Yeah Storms stage was long and kind of hard too.
Yeah when I was on there everybody was stoked about its release. They couldn't wait.
And now that its out they are in love with it.
I found the forum like a day or two before the game came out.
I had forgotten all about the game from when I heard about it earlier this year. I thought it was coming out next year or later than that.
Then I happen to see the end of a commercial for the game and a light went off in my head. It reminded me of this game and so i went online and looked up info on it and read articles about it and stuff and eventually found out that it was coming out in a day or two so I got lucky. I didn't have to go through the long anticipation of waiting for the game days before and I was reminded about the game so I would get it when it came out. And I also found the board. So everything worked out.
Okay anyway,sorry.
Go to the homepage.
And the side list click messageboards.
then you should be at this blue screen.
click Gerneral Discussion from the list and then there should be some discussions to choose from. Just pick some and read them. Gotta go to dates before the game came out to read what they were saying before it came out also.
I posts in there too. Same user name. Look for some of the long ones also cause i posted long ones.
I started 1 or 2 threads also.
Hope that helps.
You also have to register to be able to post. It's free.
I don't give my exact age but basically 15-20(closer to 20) S is male, and location is USA. I have no idea why the game got a damn 5, because, they expected to much I guess, like revolutionary controlss. The game Vs is fun as hell though. Alot of fighting games have 2 combos and they dont go barking at them.
Which ones there are more than one beginning and ending. I know what wolverine one you're talking about because you stated it, but the other ones you mention I am iffy on.
Yeah, I like Storms too. I was really crossing my fingers for her to be good.
I like the one where she says it was too easy. I was kind of disappointed with the one that says I guess your good wasn't good enough. That's like on every fighting game. It was even on the Xmen Mutant Academy games.
I like both of her beginning though. I like the one where she flies down and says i don't think you know what you're dealingwith and her eyes light up and electricity comes out her hands and eyes better though.
Yeah, when I first saw that on the internet before the game came out, i was like "god, i guess you can't have everything go your way, at least she is in the game".
They should of done something else. She could at least had her hair down like usual and had a cape or more covering outfit. That outfit is the opposite of Storm's personality.
I got this from that site you gave me, and some guy posted it....but before I post it, Thank god that stroms vioce isnt crap like some other games and shows.
"I'll break the game down into three parts: visuals, gameplay, and submersion. Rarely, does any reviewer use the level of submersion in a game to portray how a game performs. If I went to a movie and it gave me the illusion of a make-believe world with fictional characters I would probably be disappointed. I don't want to know that I'm watching a movie. I want to be immersed in the experience.
So, first of all let me describe the approach of this game, and then we'll continue with the three points. From a game genre stand-point the expectations for this type of game was dead on. I expected the game to showcase a stage with objects and characters that interact. I didn't expect Dead or Alive 4: Marvel Version. If you have paid attention thru the development of this game you would know that from the get go. Imagine Kung-Fu Chaos or Power Stone with Marvel characters and settings.
Second of all, before we get to the visuals, are the features of the game. Eighteen characters total for the roster where nine are original Marvel characters and nine are EA brand characters is not as much as I'd like, but enough to enjoy over time. What really excites a comic fan is the fact that I can play as popular Marvel characters. What is good for non-comic fans is that EA has some neat characters being introduced, themselves, that haven't yet achieved over exposure as "comic" heroes.
Being able to play in a "universal" control scheme is great. I can get in to the game and learn the basics very quickly. It is deep enough to establish a strategy and style. What might be a slight con to the system is that it can get old for some ADD gamers. I prefer simplicity that implements complex strategies, not the other way around, and playing different characters showcases its flexibility. I didn't have to learn a manual on combos and such. I do that at work enough.
The visuals are as good as any Xbox game out currently. Some of the special moves and powers are just how they would be envisioned by an experienced comic creator and avid comic fan. As a matter of fact, EA brought in Jae Lee and other professionals to help with the graphics. The mood in the game is darker and more mature, which is a good thing for comic lovers over 25 that have been used to the new visioning of the Ultimate branding of Marvel characters. It stays current with most themes and for the non-Marvel characters the dark edge sets a tone that the EA brands are more sinister.
The gameplay elements are solid. I can expect to block and dodge with the ease of a button press. I can expect the characters to behave accordingly while in a skirmish. The mechanics from the "universal" control scheme is simple and necessary when playing with fast and agile characters.
The targeting system is intuitive for a third person POV. Sometimes you can target a wall or car that is in close proximity, but that is a level of difficulty for the game and not a mistake on the developers end. A game I tried to like, but thought was too easy was Advent Rising. The "flick" targeting was good, but it was too easy. Even with a difficulty of speedy enemies, or more enemies didn't make the "flick" system rewarding. This system, the "universal" control scheme and targeting is worth the pay-off for putting in the effort to learn and use it correctly.
The best part of this game is its ability to be totally immersed in the styles and abilities of the characters. As Spider-man I can easily dodge, zip, swing, and strategically defeat any foe. All the while, the wit I can throw down to online competitors is very Spidey-like. As Iron Man, I can use the power of the suit, and as Wolverine I can use hack and slash wild abandonment. The characters behaviors' feel restricted and unique enough to be compelling cases for role playing a specific and complete fighting style with powers. That can hardly be achieved with some games that only have ONE character (Batman Begins, anyone?) much less eighteen. Nine of the characters, which by the way, I'm familiar with via comic storylines and such, so being able to understand why they behave the way they do and still be impressed is a good thing. The other nine are new and yet I still feel immersed as that character while playing the game.
With all of that being said, this game is a keeper and a fresh take on immersion.
Some wish list items for future sequels or spin-offs:
More characters from Marvel, DC, and other comic companies' characters would be great (God forbid that they COLLABORATE.. I might buy it!)
Online multiplayer skirmishes with achievable plots as an alternate mode to win
Create-A-Character
Downloadable Content (maps, objects, characters, storylines... I would call that a microtransaction waiting to happen)
Kung-Fu Chaos type stage movements and environment events
Spidey shouldn't have a super block, it should have been a "Spidey Sense" super dodge.
Notes:
I played all night last night. This game is hard, but very beatable and replayable. Great job EA and Nihilistic!"