USH'S STAR WARS GAME- CAMPAIGN II EPISODE III (DARK SIDE)- The Way Back

Started by Lana170 pages
Originally posted by Lord Melkor
Why is nobody moving to atop rocks and shield generator? I can`t, I have to spend my Pain force pool on Hatred-powered snapped attacks!

I'm atop the rocks and Xavier is heading towards the shield generator (or is there already), I was going that way but told him to go ahead alone once the heavy weapons showed up.

The problem with the clumoing is that no-one said they were making a conscious effort to stay away from others. Rianna did earlier and paid a frame for it, and then later moved away anyway. But when lots of people move into the same area I don't pay frames to split them up unless they ask for it.

Two certain kills for Gallador. Rianna kills as well. And two kills for Xavier.

-2 again for Takuan. Oh, for a Revenant...

Tanic goes for his jump... +1! He's landed on one!

Bad guys fire. A hit on Lenikan for 5. One brave pirate blasts at Tanic, and gets a hit for five also, leaving him now double-impaired. And Xavier takes a hit during his slaughter, for four.

And this time the gunships all miss! Phew!

Moving on and out the sequence. I can;t have Rand do anything but I'll remove all his Pain pool. Gallador actually ends up taking some damage from Pain, impairing him. Various more kills all around...

This time, enemy gunfire is much nastier. A hit on Dak, for six. One on Rianna for five. One on Galder for six. And a gunship hits poor suffering Lenikan, for seven, imapiring him! And then two near misses come in again at those on the track, and Gallador is hurt once more, double-impairing him.

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Situation at: Fourth Sequence, Frame 13

Atop ridge

Takuan: 14/4/10
Rand: 14/7/10 (SFF- Pirates)

Alongside track

Tanic: 12/32/11
Lenikan: 12/21/7
Dak: 10/19/11
Gallador: 13/31/11) (SFF- Pirates)
Galder: 10/17/11 (Rivalry penalty)

Pirates x7: 0/10

Gunship x3: 0/10 (above drop)

Atop giant rock

Rianna: 10/22/13

Pirates x3: 0/10

Shield Generator

Xavier: 10/14/13

Pirates x3: 0/10

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Gallador will abandom his killing rampage and move away to hide from enemy fire besides the giant rock.

Snap an attack at each of the pirates. Defend for defense, and dive out of the way of any heavy weaponry attacks.

And I would REALLY suggest that the group alongside the track split up a bit. Though frankly I really would hope that I wouldn't have to say that.

(haha, nice, Tanic.....)

Ush, no more hatred I am using Defend and my priority is get cover and avoid enemy fire. If a pirate is close I may use a normal attack on him, but defense is priority( does Awe work on Gunships? If so, I will use it)

Dak will get the heck away from everyone else! If - while being away from everyone else - he is near a pirate, he will snap an attack at them. Defend for defense, and dive away if any of those stupid gunships are still firing at me.

EDIT - cancel that...

Galder activates Sidestep, then Blurs to the giant rock where Rianna is.

"This is going quite well, isn't it?" he asks as he approaches her, using Defend for defense against incoming pirate fire.

She's ON the rock. You'd have to yell.

Rand remains atop the ridge, watching the battle unfold and glaring upon his allies as they cluster around the gunships, as if that would get anything done.

To give them aid, however, Rand uses Throw, with his Strength from Fear and Dark Emotions bonuses to send a few large rocks hurling into three of their pirate attackers.

Defend for defense.

Meh, can Galder Jump up there as well?

I am going to snap an attack against the three remaining pirates near the generator. I am going to dodge the Heavey weapons fire. Defend for defence.

Lenikan attacks a pirate using swordwhirl, and Defend for defense.

Heh, Sword Whirl ain't an attack, and a waste on pirate mooks... 😛

is it possible to enhance the effect of a force attack by using fling on a gunshpip? or does it only work for reasonably sized attackers...

activate ward, thena nother master throw on a gunhsip.
*prays for good roll*

Okay... So, on a gunship. Tanic would like to get inside...

Is a gunship like the Millenium Falcon, or X-Wing style, with only a cockpit? If it's big enough to have corridors and chamber on the inside, Tanic goes through the entry hatch, or if that's not possible, sabres a way in through the roof.

If it's X-wing style, then um... I guess I'll have to think up something - just tell me what it is first Ush.

*prays it's not a single-person fighter*

Originally posted by Dexx
is it possible to enhance the effect of a force attack by using fling on a gunshpip? or does it only work for reasonably sized attackers...

activate ward, thena nother master throw on a gunhsip.
*prays for good roll*

Make sure it's not the one Tanic is on... Please!

i doubt it's a THAT big trick..
it's probably a two manned gunship

Still. Make it clear you are attacking the other gunship.

And I just want one with a corridor, so I can get to the pilot and kill him then take his seat.

It's harder to do that while the ship's out of control and there's a dead person in the pilot set and I still need to get ionto the cockpit.

Ok, quick check for logic here. Rianna, diving for cover from that rock involves diving OFF the rock...

Awe no good on gunships, no. Gallador moves away from the others, and then hacks down a piarate for good measure. Dak does the same.

Rianna then uses her last re-roll killing the last of those pirates... and she doesn't have Fall. Doh! Lack of forethought there. She'll have to climb down, which will take six frames.

Takuan- you would need a way of increasing your Force rating to make that work.

These gunships are actually like the ones the Clones use in AOTC, except slightly bigger; they can hold about 25 men each. If you have seen Starship Troopers, they look like the transports in those. So they don't have corridors; just a cockpit and troop holding area.

There's no open way in, though, so you will have to cut your way in. Three frames.

Not Rand's best rolling- only one kill.

Xavier, however, has cleared the generator area.

+1 from Takuan... still not enough.

Takuan is hit, for five.

This time the gunships volley their fire at the ridge, the combination of which takes the characters there out of the sequence! Rand is hurt a little, too.

Bad guys fire again. A Gunship hits Galder for six. Takuan and Rand are further 'inconvenienced'

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Situation at: Fourth Sequence, Frame 8

Atop ridge

Takuan: 6/9/FO +2 (Ward)
Rand: 8/9/FO +2 (SFF- Pirates) (Rivalry)

Alongside track

Tanic: 11/32/7 (in gunship)
Lenikan: 10/21/5
Dak: 8/19/5
Gallador: 11/31/5 (SFF- Pirates)

Pirates x4: 0/4

Gunship x3: 0/4 (above drop)

Giant rock

Rianna: 10/22/4
Galder: 8/23/6 (Rivalry penalty)

Shield Generator

Xavier: 9/14/8

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Tactical failure again folks! C'mon now. Rand doesn;t need to aid in the killing of pirates; you guys can slaughter them easily. With his emotion bonuses, Rand should be going for the gunships!

As in fact as many people as possible should be because they are pounding the crap out of you.