Heres what i miss in the gaming world (PC)
A diving game:- from cliffs or boards whatever. Nowadays all would be available. I actually coded a game years ago in basic and it was cool.
Road Rash:- the old game was brilliant, new graphics music and brutal effects. Exactly what we need.
I find modern games have too much Eye candy and lack playability. The fun has gone thats why I havn´t played for about a year.
Originally posted by Bicnarok
Heres what i miss in the gaming world (PC)A diving game:- from cliffs or boards whatever. Nowadays all would be available. I actually coded a game years ago in basic and it was cool.
Road Rash:- the old game was brilliant, new graphics music and brutal effects. Exactly what we need.
I find modern games have too much Eye candy and lack playability. The fun has gone thats why I havn´t played for about a year.
Diving game?
How would the game play after an hour, considering you just fall?
Expanding on the X-Men Idea.
X-Men Academy
An action adventure game with heavy group based combat, rpg elements and some puzzles.
Premise
The World is in turmoil. Everyday new mutants arise, some calmly, some very violently, and at the forefront of all things Mutant is Xavier's Institute. It's faculty the X-Men, it's students some of the most promising mutants in the world. Such as yourself.
Create a Mutant
Create your mutant, in the mirror, picking clothing style (subculture-based), and a mutant power, the growth tracks for these powers would be pre mapped, however, each would be variable enough to cater to different play styles.
Mastery of Fire
Mastery of Water
Mastery of Earth
Telepathy/Telekinesis
Superstrength/Invulnerability
Beastial Form (pick from three, a bearish lion, an amphibious thing and a bird-creature)
Descructive Blasts (pick color and texture)
Secret "Characters" (powers that unlock when you "beat the game"😉 are Agility/Sense/Weapons, Time Manipulation, Teleportation and Power Copying.
Story
Beginning:
Regardless of how you choose, you'll be unloaded at Xavier's school, inspired by the world of X3, yet filled with the casts of Generation X, Academy X and the New Mutants. Teachers are Storm, Wolverine, Beast, Iceman, Angel, Rogue, Colossus and Shadowcat. Among these groups of well known X-Men characters, you'll make friends and recruits as you take classes, danger room sessions and rpg out a mystery at the mansion based around a suddenly missing student. By the time this mystery unravels you have a hand-picked group that you train with consistently and they are assigned as your training squad. If you don't choose to be the 'leader' one will naturally develop based on the characters you picked. You will be sponsored by the teacher that you have spoken with the most, or Wolverine if you speak with no one.
Middle:
At this point the story develops with a rise in violent outbursts of mutants as they develop their powers and a reactivation of the Sentinel program, all while training and living as Xavier students. During all this there is another mystery at the mansion based on the death of a student, which has more and more people on edge as the story progresses, all throughout which you are doing classic X-missions and rescuing kids.
End:
Towards the end of the game, Sentinels attack the mansion and ALL Squads unite to face them head on, only to find that Magneto's using the government to round up mutants and deposit them on the US Territory Genosha on which Magneto is going to create his uprising against humanity from a localized base. It's up to your squad to dismantle Genosha (the largest level EVAR!), and rescue Proffessor X so he can stop the war from starting.
Mystery Solution:
Magneto has Forge build Fabian Cortez ( a mutant who increases the power of other mutants) a power amblifying machine, which he uses to power up Xavier, who when he uses Cerebro to find a student, accidentally kills him/her, without trying, because of his suddenly increased powers. This same machine empowers a few hundred mutants to defend Genosha from America's military might, and destroying it is one of your final objectives to complete to stop the war.
Missions
There are three mission types, or, perhaps four...
Mutant Outburst Missions-- A young mutant is just revealing their powers, and there are always consequences. The squad is flown by jet to the scene. They face violent challenges whether it be Sentinels, Weapon X, Friends of Humanity, National Guard or what have you. Missions vary in having to protect the mutant, rescue the mutant from some environmental danger, subdue the mutant forcefully or just plain old survive and let him take care of himself. The main 11 levels are based on the powers which you did not pick, and the characters rescued may be added to your training squad if you wish. There are a couple others with story-important characters and friends and family of the team you picked.
Danger Room Missions -- As a part of training, you'll be taking part in major X-Men battles from the past, and 13 of these great battles from Onslaught to the first bout with Magneto, Juggernaut's invading the mansion, fighting to save Phoenix on the Moon and others that fans will remember.
Mansion Tour Missions -- While at the mansion, an immense place above and below ground, students are encouraged to explore and get into interesting altercations and events in the hallways, whether it be trippy mindtours, explosive tussles, playing simple and fun (mini)games or important conversations, students explore the mansion, securing items, advancing their characters, and having fun with the atmosphere and characters. It is in these conversations that players acquire clues to the mansion murder mystery storyline. These missions are extended into town, Westchester as the storyline progresses.
Multiplayer
While fun solo, X-Men Academy offers multiplayer on the fly, split screen or network (seperate screen), for your teammates, but also allows one players creation to team up with anothers for up to six man squads (like those within the game). These players can advance through the game together, OR us multiplayer battle mode and either take part in Mansion Tour missions of deathless capture the flag, keepaway-tag, or stealth hide and go seek, OR go squad vs Squad in the danger room.
Replayability
With a create a character mode, tons of different squads to form and nextgen, group tactic AI that acts based on your position and moves makes each game a new adventure. Even the Danger Room missions are selected from a randomized list of more than thirty, ensuring each playthrough to be interesting and fun. If one continues to play after the end of the storyline and the restoration of the Xavier Instititute (which one helps rebuild), you can continue to train in the danger room, and even become somewhat of a teacher's assistant, though there are no more student rescues, since the culprit responsible for such violent outbursts has been taken care of.
Graphics
Photorealistic as possible, mimicing real life more than comic books. Colors can stay, but these should look like people, not like drawings. Emphasis placed on body reaction to use of powers and subtle mannerisms are inserted whenever possible. Powers should look spectacular and seem realistic. Water, being a power, will need special attention to look as real as flying water can.
Voice Acting, Music and Sound
A crew of talented voices will bring these students to life, as many as there are, each will have a few short one-liners to toss out during battles. They'll each have a multi-line speech for a given part of given storylines. Most of them will have lines if chosen as a romantic interest, a few will have lines if chosen as leader, a few if chosen as best friend and most will have lines if chosen as among the 'rival squad.'
Sound is of course surround, since you have an overhead third person view and Music will lean towards a rock accentuated orchestra with some urban sounds thrown in based on the environment.
Patrick Stewart, Ian MacKellan and the X-Men cast of the movies will reprise their roles in the mansion, X-Men classic missions, however will take complete or near-complete voice casts from X-Men movies, X-Men Evolution, the 90s Cartoon and Pryde of the X-Men depending on the subject matter, to help move the player to another 'era.' Villains such as Graydon Creed, Fabian Cortez and the Sentinels will be all new casts from industry vets.
Sequel Setup:
If you play the game long enough, unlocking all the powers for all your teammates, you'll find that sooner or later, Nick Fury will come by, stating he needs a similar training ground for young superheroes at SHIELD and with the "Ultimates." He has a folder marked "Project Avenger. Top Secret" as he speaks with Prof. Xavier while you're in the office.
Unlockables:
The X-Men are playable as an UBER squad. More Classic X-Men Missions can be unlocked for a total of 52 definining X-Men moments. Magneto and villains can be unlocked. More costumes, classic and such can be unlocked, as well as a host of comic book covers. There are making the game shorts, trailers, X-Men documentaries in pieces and time-attack type challenges all over the gaming levels, in and out of the danger room. These can be acquired to open up unlockable footage, that can be viewed either from the main menu, the Mansion TV room or the Westchester Movie House.
Hmm... that's all....
Shark bite:
Story:
A cel shaded adventure following the street sharks on many missions of stopping dr.piranoid bringing life Into this empty franchise. Gameplay also will vary having to use stealth tactics to sneak up on his base, catching runaway villains In their motorbike's, and some nice punch ups.
Gameplay: Set out on a massive terrain with many buildings and things to discover, I wish I didn't have to say this but the landscape compares to that of GTA minus the boredom and minus the senseless killing. Creating a shark will be possible and since cel shading makes more room for other things maybe some online multi-player. This game will play like no other since live action battles can be played In third person with many combos of shark crushing moves or In first person like an old fashion punch out. The story will be rich and never dull since a system where the missions are never the same will be introduced, there will be a free roaming option so that you can have some GTA style fun maybe with a bit of violence but ka pow and wham violence =P.. It will have an option throughout the story for a random player to jump in by using more than one gamepad/wiimote, of course all the sharks will be available and some unlockables such as Rox and Piranoid himself. Creating a shark to complete the story will be available choosing from different breeds and clothing with a colour pallete, also some accesories to make your shark unique as well as a profile system for online play.
Developers: I would reccomend a mix between Rockstar,THQ and Nintendo (hey I can dream can I not?).
Platforms: Covering the new next gen platforms: Xbox 360, Ps3 and Nintendo Wii as well as the old systems with same features minus online.
Music/Voice acting: Music will be all new and bareable maybe by a few major artists, a heavier version of the theme tune. The voices will try to stick to the original cast minus streex since that voice Is terrible and obviously archie's -Shoots-. A good editable playlist would be good as well as atmosphere setting story music.
Originally posted by Hypester
Expanding on the X-Men Idea.[b]X-Men Academy
An action adventure game with heavy group based combat, rpg elements and some puzzles.Premise
The World is in turmoil. Everyday new mutants arise, some calmly, some very violently, and at the forefront of all things Mutant is Xavier's Institute. It's faculty the X-Men, it's students some of the most promising mutants in the world. Such as yourself.Create a Mutant
Create your mutant, in the mirror, picking clothing style (subculture-based), and a mutant power, the growth tracks for these powers would be pre mapped, however, each would be variable enough to cater to different play styles.
Mastery of Fire
Mastery of Water
Mastery of Earth
Telepathy/Telekinesis
Superstrength/Invulnerability
Beastial Form (pick from three, a bearish lion, an amphibious thing and a bird-creature)
Descructive Blasts (pick color and texture)Secret "Characters" (powers that unlock when you "beat the game"😉 are Agility/Sense/Weapons, Time Manipulation, Teleportation and Power Copying.
Story
Beginning:
Regardless of how you choose, you'll be unloaded at Xavier's school, inspired by the world of X3, yet filled with the casts of Generation X, Academy X and the New Mutants. Teachers are Storm, Wolverine, Beast, Iceman, Angel, Rogue, Colossus and Shadowcat. Among these groups of well known X-Men characters, you'll make friends and recruits as you take classes, danger room sessions and rpg out a mystery at the mansion based around a suddenly missing student. By the time this mystery unravels you have a hand-picked group that you train with consistently and they are assigned as your training squad. If you don't choose to be the 'leader' one will naturally develop based on the characters you picked. You will be sponsored by the teacher that you have spoken with the most, or Wolverine if you speak with no one.Middle:
At this point the story develops with a rise in violent outbursts of mutants as they develop their powers and a reactivation of the Sentinel program, all while training and living as Xavier students. During all this there is another mystery at the mansion based on the death of a student, which has more and more people on edge as the story progresses, all throughout which you are doing classic X-missions and rescuing kids.End:
Towards the end of the game, Sentinels attack the mansion and ALL Squads unite to face them head on, only to find that Magneto's using the government to round up mutants and deposit them on the US Territory Genosha on which Magneto is going to create his uprising against humanity from a localized base. It's up to your squad to dismantle Genosha (the largest level EVAR!), and rescue Proffessor X so he can stop the war from starting.Mystery Solution:
Magneto has Forge build Fabian Cortez ( a mutant who increases the power of other mutants) a power amblifying machine, which he uses to power up Xavier, who when he uses Cerebro to find a student, accidentally kills him/her, without trying, because of his suddenly increased powers. This same machine empowers a few hundred mutants to defend Genosha from America's military might, and destroying it is one of your final objectives to complete to stop the war.Missions
There are three mission types, or, perhaps four...Mutant Outburst Missions-- A young mutant is just revealing their powers, and there are always consequences. The squad is flown by jet to the scene. They face violent challenges whether it be Sentinels, Weapon X, Friends of Humanity, National Guard or what have you. Missions vary in having to protect the mutant, rescue the mutant from some environmental danger, subdue the mutant forcefully or just plain old survive and let him take care of himself. The main 11 levels are based on the powers which you did not pick, and the characters rescued may be added to your training squad if you wish. There are a couple others with story-important characters and friends and family of the team you picked.
Danger Room Missions -- As a part of training, you'll be taking part in major X-Men battles from the past, and 13 of these great battles from Onslaught to the first bout with Magneto, Juggernaut's invading the mansion, fighting to save Phoenix on the Moon and others that fans will remember.
Mansion Tour Missions -- While at the mansion, an immense place above and below ground, students are encouraged to explore and get into interesting altercations and events in the hallways, whether it be trippy mindtours, explosive tussles, playing simple and fun (mini)games or important conversations, students explore the mansion, securing items, advancing their characters, and having fun with the atmosphere and characters. It is in these conversations that players acquire clues to the mansion murder mystery storyline. These missions are extended into town, Westchester as the storyline progresses.
Multiplayer
While fun solo, X-Men Academy offers multiplayer on the fly, split screen or network (seperate screen), for your teammates, but also allows one players creation to team up with anothers for up to six man squads (like those within the game). These players can advance through the game together, OR us multiplayer battle mode and either take part in Mansion Tour missions of deathless capture the flag, keepaway-tag, or stealth hide and go seek, OR go squad vs Squad in the danger room.Replayability
With a create a character mode, tons of different squads to form and nextgen, group tactic AI that acts based on your position and moves makes each game a new adventure. Even the Danger Room missions are selected from a randomized list of more than thirty, ensuring each playthrough to be interesting and fun. If one continues to play after the end of the storyline and the restoration of the Xavier Instititute (which one helps rebuild), you can continue to train in the danger room, and even become somewhat of a teacher's assistant, though there are no more student rescues, since the culprit responsible for such violent outbursts has been taken care of.Graphics
Photorealistic as possible, mimicing real life more than comic books. Colors can stay, but these should look like people, not like drawings. Emphasis placed on body reaction to use of powers and subtle mannerisms are inserted whenever possible. Powers should look spectacular and seem realistic. Water, being a power, will need special attention to look as real as flying water can.Voice Acting, Music and Sound
A crew of talented voices will bring these students to life, as many as there are, each will have a few short one-liners to toss out during battles. They'll each have a multi-line speech for a given part of given storylines. Most of them will have lines if chosen as a romantic interest, a few will have lines if chosen as leader, a few if chosen as best friend and most will have lines if chosen as among the 'rival squad.'Sound is of course surround, since you have an overhead third person view and Music will lean towards a rock accentuated orchestra with some urban sounds thrown in based on the environment.
Patrick Stewart, Ian MacKellan and the X-Men cast of the movies will reprise their roles in the mansion, X-Men classic missions, however will take complete or near-complete voice casts from X-Men movies, X-Men Evolution, the 90s Cartoon and Pryde of the X-Men depending on the subject matter, to help move the player to another 'era.' Villains such as Graydon Creed, Fabian Cortez and the Sentinels will be all new casts from industry vets.
Sequel Setup:
If you play the game long enough, unlocking all the powers for all your teammates, you'll find that sooner or later, Nick Fury will come by, stating he needs a similar training ground for young superheroes at SHIELD and with the "Ultimates." He has a folder marked "Project Avenger. Top Secret" as he speaks with Prof. Xavier while you're in the office.Unlockables:
The X-Men are playable as an UBER squad. More Classic X-Men Missions can be unlocked for a total of 52 definining X-Men moments. Magneto and villains can be unlocked. More costumes, classic and such can be unlocked, as well as a host of comic book covers. There are making the game shorts, trailers, X-Men documentaries in pieces and time-attack type challenges all over the gaming levels, in and out of the danger room. These can be acquired to open up unlockable footage, that can be viewed either from the main menu, the Mansion TV room or the Westchester Movie House.Hmm... that's all.... [/B]
What i miss is a cliff or high diving game where you can control the diver. Ok its probably easy to code, in fact I made a game on the ZX Spectrum in Basic when I was a kid.
And what is really missing is a newer version of Road Rash, that game was brilliant, imagine what it would be like with todays graphic capabilities. someone PLEASE do it.
I think this would be an awsome idea
ULTIMATE WARHAMMER
an RTS game that combines Supreme commander, Dawn of war and the Warhammer table top game
those who have played Dawn of war, its a pretty cool game but doesnt have ALL the units, it would be awsome to be able to play with everything in the warhamemr universe for the races
also Supreme commander is a game coming to PC, its a cool RTS and is one of the first, perhaps is the first to take Scale into effect, such as people much smaller than tanks, and tanks smalelr than boats and such and has a brilliant camera that can Zoom in so close you can see small details or zoom so far out you can see the entire world......
imagine a meld of Warhamemr unvierse and Supreme commanders features, a game where you can zoom in and see legions, perhaps hundreds of space marines to command, zoom out a bit to see landraiders and dreadnoughts and then zoom out a lot more to see enormous Titans, all waring on enormous battlefields against Necrons, Orcs, Tau, Eldar and all the rest of the Races, and each side can have super units, weapons and vehichles and all sorts of cool effects from the scale of war.........
Also, although the above idea is good, this is prob a bit too much game content but you could be able to choose at the beginning of the game out of Warhammer fantasy or Warhammer 40k and then you can either play with the Empire, Elves and monsters or choose to play with Space marines, Eldar and Chaos armies.......would be an awsome game wouldnt you agree
Originally posted by Robby001
I think that is an awesome idea. It could even go like a Empire Earth type of thing were, exp. humans can start out as they are in warhammer then evolve into 40k. This has great potential. I love this Idea that you have Burning thought. 💃 💃 💃 💃
ty.....hopefully someone will make it (VERY unlikely) but who knows, or perhaps a mod for supreme commander
Originally posted by PVS
g.i. joe fps/combat gameexcept shooting actual bullets which kill instead of lasers which never hit like in the old cartoon. i think that would rule. they would have to include sgt slaughter though, no doubt, or its an instant flop
😆
I remember those cartoons, the 1980s style G.I.Joe
👆
But...
Originally posted by dave123
Game ideasThis idea has been put forward for a potential new forum - it's kind of self explanatory, really. Just come up with your own idea for a game: the story line, genre, unique characteristics that set it apart from the rest etc... and we'll tell you the good points, weak points and so forth...
If this becomes it's own forum, each individual game idea can have their own thread 😄 But for now, we're just gonna have to keep them all here.
Basic rules apply: don't bash each other's ideas.
Be creative and inventive - you never know when EA might be checking forums for some new talent 😉