Originally posted by Ballister
Here's a better description of mine:FullMetal Alchemist RPG
Rules for the game:
1. Don't overcuss
2. Don't call people noobs
3. No god moding
Characters:
You can make up a character, or use one from the show
Making a character:
Use this format.Name:
Age:
Class: (alchemist, humonculus, etc)
Group: (Military, merc, etc.)
State Alchemist title: (If applicable)
Appearence:
History: (if you want)
(You can add more fields also)Note: If you are a humonculus, remember, you can still be killed)
Anyone want to join?
Ok, so I have:
KillerNinja
For FMA. Anyone else?
AVIATION RP woot!
set in world war 4, you fly a futuristic fighter jet to try and destroy enemy fighters from the risin chinese empire. you can be:
U.K (very fast fliers, and also very manouverable planes)
America (very strong hulls and good tacktical skills)
Japan (good allrounders)
China, the baddies (superfied firepower)
Russia, the other baddies (good all rounders)
You all start out with a hull with 100 h/p (americans 110 h/p, U.K, 90 h/p)
flight speed of 100 (america 90, U.K 110, China 90)
an attack strenght of 50 (china 60)
h/p is how much damage you can take, attack rating is how much damage you can deal (this is affected by weather conditions, range and pilot skill), flight speed is how far you can move in one day (affected by fule levels, 1 point equals 100 meters).
you can also kit yourself out with upgrades, and you start with 100 credits, but you can get more points by leveling up. also, new parts will become availablke as time progresses, and spare parts (freebies) will also be found. the way freebies work is that when i post that a freebie is to be found, the next person to post gets the item. here is the list available from the start:
1. cannons (adds 3 fire power damage) [10 credits]
2. an extra propeller (adds 5 to movement speed) [20 credits]
3. armour plating (adds 3 to armour) [10 credits]
4. bigger hull (adds 15 to your armour, takes 15 from your movemont speed. also allows you to carry allied planes (of the same country)) [cost 100 credits]
5. smaller hull (takes 15 from armour, adds 15 to movement speed, two small aircraft can be loaded onto a large hulled aircraft) [100 credits]
6. oil tank (repairs allied units, does not have to be of the same country, energy refilled = firepower) [50 credits]
7. oil tank extention (increases fire power by 5, can only be used on healing) [10 credits] [|]
Re: avatar storyline
Originally posted by khfreak#1
it has been a century since all has been peaceful and prosperus.The avatar has not been reincarnated since peace was restored .
the fire nation is once again attempting world domination. this time, no avatar to stop them .by themselves the nations of earth,air,and water,were powerless .so they allied forces,reluctantly, to stop the fire nation. so far they have been reduced to small rebell alliance.but a prophecy has been fortold, "a new avatar is born of earthbound power .he will rise up and defeat the fire nation" . at hearing this the emperor of the fire nation sends out troops to slay first born chidren of enslaved earth benders.little do they know he was born in free village that invasion parties havent been to .in the village of somara the avartar,ang, grows up knowing the fire nation will soon come for his home village.ang knows he is different then the other children. how he s as skilled in earth bending as the village masters.so one day he goes to the village eldersto ask why. and he is put to the testa few key terms .
bending: to control the elements .in this case fire,water,wind,earth
water is also the power of ice & healing
if you see the name of a element in front of a nation that means that is their training element that they use for everday purposes ,war etc
the avatar:this is the most important.the avatar is kind like the chosen on,to save space . he or she has to learn every element to bring peace to the world.i am ang
needed characters are :
the fire naton emperor(u make up the name)
the earth elders (there are 3 , 1 person needed)
leaders of the aliance (there are three ,a rep.from each nation 2 ppl )
sakka, angs friend and ally.(comes in later ) air bender
yami, angs friend and ally.(comes in later ) air bender
It`s going to be a world a few hundrd years from now.You will get to build and customize your own robot called TBV`s (Tournement Battle Vehicle)You will start with $300,000.00 to buy a ship and trick it out.Players will need to explain in detail where they are going.There will be a store(a hangar really)for the body parts(arms,legs,torso,head,ect)Then there`s a store for your weapons.There will be a few types of weapons(melee,shot,explosive)
Rules
1)No god moding(i can not express this enough.You will get hit more than once in a fight.It is physically impossible not to get hit in a arena with bullets flying everywhere.)
2) No cybering.(I MEAN NONE!!!!!IT`S STUPID AND IT WASTES MY TIME)
3)Type your posts neatly and more than one line please.
4)Ask me before doing something that might screw up the game via PM.
5)Have a ball.
(still working on a character sheet)
Intrest anyone even the slightest?
Originally posted by Ballister
Here's a better description of mine:FullMetal Alchemist RPG
Rules for the game:
1. Don't overcuss
2. Don't call people noobs
3. No god moding
Characters:
You can make up a character, or use one from the show
Making a character:
Use this format.Name:
Age:
Class: (alchemist, humonculus, etc)
Group: (Military, merc, etc.)
State Alchemist title: (If applicable)
Appearence:
History: (if you want)
(You can add more fields also)Note: If you are a humonculus, remember, you can still be killed)
Anyone want to join?
Originally posted by pacmaniac
AVIATION RP woot!
set in world war 4, you fly a futuristic fighter jet to try and destroy enemy fighters from the risin chinese empire. you can be:
U.K (very fast fliers, and also very manouverable planes)
America (very strong hulls and good tacktical skills)
Japan (good allrounders)
China, the baddies (superfied firepower)
Russia, the other baddies (good all rounders)You all start out with a hull with 100 h/p (americans 110 h/p, U.K, 90 h/p)
flight speed of 100 (america 90, U.K 110, China 90)
an attack strenght of 50 (china 60)h/p is how much damage you can take, attack rating is how much damage you can deal (this is affected by weather conditions, range and pilot skill), flight speed is how far you can move in one day (affected by fule levels, 1 point equals 100 meters).
you can also kit yourself out with upgrades, and you start with 100 credits, but you can get more points by leveling up. also, new parts will become availablke as time progresses, and spare parts (freebies) will also be found. the way freebies work is that when i post that a freebie is to be found, the next person to post gets the item. here is the list available from the start:
1. cannons (adds 3 fire power damage) [10 credits]
2. an extra propeller (adds 5 to movement speed) [20 credits]
3. armour plating (adds 3 to armour) [10 credits]
4. bigger hull (adds 15 to your armour, takes 15 from your movemont speed. also allows you to carry allied planes (of the same country)) [cost 100 credits]
5. smaller hull (takes 15 from armour, adds 15 to movement speed, two small aircraft can be loaded onto a large hulled aircraft) [100 credits]
6. oil tank (repairs allied units, does not have to be of the same country, energy refilled = firepower) [50 credits]
7. oil tank extention (increases fire power by 5, can only be used on healing) [10 credits] [|]