Spike's Dragon Ball 2000 - The Leydon Saga

Started by sayiamon13 pages

ARG!!!! I don't understand this. What do you mean editing your template? What template? What is a template for that matter?

~I don't get the fightingf at all and also he means you get 10 stat points to add to you're original stats~

Originally posted by sayiamon
ARG!!!! I don't understand this. What do you mean editing your template? What template? What is a template for that matter?

Your stats are currently:
Health - 100
Ki - 25
Attack - 15
Defence - 10
Speed - 13

You have 10 points that you can distribute between them, eg. 5 to speed, 3 to attack, 2 to defence. However you want them to be.

Originally posted by DarkDethbringer
~I don't get the fightingf at all and also he means you get 10 stat points to add to you're original stats~

That's not a problem, I'm happy to explain anything you don't understand.

When you get into a fight the details that you have already seen come up - the round number and the speed counter. The speed counter starts with the number of the highest speed character, because they go first.

Next to each character's name is a number, this is that character's speed, and the number that the speed counter must hit before that character can attack. Each move costs a certain ammount of speed to perform, this is taken off the speed next to your name. EG:

Goku has speed 20, a Kamehameha attack costs 5 speed to perform. This means that when the speed counter hits 15 the Kamehameha will launch and Goku can act again.

With moves that take a long time to perform (Usually the more powerful ones) it's best to be at a distance from the opponent so they can't attack you in the meantime and possibly disrupt your attack.

The other numbers next to your name are your health (H) done as a percentage, your Ki (K) which is how much energy you have left and your Fatigue (F) which is how tired you are. You won't need to worry about Fatigue for now. When the round ends - the speed hit's 0 or lower, you Ki refreshes.

If the speed goes below 0 it will come off your speed for the next round, but will happen sooner.EG

At speed 1 Goku uses a Kamehameha attack, costing 5 speed. This goes to -4 speed. At the start of the next round Goku's speed will be 16. If there is someone with a higher speed than him, say 25, then the attack will occur when the speed counter hits 21, well before he would have originally been able to use the attack

OK with everything so far?

That's pretty much all there is to know about fighting. There are some more advanced moves that I will explain when they come up.

in Andreas attempt to get to the dragonball faster she pushed her ST-1100 to its top speed, but didn't see the semi turning the corner until it was too late. thus Andrea ended up in the hospital in a coma and shall remain that way for an undisclosed amount of time.

Splenda sees the mysterious girl get runned over and just snickers. XD

Now you see this is the problem with people who haven't been here for that long, they end up disappearing from KMC - I looked in the goodbye thread and she's left.

That causes a bit of a problem and will mean I'll have to re-write a bit of the story.

In the mean time I'm going to allow Ronin, Splenda and Zax to use their Teleportation kick/charge techniques to shoot straight into the battle if they so wish too.

I'm still waiting to see what John wants to do about his stats before I resolve that punch.

And Narrik, you can launch one of your special moves if you want to hit Gorgonzola from where you are now.

Although remember what you do is up to you for now, there will be a time where you'll need to go to certain places to move the story along.

ok spike, im really sorry i put andrea in a coma. im back, because really i had no reason to leave, so here we go.

Andrea was never really in an accident, she was just having a dream early in the morning but finally woke up and yada yada yada, she's heading towards the dragonball.

John's stats:

Health - 100
Ki - 25
Attack - 18
Defence - 12
Speed - 18

Originally posted by leana marie
ok spike, im really sorry i put andrea in a coma. im back, because really i had no reason to leave, so here we go.

Andrea was never really in an accident, she was just having a dream early in the morning but finally woke up and yada yada yada, she's heading towards the dragonball.

Yeah, that's fine. I just read your post in the goodbye thread and thought you had left for good.

Originally posted by sayiamon
John's stats:

Health - 100
Ki - 25
Attack - 18
Defence - 12
Speed - 18

Excellent, good stats, you're now one of the fastest and the strongest of the lot 😉

+4 on your roll, a solid hit for 12 damage! Followed by a successful roll on the knockback, he's thrown backwards 3 spaces to M, 23, o. He's also stunned from this which means that he's lost 2 speed, your move again.

Amazing rolls there.

Round 1, Speed 12

12 - John H = 82%, K = 22, F = 0
11 - Gorgonzola H = 88%, K = 25, F = 0

im faster i have 20 speed

Actually, you have 25 speed, which makes you the fastest, but he is ONE of the fastest. You can kick a load of ass before anyone else even has a chance 😉

Narrik looks over at the muscular man nd the others around him H ethen winds up for the move he had researche din his great great great great (and even greater) Grand Father Vegetas notes, He called it the Kamehameha Wave, and Narrik struggled to learn it! He placed both hands forward and put them back "Ka...Me!..." Narrik got ready to launch his atrtack

Round 1, Speed 12

12 - John H = 82%, K = 22, F = 0
11 - Gorgonzola H = 88%, K = 25, F = 0

John lanches a kick at the opponent.

Sorry for the delay. Narrik, I'm willing to bend the fabric of space and time just this once to have you do that when it was speed 15, so it will be finished at Speed 10, instead of speed 7.

John, you hit him hard for 9 damage.

Round 1, Speed 11

11 - Gorgonzola H = 79%, K = 25, F = 0
10 - John H = 82%, K = 22, F = 0
10 - Narrik = 100%, K = 15, F = 0

Gorgonzola throws a kick at you, John Any defence?

~so next speed I hit hiom wit it? I am still getting this by the by~

John blocks the attack.
Round 2, Speed 10
10 - John H = 82%, K = 22, F = 0
10 - Narrik = 100%, K = 15, F = 0
11 - Gorgonzola H = 79%, K = 25, F = 0

John lanches a punch at Gorgonzola.

-can i join this?-

~dude theres a dsignup thread~

Yeah, if you go to the sign up thread you can join and I'll write you into the story.

John moves to the side, raising his arm to block the kick, it hits harder than he expects and causes 5 damage.

Round 1, Speed 10

10 - John H = 77%, K = 22, F = 0
10 - Narrik = 100%, K = 15, F = 0
9 - Gorgonzola H = 79%, K = 25, F = 0

Time for narrik's Kamehameha - 18 damage!

Johns attack, Narrik can move in for a close combat attack, or fire another ranged attack.

Anyone else who wanted to join the fray has now reached the two of them.