Superhero Draft!
A superhero game. Central East Coast City is a haven for crime. It was founded with the dream of being the city that puts America back in the eyes of the world. The city is site to an enormous "prison of the future", a genetic research laboratory, an academy which specializes in the most advanced technology, and a corrupt militaristic organization. Mob bosses rule the streets, murder is an everyday thing, guns litter the street in droves. You will play the role of a new superhero, fresh tights and everything. You became a hero to protect the city from criminals. But then, weird things start happening. Instead of petty thieves and bank robbers, you start to hear stories of freaks, mutants, people with unbelievable powers, like yourself. Unfortunately for you, they aren't as righteous as you are, and so your story begins...
I will be the host and control the villains. Members can form teams, and fight each other. What makes my RP different is simply that I want to remove some bothersome troubles that annoy me and disrupt the game for other players:
1. Originality-
Characters may not have certain powers that were fun when you first saw them used, but are basically character original and should not be duplicated. Some examples I have seen are super bloodlust mode being copied from Raven and such, most summoning abilities (especially dragons), and magic swords that harness too much power.
2. Darkness and demonic powers-
Darkness powers shall be off limits unless I say otherwise. Characters who use darkness powers similar to Raven, The Darkness, or The Shade, shall not be allowed to join.
3. Theme-
Superpowers should share a similar theme. For instance, a character can not have lightning powers and telekinesis. Now, if they used their lightning powers to magnify metal and control it (as in the case of Static Shock), this probably will be deemed acceptable.
4. Power levels-
Characters shall be deemed to have approximately the same level of power. Characters who have many powers, they will have to be balanced out. For example, if one character has only superstrength, and one has superstrength and fire powers, the first guy, having all his power diverted to strength, will be more than twice as strong as the second.
5. Beginnings and amnesia-
No tortured upbringings or harsh life experiences being the motivation for superheroism. No Batman "parents murdered before my eyes" or "tortured my entire childhood" stories. Examples I will take are things along the lines of "read too many comic books and wanted to be like them", "rebelling because I found out I was adopted", or "got mugged and wanted to beat people up". I will absolutely NOT accept "woke up bruised and battered with no memories".
6. Travel-
No instant teleporting, lightspeed travel, or "sinking into the ground, and rises up at the scene" (Raven fan references keep popping up, don't they?). Although this will not be a heavy subject since getting to the scene won't go into great detail anyway, please keep it in mind.
7. Turns-
Battle shall be turn based, and one round can only hold so much. Turns will go in the order I choose and may hold approximately one or two actions, a statement (approximately a couple regular sized sentences), and as many thoughts as you need since thought is a near instant process. This depends on what the actions are, lesser actions and statements allow for more to be done.
Yeah, make your characters here. Try not to go overboard and make them Godly, okay?