Darth_Janus
Plo Koon Rulez!
Originally posted by Fatal1ty
I keep hearing everyone saying "omg Kotor II sucked" -> i tend to disagree.Kotor II was a great game, now that I've finished it, i belive it was as good, if not better than Kotor I. Sure, it could have had better dialogues and party interaction, but they weren't big let-downs.
I was relieved when I noticed the interface/gameplay hadn't changed much. If you played Kotor 1 before, you'll get used to it right away. Playing Kotor 1 isn't required, but if you can get it, I recommend you do, brings more insight into the universe.
The new party-influence thing was great. Too bad they didn't finish the game (they had to complete it by christmas-2004), they still had some loose ends:
- finishing off Darth Nihilus was too easy and meaningless
- there was no steep turn of events (as the kidnapping of bastilla in Kotor1)
- that's pretty much it 😛
kreia was great, it was a nice experience to have a wise, neutral character nearby. What she said also applies in real life 🙂
Kotor1 & 2 are the best RPG's i've ever played, too bad they didn't have multiplayer 🙁
I like the way this one thinks. KOTOR II may not beat KOTOR I for being a better completed game, but in sheer potential it whups I's ass. It's like comparing Temple of Elemental Evil versus Baldur's Gate II: TOEE had the potential to be one of the most in-depth game engines for any RPG (To the extent that I still play that POS even to this day) but the game was mangled by a lack of completion on the part of the producers. (They didn't add on to the game, which is based off of a twenty some year old game module. Also, it's bug-a-riffic.) Now take Baldur's Gate II. Good game. Excellent dialogue (unlike TOEE< it has a set team, so the characters interact and there is lots more story to it.) However, the action in BG II just blows. The graphics are pretty horrid, too, and fighting is horribly handled (When compared to TOEE's badass turn based gameplay). Now if they had taken Bg, added TOEE's effects and fighting system, it would be the best RPG ever. But yeah, that won't happen.
Anyways, the point is, for those of us who liked KOTOR II better, it's because we liked the progress in the game. Going back to play KOTOR I is a bit like playing Goldeneye after tearing it up on Perfect Dark. It's downgrading as far as playing goes. Let me elaborate:
- KOTOR I's fighting is horribly unbalanced. The system is too simple, and there aren't enough feats and powers available to make any of the characters really that different. If they all had the same stats, they would essentially be the same person. This is NOT the case in KOTOR II, as most everyone has their own unique abilities.
- KOTOR I's AI on the computer just blows. On Xbox, it's not shining genius either, but KOTOR II's AI and scripts are much better.
- Spending about two to four hours on Taris just to get your lightsaber gets old after the first time. Also, a level twenty cap, a bare bones Force powers selection, and spending about 8 levels on being a non-Force user really makes being Revan suck.
IN short, KOTOR II expands on a lot of things that were really lacking in the original. While KOTOR I has a more complete and comprehensible storyline (and that's why most all of you like it better) it plays like shit. I have faith that Obsidian will make KOTOR III simply outstanding, and if they are given time, it will eclipse the original in sheer fun and playability.