Oh the Scramble Gou Punch super he has that does more damage than a full Gamma Wave, or Chaos Dimension? yeah, that thing was a real pain in the ass, he could combo it off of anything and it came out so farken fast that he could punish the weakest of mistakes.... and it kept it's completely invincible startup...
*Shudders violently in horror*
Hm. I think I beat Onslaught easy because I discovered his ultimate weakness: weak low attacks. I mean, just start raining low kicks as his ass and he can't think to move. Then turtle block the Sentinel runs and resume. Be sure to block his dash and if he summons some poor smuck, ruin the fool and wait. Supermoves (Outside of a few, like Gambit's wall special) are pretty much pointless since he teleports out of them.
To me, Cyber Akuma was deadlier than any other boss (Other than Gill, but Gill sucks because he's Gill) due to his lightning quick speed. I usually played the game on a decent speed setting, and fighting Cyber Akuma was like playing Tetris on Level 20. Just sick.
It was the one and only time Onslaught ever beat me though. Gills looks and ressurecxtion move make him very cheezy. Cyber Akuma while WAY overpowered, was still fair in terms that he doesn't use cheezy attacks to win.
Thats not to say he was an easy challenge by ANY stretch of the imagination though... He could still wreack terrible flaming havok on people who are unprepared...
Dan actually has some of the best power in normal attacks in the series.
I can use the Shotoboys quite well, but I don't prefer them. For one, they have short reach, predictable moves (Ryu's basic moves haven't changed in over ten years) and are so often used in the game I'm rather immune to them now.
Now if you were a good say, Dee Jay or Adon player, you'd probably wipe the floor with me. lol ... I don't know either of their moves very well.