USH'S STAR WARS GAME- CAMPAIGN II EPISODE III (RENEGADES)- The Hunters Hunted

Started by Ushgarak89 pages

Assuming Vlad carries on with his droideka... and indeed, he destroys it.

Damn fine fighting from you, Marcus. Five kills, and the turret is sliced through to boot! Not before it fires its last, though.

Group B changes its fire pattern. The mortars cannot fire and stay silent; the torpedoes are still going for the turrets, but miss (causing the interior of the Temple to shake as more chunks are blown out of it, Marcus), and the heavies concentrate fire on a droideka, trying to overwhelm it and take it down.

Group A, under heavy fire indeed, suffers badly this round. Kiro's next grenade misses.

We move on. Group A is all but wiped out, whilst B has lost one of its torpedo guys. Kiro takes hits, also, but successfully grenades another turret.

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Situation at: Third Sequence, Frame 7

Clearing around Temple

Commando Group B x 66: 0/5

Temple Exterior

Vlad: 9/23/7
Vilpa: 8/16/5
Captain Kiro: 15/5

Commando Group A x 4: 0/5

Cultists x4: 0/5

Battle Droids x16: 0/4

Droidekas (deployed) x6: 0/5
Droidekas (deployed) x1: 24/5

TURRETS STILL OPERATING: 4

Temple Interior (Window)

Marcus: 9/24/5

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Twirl on 2 droidekias, cleave on one of them.

You can't Cleave a supermook, Vlad. Also, I should warn that a Twirl on Droidekas is quite a tricky attack.

I try to head to another turret and do the same routine again.

Head there in which way?

Flying charge on 3 of them then, guard for defense.

That's actually even more difficult!

I'll use sense to see if I detect a lot of hostiles on the other side of the rear door if not I'll go trough there hoping to reach a corridor which runs parallel with the outside and via that coridor I can enter the other Turret rooms

Then I'll use Flying Charge on 2 of them(My final statement), and guard for defense.

Ok, Marcus, it is six frames to get across to another turret on the same floor. You have five frames left; we'll call that even.

Vlad- you score a single hit. The fight continues fiercely all around you, as you follow that up with another hit to take your target down. The heavies bring another droideka down also, but the troops are still suffering from sustained fire. Finally, a proton torpedo takes out another turret.

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Situation at: Third Sequence, Frame 7

Clearing around Temple

Commando Group B x 45: 0/2

Temple Exterior

Vlad: 5/23/3
Vilpa: 4/16/1
Captain Kiro: 15/2

Cultists x2: 0/5

Battle Droids x8: 0/4

Droidekas (deployed) x5: 0/5

TURRETS STILL OPERATING: 3

Temple Interior (Window)

Marcus: 9/24/FO

Cultists x4: 0/FO

Turret operator: 0/FO

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Strike on a droidekia, and a flip to hit another one. Guard for defense.

You look pretty damn good, Vlad, as you slash with great spead at a Droideka and and twirl over it to destroy it! Sadly, just after your triumph, another one of the droidekas catchges you doewn the side with a blast. 37 damage means you must take a death check- you pass.

New sequence!

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Situation at: Fourth Sequence, Frame 12

Clearing around Temple

Commando Group B x 36: 0/2

Temple Exterior

Vlad: 12/37/12
Vilpa: 10/21/10
Captain Kiro: 19/11

Droidekas (deployed) x4: 0/11

TURRETS STILL OPERATING: 3

Temple Interior (Window)

Marcus: 14/24/10

Cultists x4: 0/11

Turret operator: 0/11

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Looks like their outer defences are falling apart, though the troops can't get in as of yet.

-

Vera's bad feeling grows as you climb the peak, Xeth.

Evade out of the hit, a sidestep, and then a twirl on two droidekias. Guard for defence.

You didn't have Force left to evade, I am afraid. Sidestep is a good idea though.

Just the one Droideka hit again, I am afraid- your coniditon means that even that was a lucky blow.

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Situation at: Fourth Sequence, Frame 10

Temple Exterior

Vlad: 8/37/8
Vilpa: 10/21/10
Captain Kiro: 19/8

Commando Group B x 30: 0/6

Droidekas (deployed) x2: 0/8
Droidekas (deployed) x1: 21/8

TURRETS STILL OPERATING: 2

Temple Interior (Window)

Marcus: 13/24/9

Cultists x4: 0/8

Turret operator: 0/8

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As the commandos close in, the droidekas are being overwhelmed by firepower; another turret is blown out.

The commandos are moving to blow the doors in.

Spin+Cleave, guard for defence

Strike on the damaged droidekia, guard for defence.

Well, at this point, defences of the Temple are pretty much finished, so this brings that fight to a close. However, casualties have been very heavy indeed; there was a bonus xp on offer for a solidly won battle but it's not going out, I am afraid.

The Cultists here are surrendering, and I will need your next move.

You gotta be kidding me... We still won the war 😛 Umm, I think our next actions will be to blow up the doors and to get inside and search for the Avatar guy.

I'll get back down from where I am to team up with Vlad and the commando's

(care to tell me wether or not my tactic was a good one ush?)

The door is blown about two minutes later.

"We actually have enough explosive to level this place," says Kiro. "If it is safe enough to have to place tem all, that is."