)

[b]BLACK:
ww.wizards.com/default.asp?x=mtgcom/daily/mr109
RED:
ww.wizards.com/default.asp?x=mtgcom/daily/mr133
GREEN:
ww.wizards.com/default.asp?x=mtgcom/daily/mr43
WHITE:
ww.wizards.com/default.asp?x=mtgcom/daily/mr57
BLUE:
ww.wizards.com/default.asp?x=mtgcom/daily/mr84

You pick your element and character/boss/npc/monster if you like. Wether I'd like to admit it or not i'm probably red. : \ And i like wizzrobes so i'll pick the orange one from LoZ. XP

Big Evil>Orange wizzrobe. (Legend of Zelda.)/Red. [/B]

Seems a lot like Magic the gathering...you play?

Yeah I play, have a kickass red deck full of commons and sense it's red make a joke based off communism called "Sharing the Common Wealth".

And after thinking about it maybe this will strike your fancy more..

Instead of choosing something from Zelda/Mario bros choose any comic book super villain!

The more original. The better your card. 😉

I collect a mix between life (White) and Magic defense (blue). But my fastest deck is Black, which is rather stange but not surprising.

Well as I said, you can pick any character from a mario or zelda game and your element. 🙂

Ofcourse if you're unable to make a descision i wont mind doing it for you. I still have to open up a notepad file and make-out blue print cards..

Oh! also if this idea gets off the ground keep score of your win/loss records. Promos go out to both the best and the worst. 😉

Ehhh, i guess no-one's interested.

Ohwells..