READ THIS FIRST! Welcome to Unhosted- post game ideas here

Started by immaturerainbow693 pages

I had forgotten all about that one. Ehe.

There are still a few knocking about here, so lets get something started?

I never got to be in a teen titan rp i really want to!!!! I know its probably corning but they look so fun ><

Hazmat: Downfall

An infection- a contagion, created in a lab from the DNA of an alien being captured by the U.S. government. They thought it could be a cure to all human ailments and at the very least extend the lives of thoose who were tested. Initial results were promising until the scientists died and their body's disappeared. A day later communications with most of the city had gone dark- the U.S. military responded with the same lethality as before sending in Hazmat Teams' Alpha, Delta and Reclaimer. These elite professionals failed to control the outbreak of infected creatures, and even so the infecteion had already spread further than anyone could have imagined. And while these heros fought bravely the United States was overrun. The military had responded far too slowly, and by the time the infection had breached the city limits it was already too late.

"Mass evacuations by the military have been reported in all the major coastal cities, towns, and major airports. Borders between Mexico and the U.S. have been closed and it is not advised that any survivors head there. Again the U.S. president advises that all survivors make theri way to the coastal citys and towns, or their nearest military installation for evacuations."

The evacuations never took place. And in the citys millions panicked as the infected spread amoung them.

Hazmat Downfall will follow a group of survivors as they band together and try to survive in a place where the enemy is evolving, and the environments are not always going to be your ally.

You can play as a civilian, marine, medic, police officer, fireman, electrician, chopper pilot- basically anyone you'd want to play as realistically that would be there. Be realistic also- incredible feats are allowed but don't go too nuts.

Not originally what was planned but for now... 🙂

id be cool witha teen titans rp we could be like Titans north west or something.

Originally posted by Regelion1
id be cool witha teen titans rp we could be like Titans north west or something.

Not the new movie right -.- ?

Theirs a new movie i didn't know that. Whats the name of the new movie?

I'd be down for both.

Hazmat Downfall big O?

Yes

Hmm what should I join, any suggestions ? :3

well if we do start a teen titans RP I dont know whos going to host it.

I actually would not mind to join that. I would like to get back into the swing of things.

So thats one. And welcome back Matroshka!

Hey guys!
I have one exam left, so I thought I'd come back. I'm willing to bring back one of my many rp ideas if enough people say yes.

I'm down for the titan and the other one! 🙂 I'd actually not get bored with it.

The order of Magick.

Once upon a time, in the ancient kingdom of Algara, there was a great castle, where the order of magick, a society of wizards, lived. All wizards would study, practice and relax within the castle walls. The king would often call upon the order for aid, for it was widely known that wizards, aside from being scholars, were also great fighters, using their arts to face enemies that mere mortals would flee from. Despite their legendary skills, wizards were still human, and physically weak compared to a common soldier. If not for their talents, they would perish at the hands of even the weakest of goblins. Because of this, the death toll for wizards on the battlefield was sometimes more than the order of magick could bear. One great wizard, whose name is long forgotten, sought to fix this dilemma by searching for the elixir of life. The order was against this, as such an item was considered dark magick, and therefore forbidden. Arguments began, and then fights. Eventually, a young pupil was killed in the struggle, and the wizard was banished from the order of magick for all eternity. His staff was snapped in half, so he could perform no more magick, and he was imprisoned in a faraway place, never to be heard from again.

That was hundreds of years ago.
In the present, life in the order of magick continues as normal. There have been rumors of increased monster sightings throughout the kingdom of Algara. In response, the order has sent of group of distinguished graduates to investigate…

You are one of the wizards sent out to investigate the increased monster sightings. Although skilled in magick, you are inexperienced in real life situations, such as combat, sleeping on the hard ground and dealing with superstitious commoners. It will take more than your magick to survive in the kingdom of Algara.

Gameplay
I've altered this section greatly from the last version of this idea.
You are a part of a group of wizards (male or female) who have just graduated. Cocky, fearless, and totally unprepared for 'the real world', you set out to take on your first mission.
There are various rules regarding magic, which will be explained in greater detail if the game is set up, but the basics are -
- All wizards have a basic understanding of most kinds of magic. However, in battle, they specialize in only a single type of magic. most of their spells in battle will be focused on this one aspect, with one or two other spells thrown in for kicks.
- Magick can be dependent on the user's personality, past, and current state of mind. An especially arrogant wizard, for example, will not specialize in healing magick, because it is not in their nature. Keep this in mind when building your characters.
- For obvious reasons, a player's spells cant be overpowered.
- For more powerful spells, there are 'ritual spells', which are found in spell books scattered around the kingdom. These spells require one or more players concentrating for a certain amount of time to make them work. They can only be used sparingly, as overuse can result in death.
- All wizards need a conduit in order to perform magick. This can be a staff, a wand, special gauntlets, a gemstone, etc. Without these items, a wizard's magick is very weak, and they will be vulnerable.
- Wizard may carry a melee weapon, like a dagger or short sword, for defense. However, most wizards or not skilled at all in melee combat, so it is more for show than anything else. However, weapons can be enchanted for a brief period of time, should the need arise.

A wizard is often considered to be a one man army. A group of them, a legion. Not because they can wade through rivers of enemies without a scratch. On the contrary, the mortality rate for wizards is exceptionally high. The real reason wizards are so revered is because they are intelligent, learned and quick witted, using their minds and working together to accomplish the impossible. The key to survival in this RP will not be power, but cunning.
That said, there's no harm in showing off occasionally 😛

Rules – Same as always
1. No godmodding. You cannot have an overly powerful character, and you cannot kill or control other people’s characters without their permission.
2. No metagaming. Your character cannot have knowledge that is not available to them in-game, even if you as a player have that knowledge.
3. Only 1 character per player MAX.
4. 'Magick' is spelled with a k. 'magic' is something else entirely. 😉
5. 'Wizard' is an androgynous term, which may refer to either males or females.
6. Make your posts nice and easy to read. It doesn’t matter how long your posts are, as long as the message gets across clearly. Minor spelling and grammar mistakes are allowed, but only if they are mistakes.

Any Takers?

sure ill join MadMel better then watching this place just dye while doing nothing.

Sweet! =D

Was about to post an idea for a Fairy Tail based game but I'll put that on hold for now and join your game Mel.