Marvel Vs Capcom 2 Vs Spiderman and Wolverine

Started by EvilCap America10 pages

Originally posted by CorderaMitchell
Capcom vs.SNK does, in fact it is superior to this title, which is fun but button mashy and imbalanced,

AC= button mashing.

The hell?MvsC2 is the msot ANTI-Mashing game ever made

You mash Cable AHVBx3s and kills half your team.Sentinel picks the way he wants to rape a masher from HFS to combos with Assist/Rocket punch.ACs arent mashy either its a simply process you go through in order AND isnt even used much in higher level play[Cable nails ground ABVHx3 combos Sentinel might use unfly ACS/W CapCom Mag/Storm have much more complex stuff to pull]

CvsS2 is fun a little more balanced but what it all comes down to again is a few upper tiers dominating ie A-Groove Sakura follwoed by Sagat/Blankas DHP of DOOM etc. and they DONT have as deep strats as things like proper use of Sentinels fly mode or proper Tri-jumping

as for SvsC Chaos ummm......Zero has an infinite where he uses his DP over and over again.Thats about all i have to say about that game

Originally posted by EvilCap America
The hell?MvsC2 is the msot ANTI-Mashing game ever made

lol!
seioulsly though both wolverines kick ass especially the Berserker Barrage. This game is a million times more imballanced and less valuable than SVC chaos and CVS2 IMO.

Originally posted by True Sinister
[B]lol!
seioulsly though both wolverines kick ass especially the Berserker Barrage. This game is a million times more imballanced and less valuable than SVC chaos and CVS2 IMO. [/B]

Without Sentinels Ground assist to back him up both Wolverines are utter trash

Cable owns all...................he's not that bad in MVC2 either

Originally posted by MERCILOUS
SvC is the most intricate game. It has the largest amounts of subtleties and can be exploited very well if you're opponent doesn't know what you're doing. It stresses timing and more and gives more options than the simple old "high-low" game.

That game suck. The controls was very bad in that game. 🙁 It's the worst SNK fighting game I ever played. But some of the characters endings I liked. 🙂

Originally posted by True Sinister
Cable owns all...................he's not that bad in MVC2 either

Cable's alright. He's decent in close combat and after a while it's very hard to hit a skilled player with his Beam (like my self). 🙂

Originally posted by srankmissingnin
The game is fun but it has the worst music ever created! To this day I am still surprissed I didn't kill myself after all the hours I listened to that lame as song.

Cable is the man in MvC2!

I'm gonna take you for a ride.... 💃

Originally posted by dvampire
That game suck. The controls was very bad in that game. 🙁 It's the worst SNK fighting game I ever played. But some of the characters endings I liked. 🙂
Everyone keeps saying that. Are u some sort of capcom fan?

Originally posted by EvilCap America
The hell?MvsC2 is the msot ANTI-Mashing game ever made

You mash Cable AHVBx3s and kills half your team.Sentinel picks the way he wants to rape a masher from HFS to combos with Assist/Rocket punch.ACs arent mashy either its a simply process you go through in order AND isnt even used much in higher level play[Cable nails ground ABVHx3 combos Sentinel might use unfly ACS/W CapCom Mag/Storm have much more complex stuff to pull]

CvsS2 is fun a little more balanced but what it all comes down to again is a few upper tiers dominating ie A-Groove Sakura follwoed by Sagat/Blankas DHP of DOOM etc. and they DONT have as deep strats as things like proper use of Sentinels fly mode or proper Tri-jumping

as for SvsC Chaos ummm......Zero has an infinite where he uses his DP over and over again.Thats about all i have to say about that game

No it is fun, and easy to pick up, but there are GOD characters, Iron Man, Magneto, Gambit.

AC= button mashing, this game isn't on the technical aspect of Capcom vs. SNK 2, although fun for parties, it isn't appropriate for tourneys, you can just get a normal character and abuse them, the most complex combination for most characters (except Zangief) is a normal 90 degree foward, or backward.

CapvsSNK has more technique and depth, you can tell a rookie from a n expert right off, because a button masher never wins, you have counter characters, parries, just defense, rolling, and etc. Timing is more importatnt than abusing specials ( unlike MVC). Characters that are strong pay heavy, like akuma, though I do agree sagat and bison are a weee strong, though nothing a dedicated fighter cant overcome.

All games have their tiers, but MVC is better at and more suited for the arcades. 😮‍💨

I never unlocked Magneto how does he play?

Truth be told MVC2 would have been a masterpiece for me if they hadn't dumbed down the control scheme to a four button format. I guess they wanted people to think that they had skills even if they were button smashing five year olds.

I crushed 32 opponents in a row in with Spider-man in one of the previous games and though my opponents weren't winning they were all adults and seemed to have at least some skill.

MVC2 seems to emphasize learning when to call in your computer controlled allies so they can fight FOR you. If you just want to go at it active character vs active character play some other game.

And the dumbing down of the button layout was insulting to me after mastering the six-button layout (which was not that complicated and offered more options as far as starting combos.)

It was a damn disgrace and a slap in the face to anyone who had built a unique style that used the strong button to start combos or defend against specific attacks!

I've heard many people say that Spider-man was a weak character but I've never had a problem f*cking people up with him until they changed the control scheme. (especially in the arcade cause there are still six buttons.)

Spider-man, Wolverine, and Juggernaut are my team and before anyone starts trying to diss, wait until there's an X-box online incarnation or something like that. ( I can work with the phony new layout with a controller)

Spider-man has two ranged attacks and his supermoves are more versatile than Wolverines IMO. Throw in the web-swing attack for confusion tactics and I believe a mastered Spider-man's more dangerous than a mastered Wolverine.

Originally posted by The MISTER
Truth be told MVC2 would have been a masterpiece for me if they hadn't dumbed down the control scheme to a four button format. I guess they wanted people to think that they had skills even if they were button smashing five year olds.

Problem button smashing 5 yeards can be killed in this game in an eyeblink

I crushed 32 opponents in a row in with Spider-man in one of the previous games and though my opponents weren't winning they were all adults and seemed to have at least some skill.

Thats one of the PREVIOUS games where Spiderman was godlike in MvsC2 hes the suck

MVC2 seems to emphasize learning when to call in your computer controlled allies so they can fight FOR you. If you just want to go at it active character vs active character play some other game.

MvsC2 adds another facet to the games complexity by adding assists and making actual teamwork count

And the dumbing down of the button layout was insulting to me after mastering the six-button layout (which was not that complicated and offered more options as far as starting combos.)

It was a damn disgrace and a slap in the face to anyone who had built a unique style that used the strong button to start combos or defend against specific attacks!

Only a few characters usffered from losing meadiums.Usually itwas weird characters like Shuma and Blackheart but generally most characters from old games gained more than they lost.

I've heard many people say that Spider-man was a weak character but I've never had a problem f*cking people up with him until they changed the control scheme. (especially in the arcade cause there are still six buttons.)

The game caught up with Spiderman who in previous games was a top tier often with great infinites and better priority than 90% of the other characters.Now hes surpassed and with AAAs hes below average in offense and looks like a damn statue when copompared to Magneto/StromTri-angle jumping rushdown

Spider-man, Wolverine, and Juggernaut are my team and before anyone starts trying to diss, wait until there's an X-box online incarnation or something like that. ( I can work with the phony new layout with a controller)

X-Box removed the online play they planned years ago because of contract problems.That team is also pretty crappy.They dont work particularly well together and i see you ddint even bother to list assists

Spider-man has two ranged attacks and his supermoves are more versatile than Wolverines IMO. Throw in the web-swing attack for confusion tactics and I believe a mastered Spider-man's more dangerous than a mastered Wolverine.

He has a slow 1 hit projectile nothing he does at range is fast enough to hit anyone wth alf a mind and none of his specials can be combed into without giving the opponent a chance to escape.Web swing wont ""Confuse" anyone either its too damn slow and linear.Wolverine is pretty sucky but at least he can combo into his supers and Bone claw Wolverines sliding claw asisst is greAt with a Flying Sentinel

Its more of an annoying type move that, stops characters like wolverine in their pure physical attacks quite often.

Magneto's great, with speed and low defense, but has too much priority and superior moves like Iron man., Iron man is slower though, with no good launch move.

Originally posted by CorderaMitchell
No it is fun, and easy to pick up, but there are GOD characters, Iron Man, Magneto, Gambit.

AC= button mashing, this game isn't on the technical aspect of Capcom vs. SNK 2, although fun for parties, it isn't appropriate for tourneys, you can just get a normal character and abuse them, the most complex combination for most characters (except Zangief) is a normal 90 degree foward, or backward.

CapvsSNK has more technique and depth, you can tell a rookie from a n expert right off, because a button masher never wins, you have counter characters, parries, just defense, rolling, and etc. Timing is more importatnt than abusing specials ( unlike MVC). Characters that are strong pay heavy, like akuma, though I do agree sagat and bison are a weee strong, though nothing a dedicated fighter cant overcome.

All games have their tiers, but MVC is better at and more suited for the arcades. 😮‍💨

DAMN STRAIGHT!!

Anyone who plays this game is pulling out combos and super-moves even if they've NEVER played a Capcom fighter.

And ANYONE who LIKES playing this game vs human opponenents with the damage level all the way up SUCKS!! this has nothing to do with the above post but it has to be said.

Only a sorry excuse for a gamer really thinks they're GOOD when they win fights by landing a special move or three! (Unless your intention is to acheive victories with nothing but super-moves and computer assists, no REAL skill neccesary) 😠

GOOD FREAKIN POST!

I try my brother, more on this later, this game technicality stuff has some lengthy posting.

But AD&D games like baldur's gate, are so long the manuals, are near 1000 pages at times, but I love that game see my sarevok avatar, I need to go to the comp games discussion forum.

Originally posted by CorderaMitchell
No it is fun, and easy to pick up, but there are GOD characters, Iron Man, Magneto, Gambit.

AC= button mashing, this game isn't on the technical aspect of Capcom vs. SNK 2, although fun for parties, it isn't appropriate for tourneys, you can just get a normal character and abuse them, the most complex combination for most characters (except Zangief) is a normal 90 degree foward, or backward.

ACs follow a pattern you button mash you lose hits and damage.The complexity of motions is pretty unimportant too since by this day and age anyone worth half a damn can already pull off any motion

CapvsSNK has more technique and depth, you can tell a rookie from a n expert right off, because a button masher never wins, you have counter characters, parries, just defense, rolling, and etc. Timing is more importatnt than abusing specials ( unlike MVC). Characters that are strong pay heavy, like akuma, though I do agree sagat and bison are a weee strong, though nothing a dedicated fighter cant overcome.

BS even the great A-Groove characters or people that have mastered RCing doesnt stack up to the stuff the upper tiers can do.Sentinel alone has canceling into and out of fly mode unfly mode unfly combos his weird corner combos proper has a normal attack for seemingly every position on screen.Magneto is so complex its almost impossible to follow since he can Tri-Jump and hit from any of 4 positions wile your only blocking form 1 notto mention he can also throw and start a combos or Guard Break off a tech hitted throw.CvsS2 blass the game i love it too death but most of it is just footsie poking and lv3 super countering

All games have their tiers, but MVC is better at and more suited for the arcades. 😮‍💨

Yeah its suited to the arcades thats where peopleplay each other and all high level play is created at

Originally posted by The MISTER
DAMN STRAIGHT!!

Anyone who plays this game is pulling out combos and super-moves even if they've NEVER played a Capcom fighter.

And ANYONE who LIKES playing this game vs human opponenents with the damage level all the way up SUCKS!! this has nothing to do with the above post but it has to be said.

Only a sorry excuse for a gamer really thinks they're GOOD when they win fights by landing a special move or three! (Unless your intention is to acheive victories with nothing but super-moves and computer assists, no REAL skill neccesary) 😠

GOOD FREAKIN POST!

If you get hit by randomly done mashed out mocves STOP PLAYING FIGHTING GAMES.You obcviously arent capable of pushing or GASP UP to avoid a hit

Pardon me if your picture of skill in a fighting game involves losing because you refuse to use special moves or assists 🙄

Originally posted by Wanderer259
You haven't played Guilty Gear XX, then.

Only in the secret super gear mode is it faster.

Originally posted by EvilCap America
He has a slow 1 hit projectile nothing he does at range is fast enough to hit anyone wth alf a mind and none of his specials can be combed into without giving the opponent a chance to escape.Web swing wont ""Confuse" anyone either its too damn slow and linear.Wolverine is pretty sucky but at least he can combo into his supers and Bone claw Wolverines sliding claw asisst is greAt with a Flying Sentinel

I'm not saying that you're wrong but SLOW tactics can be VERY confusing. I've caught many opponents in mid-strike, special, or supermove with a well timed web-ball.

And the web-swing can be used while retreating to help EVADE as well as attack opponents that are slipping up and underestimating your versatility. ( But if it's used out of a combo it's a gamble for sure)

I'm basing my opinion on the fact that Wolverine users are somewhat predictable and a failed tornado claw or berserker barrage leaves an opening.

Originally posted by EvilCap America

to a degree, but it is for people of all ages and skill levels, but doesn't have the depth to be fairly playeed in a tourney.

Do you have a review of this on game faq's .com