The Legend of Zelda: Twilight Princess

Started by Ricodrayz83 pages

Originally posted by §P0oONY
Doubt that... Nintendo could throw as much money as they wanted at it... It's guaranteed to turn profit.
Maybe when the first Zeldas were coming out they were like let's not waste money and keep it like this. Of cousre they have the money to do it but they are smart 😈

Originally posted by Ricodrayz
Maybe when the first Zeldas were coming out they were like let's not waste money and keep it like this. Of cousre they have the money to do it but they are smart 😈

When the 1st Zeldas game out there was no such thing as voice acting in games.

I dunno, I think I agree in thinking that Zelda would be really weird with voices.

And there was definitely no voice acting in games 20+ years ago.

How do we know they even speak english in Hyrule?

i always said they spoke "hylian"

If people really need voice acting, let's have it in "Hylian" please. That way non-Japanese don't have to put up with crappy dubs. I'm sure someone on the Zelda team can come up with a good-sounding fictional language, they already have the fancy, good-looking alphabet.

As for most epic, cool bosses, I think the

Spoiler:
Arbiter Grounds
boss is the best. Seemed like it was designed just to make Link look badass.

I agree. If they give them voice overs it needs to be Hylian. I mean Lucas made his own language, Tolkien made his own language, and I'm sure the people at Nintendo can come up with one.

Originally posted by ESB -1138
I agree. If they give them voice overs it needs to be Hylian. I mean Lucas made his own language, Tolkien made his own language, and I'm sure the people at Nintendo can come up with one.
Yes lol. Would be more cool.

Did anyone change the name of link or left it as Link and Epona(Horse) like I did.

The first time I ever played Zelda (OoT) I named the file for myself. Every play since then has been Link. Except the occasional Zelda for LoZ second quest.

My friend was near the end of the game and the thing glicthed him so he was stuck in this room. When ever he reloads and stuff he is still in that room so he has to start the game over 😆 I always save in more than one slot but since he didn't, he is screwed and has to do it all over.

Nintendo's Zelda Falls Flat

"At great risk to personal health, this author dares criticize The Legend of Zelda: Twilight Princess for the Nintendo Wii.

All the leaves are brown. (And the sky is grey.) Imagine being a freshwater fish after a heavy rain. All around you: brown. Zelda's like this. The game's muddy color palette doesn't sparkle in the way that previous iterations of the venerable Zelda series sparkled. As our protagonist wanders through villages, we find ourselves wishing that those villages could be razed and in their places built more beautiful towns, filled with magic, character, and more than just the colors to the left and right of "rust" on the color wheel. (It's disappointing the Nintendo backed off of the cel-shaded art style that made The Legend of Zelda: The Wind Waker so fantastic.)

The engine that couldn't. Whenever someone dares voice his misgivings about the Wii's disappointing graphics rendering capability, defenders instantly parry, "It's the game play, stupid!" These folks are right that the controls of games are of primary importance, but do gaming a disservice when they artificially partition game play and graphics. Graphics can (and should) enhance game play.

In the latest Zelda, the game's designers have been forced to sabotage game play to atone for the console's graphical shortcomings. Example: roadside signs are illegible. In Zelda, merely reading signs becomes laborious and annoying. You must first walk up to the sign. You must then press the controller's "a" button. When you do this, the game zooms in on the sign (taking a moment to do this). The game then shows you the text of the sign. Finally, having read the sign, you must hit another button to zoom away from the sign and regain control of your character. If your character were blind and had to read via Braille, then bumping into signs and fumbling a button would be appropriate. But such a kludgey mechanism merely rankles here, because most modern games have legible signposts.

(Nevermind that previous Zelda games have used this same mechanism: it's clumsy. It's doubleplusungood because it's coming from the same company that's been thumping its chest about "innovative controls" for the last year. Controls should never interfere with immersion.)

To read a sign in The Elder Scrolls: Oblivion, merely stand in the street and look at it. Signs (by design) are meant to be read from afar. Zelda's clumsy sign-reading is just one example of how graphical shortcomings result in decreased immersion and a lower overall fun factor. Oblivion won praises for its immersive feel. Zelda falls short of the bar set by modern virtual worlds.

This simple example demonstrates the importance of graphics to game play. There are plenty of other game play elements affected by the Wii's weaker graphical engine. One more example: at one point the player must catch fish in order to solve a puzzle. Thanks to the indistinct graphics, it's actually impossible to tell how much of your bobber is underwater, making it more difficult to know when to set the hook in order to reel in a fish.

In sum: it's clear that we're playing a GameCube game that's had motion-sensitive controls bolted on in order to move Wii boxes off of retailer shelves. Zelda will do that job admirably -- it will still sell in the millions. It will earn praise. But to compare this title to PC, Xbox 360, and PlayStation 3 games isn't fair to the game. To give any Wii titles a fair shake, we're going to have to compare them to Xbox, PlayStation 2, and GameCube games.

This isn't our official review of the title -- there's plenty positive to be said about Zelda, despite its unappealing visuals. Stay tuned for that post in the very near future. In fact, another Joystiq blogger is working on a rebuttal to this post right now."

Originally posted by Lana
Okay, the spoiler issue.

I would much prefer it if people would use spoiler tags.

However, I really really fail to see how the name of a temple in the game can be considered a spoiler.

Well I would like for the individual Temple's themes to not be spoiled for me. I'd like to find out for myself when I get to them.

anata wa wakarimasu ka.....

I think that thread article (if u can call it that) was posted earlier in this thread. All he did was complain about gray/brown colors and having to press A to view a sign. Pretty fun reading though.

Originally posted by General Kaliero
As for most epic, cool bosses, I think the
Spoiler:
Arbiter Grounds
boss is the best. Seemed like it was designed just to make Link look badass.

hmm..
gotta get up to that boss..im
Spoiler:
at the grounds now 🙂

Funny how they still selling the game that's in stock (or maybe just on display?) but not Wii's until Januray or so...I've asked Woolworths to ring me when they get some in. Hope I'm quick enough to get one before sell out again.

Originally posted by MadMel
hmm..
gotta get up to that boss..im
Spoiler:
at the grounds now 🙂
You're where now?

anata wa wakarimasu ka.....

Originally posted by InnerRise
You're where now?

anata wa wakarimasu ka.....

He's at

Spoiler:
Arbiter Grounds, in the Gerudo Desert.

As Lana said, what's with the posting of Temple names and places in spoilers tags... If you've played OoT the places are pretty much the same and the Temple names are always similar... They may just have a different name... eg. Fire Temple/Goron Mines.

Originally posted by Morridini
I think that thread article (if u can call it that) was posted earlier in this thread. All he did was complain about gray/brown colors and having to press A to view a sign. Pretty fun reading though.

Funny how people complain about the most trivial things. Graphics really don't improve the gameplay. They're nice to have like in Gears of War but a game can have the best graphics ever and still sucks. Anyone else remembered the Bouncer for the PS2? When it first came out it had the best graphics ever but the game still sucked.

Originally posted by General Kaliero
He's at
Spoiler:
Arbiter Grounds, in the Gerudo Desert.
Oh wow. I knew the last couple of times he hadn't caught up with me in the game so I read his spoilers to see his progress, but now he's surpassed me.

Hmmm.......

I just

Spoiler:
too Midna to see Zelda and I'm out of the castle after that long cutscene and on my way to wherever

That's why I didn't know what he meant.

anata wa wakarimasu ka.....

Originally posted by §P0oONY
As Lana said, what's with the posting of Temple names and places in spoilers tags... If you've played OoT the places are pretty much the same and the Temple names are always similar... They may just have a different name... eg. Fire Temple/Goron Mines.
closedeyes

ANATA WA WAKARIMASU KA.....

I just beat the second dungeon on the Wii version. Link can look so bad @$$ at times in the game.