i know that this is knida like the magic acedemy but i have an idea for psychic acedemy were u can make ur own characters but u can only have one of these powers and 2 weapons max:
Telekinesis
Telepathy
Teleport
Conjuring
Force Feilds
Flying
Psi-blasts
Empathy
Premanitions
Cloning
Weapons:
Bow and Arrows
Sword
Staff
Spear
Sighe
Duoble Edged Swords
Brass Nuckles (tee-hee)
Dagger
Warhammer
All come with sheild exept bow and arrows
so wat do u guys think?????????????????????
Originally posted by ScarletPheonix
i know that this is knida like the magic acedemy but i have an idea for psychic acedemy were u can make ur own characters but u can only have one of these powers and 2 weapons max:Telekinesis
Telepathy
Teleport
Conjuring
Force Feilds
Flying
Psi-blasts
Empathy
Premanitions
CloningWeapons:
Bow and Arrows
Sword
Staff
Spear
Sighe
Duoble Edged Swords
Brass Nuckles (tee-hee)
Dagger
Warhammer
All come with sheild exept bow and arrowsso wat do u guys think?????????????????????
I will do it.
Originally posted by ScarletPheonix
i know that this is knida like the magic acedemy but i have an idea for psychic acedemy were u can make ur own characters but u can only have one of these powers and 2 weapons max:Telekinesis
Telepathy
Teleport
Conjuring
Force Feilds
Flying
Psi-blasts
Empathy
Premanitions
CloningWeapons:
Bow and Arrows
Sword
Staff
Spear
Sighe
Duoble Edged Swords
Brass Nuckles (tee-hee)
Dagger
Warhammer
All come with sheild exept bow and arrowsso wat do u guys think?????????????????????
Alright I've thought about the kind of creatures you can play as in Chambersville.
Humans- You've got problems if you don't know what these are. Humans can live almost anywhere and adapt to their surroundings.
Lagoes- Lizard like people of the desert. Very versatile people, they live much like the Native Americans did before they met the settlers. They are strong and incredibly tough, but they don't do to well around water.
warenels- Dog like people of the shadows. This is a mysterious race of people. They try to live like the humans, but are sometimes regarded as freaks.
Bogamans- Bear like people of the grasslands. Most Bogamans don't get along with humans. To the Bogamans, humans are the most filthy of all monsters. Some Bogamans live in harmony with all races, but they are usually kicked out of the Bogaman communes.
Here's the deal. There are four forms of magic. All races have the ability to use a form of magic, but you can only learn one of the four. I'll post all of the forms later.
You can make up your own job, just as long as you think it will fit with an old west theme.
Alright, here are the magic forms for Chambersville. They come from the region you learn the form in.
Strength of the desert: This is a powerful form of offensive magic. Those who use it can command fire.
Grace of the sky's: This is form of defensive magic. Those who use it can call on the winds to protect them. Some people who use this form can even fly.
Love of the Grasslands: This is a form of supportive magic, mainly use for medical purposes. This form is much like alchemy, only you don't need to remember all of those troublesome transmutation circles.
Mask of the shadows: This form is use for stealth. Those who master this form can jump to new locations through the shadows, make themselves nigh invisible, and remain perfectly silent.
You can choose one of these forms to go along with your job. But don't forget, magic alone won't keep you alive in Chambersville. You'll have to think of skills to fit with your character's persona. I'll post my example character later.