(Yes I have, Andro! Though clearly your memory of them is imprecise... think about that...)
To clarify- ALL the droids are evil, and the score to get to is 9.
Ball comes centre.
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CURRENT SITUATION- Spiridos Hockey Match. Score: 1
Your third
No-Man's Land
Gallagher: Skill 11, Initiative 7, Damage 14
Blue droids (x2): Skill 10, initiative 7
Ball
Their third
Andro: Skill 14, Initiative 9, Damage 14
Zaland: Skill 14, Initiative 8, Damage 7
Red Droids (x4): Skill 10, Initative 7
-----
Andro and Zaland tussle with their droids; Gallagher tries the gather but it is too much for him, and he takes another smash on the head.
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CURRENT SITUATION- Spiridos Hockey Match. Score: 1
Your third
No-Man's Land
Gallagher: Skill 11, Initiative 7, Damage 21
Blue droids (x2): Skill 10, initiative 7
Ball
Their third
Andro: Skill 14, Initiative 9, Damage 14
Zaland: Skill 14, Initiative 8, Damage 7
Red Droids (x4): Skill 10, Initative 7
-----
-
Ok, Roan, things must move on. The night has come and it is time to wind things down.
Sunda gets back to you that night. He's been doing some research on the Boyar, and he has found something about Charean hereditary.
Apparently, the people of Charaeus have perhaps the greatest genetic strength of any known race (though in a big Galaxy, nothing is ever for certain). It is what has contributed towards the survival of the Boyar over millennia. The genes passed from father to son (and probably mother as well, and to daughter, but the Charaean records goss over that) are so strong that often son matches father as if they were twins. Brothers and other close relations are often eqaully alike.
It can be overstated, but generally the character of the Boyar houses has never changed- though there is the occasional abherrance in the lines.
As you ruminate on that for a while, Roan, something suddenly strikes your mind, and you head back to your ship. On board is a small package of 'gifts' from Gundark that you carry around; legacies of her unfinished work. A highly expensive necklace from her destroyed homeworld, for example- given by one of the Viceroy's erstwhoile assassins two years ago, the meaning unknown.
Not the only such trinket in there. Down the bottom, near forgotten, is an old ring, found inside the Dark Sider's base on Dordellus. You hold it up- the crest upon the ring is the exact same as that on the livery Anaz wears. The ring that Larios used to wear as a Jedi.
You look at the trim of your own robes, Roan- and wonder for a moment whether he was ever like you.
The day is ending. You feel time is short.
(Ush, does it seem to us that the droids are actually trying to beat us, or just trying to beat us to death? I mean are they trying to win?)
Andro watches helplessly as Gallagher is batted aside in the middle third. He runs into the middle to get the ball. "Are you okay?" he shouts to Gallagher as he runs, "I'm about ready to let the cat out of the bag. You?"
(That's a move into the middle third followed by a gather of my own. Any better ideas Gallagher? I'm thinking of trying to get of higher point shots to end it quicker, before we're beat to death, but it might take some planning. At east we haven come across any deadly floating vases. Yet...)
(You must enter the true Vault, only then everything will be clear. This Elder Z`har can`t be trusted with such knowledge, such Power. And Volun is a pawn of Sith, you must arrest him.
Jelena, this is something a Scholar would do, how can the Vault be kept from the Jedi? It is madness!.)
Some advice for the confused Cassilis crew.
Or 'Confusedilis', as I call them!
Negotiations are beginning. Volun and his surly looking representatives have shown up. No-one on either side looks very happy; you all feel the tension too.
-
Gallagher holds steady this round as Andro dashes over; Zaland tries to keep droids away.
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CURRENT SITUATION- Spiridos Hockey Match. Score: 1
Your third
No-Man's Land
Gallagher: Skill 11, Initiative 7, Damage 21
Andro: Skill 14, Initiative 9, Damage 14
Blue droids (x2): Skill 10, initiative 7
Red Droids (x2): Skill 10, Initative 7
Ball
Their third
Zaland: Skill 14, Initiative 8, Damage 7
Red Droids (x2): Skill 10, Initative 7
-----
-
Gallagher holds steady this round as Andro dashes over; Zaland tries to keep droids away. Ball is yours, Andro.
-----
CURRENT SITUATION- Spiridos Hockey Match. Score: 1
Your third
Gallagher: Skill 11, Initiative 7, Damage 21
Blue droids (x2): Skill 10, initiative 7
No-Man's Land
Andro: Skill 14, Initiative 9, Damage 14 Ball
Red Droids (x2): Skill 10, Initative 7
Their third
Zaland: Skill 14, Initiative 8, Damage 7
Red Droids (x2): Skill 10, Initative 7
-----
A +6 VERY handy at this point... a score!
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CURRENT SITUATION- Spiridos Hockey Match. Score: 3
Your third
Gallagher: Skill 11, Initiative 7, Damage 21
Blue droids (x2): Skill 10, initiative 7
No-Man's Land
Andro: Skill 14, Initiative 9, Damage 14
Red Droids (x2): Skill 10, Initative 7
Their third
Zaland: Skill 14, Initiative 8, Damage 7
Red Droids (x2): Skill 10, Initative 7
-----
(OK, let's stay in our current areas for now. Whoever gets the ball, pass it to Gallagher. We need a 3 pointer.)
After making the shot, Andro casts a meaningful glare up at Varm's position. "I'll be with YOU shortly!" he taunts.
Andro stays in his third, trying to stay clear of the evil droids, while waiting for the ball to drop.
Ball comes centre. But Gallagher takes another hit.
-----
CURRENT SITUATION- Spiridos Hockey Match. Score: 3
Your third
Gallagher: Skill 11, Initiative 7, Damage 28
Blue droids (x2): Skill 10, initiative 7
No-Man's Land
Andro: Skill 14, Initiative 9, Damage 14
Red Droids (x2): Skill 10, Initative 7
Ball
Their third
Zaland: Skill 14, Initiative 8, Damage 7
Red Droids (x2): Skill 10, Initative 7
-----