Episode 7: Revenge of the Sith.
First thing's first. The ground rules have to be layed. I never fudge rolls, it go's against my code, but this is a heavy dice system inorder to get the feel of you could die and how things don't always go as planned. (sometimes for the better.)
Each person may put ranks in a skill. You can put as many ranks in any of these skills as you wish. When you use a skill you roll (or rather i roll) a d20+the rank. This check must always make atleast equivalent to 10 versus a conflicting skill rank of the opponent if need be or object or whatever has a fixed reduction number to try and thwart your skill attempt. Though you can try again sometimes.
These are the skills, note: you don't have to take ALL knowledge/craft ranks individualy. What applies to one knowledge or craft rank, applies to all.
http://www.12tomidnight.com/d20modernsrd/SkillsAZ.php
STATS:
There are five stats.
Str-Obviously helps damage of melee attacks and gives you an inniative based off the numver. (For every 2 the damage increases by 1.)
Dex-Increases the chances of an attack missing or working (must make a dc on a d20 of 10+your dex versus thier dex) and makes ranged attacks deal more damage. (For every 2 the damage increases by 1.)
Int-You gain X skill points based off your int. You can also spend a skillpoint to learn a new language. (you automaticaly know your racial language)
Con-Lowers the damage of non-Force powers and for every 2 con gives you a bonus 1hp. (For every 2 con reduce non-force damage by 1.)
Wis-Dicates the level of Force power you are able to cast, helps decrease the threat of Force powers and side effects of the darkside done to you, and helps increase the power of the Force. (Every spell that would say caster/character level replace with wisdom stat.)
You have a starting package of stats of 5d4. You then divide those numbers anyway you choose between the 5 stats but must have atleast 1 point in each stat.
Level:
Your sheets will list a level, you start out at level 1. When you obtain a new level you gain more points for skills and more HP. If Jedi you also gain a new level in Force.
CLASSES:
There are 10 classes each unique and special.
SOLDIER.
Are profficent with all weapons. (exsept for lightsaber)
Have a hit die of 1d12.
Gain a bonus 1 skill points per level.
SCOUNDREL.
Are profficeit with simple gernades/blaster pistols
Have a hit die of 1d6.
Gain a bonus 8 skill points per level.
SCOUT.
Are profficent with melee weapons/heavy weapons/gernades
Have a hit die of 1d10.
Gain a bonus 4 skill points per level.
NOBLE.
Are profficent with melee weapons/blaster pistoles
Have a hit die of 1d8.
Gain a bonus 6 skill points per level.
TECHIE.
Are profficent with gernades
Have a hit die of 2d4.
Gain a bonus 5 skill points per level.
FRINGER.
Are profficent with blaster pistols/gernades
Have a hit die of 1d10.
Gain a bonus 3 skill points per level.
JEDI KNIGHT.
Are profficent with melee weapons and the lightsaber.
Have a hit die of 1d10.
Gain a bonus 2 skill points per level.
Can only manifest up to level 5 Force Powers.
FORCE ADEPT.
Are profficent with melee weapons
Have a hit die of 1d8.
Gain a bonus 4 skill points per level.
Can only manifest up to level 3 Force Powers.
JEDI COUNSULAR
Are profficent with melee weapons and lightsaber.
Have a hit die of 1d4.
Gain a bonus 1 skill points per level.
Can manifest all 9 levels of Force.
DROIDS:
There are three types of droid. Choose from the list below. (Droids cannot use armour)
MATINENCE.
Matinence droids know what others say to them and somehow they know what a matinenace droid is saying though they dont speak an actualy language. It's more like a system of code.
Matinance droids have a natural attack that deals 1d4 ranged damage.but are not profficent with any sortof weapons.
They gain 4 skill points per level and have a hit die of 1d8.
PROTOCOL.
Protocol droids know all languages. They gain 2 ranks in each skill.
They are not profficeint with any sortof weapons.
They gain 6 skill points per level and have a hit die of 1d10
ASSASIN.
Assasin droids are profficent with all weapons. (discluding lightsaber)
They have a hit die of 1d12. Gain 2 skill points per level.
To be countinued..