Originally posted by lord xyz
1,000: JacopeX
2,000: JacopeX
3,000: Sanctuary
4,000: Morning_Glory
5,000: JacopeX
6,000: Sanctuary
7,000: Indiegirl
8,000: Wild-Cherry
9,000: Prince Nauj
[b]10,000: JacopeX
11,000: Sanctuary
12,000: Indiegirl
13,000: ladygrim
14,000: Itzak
15,000: Itzak
16,000: Sanctuary
17,000: Indiegirl
18,000: Sanctuary
19,000: Vendetta
20,000: Morning_Glory
21,000: Indiegirl
22,000: ladygrim
23,000: JacopeX
24,000: Sanctuary
25,000: JacopeX
26,000: Melinda_warren
27,000: Ermac_Master
28,000: Sanctuary
29,000: taft
30,000: Sanctuary
31,000: Itzak
32,000: Sanctuary
33,000: Because I can
34,000: Morning_Glory
35,000: taft
36,000: K. Diddy
37,000: Morning_Glory
38,000: meta
39,000: Council #13
40,000: Sanctuary
41,000: Morning_Glory
42,000: JacopeX
43,000: Sanctuary
44,000: Morning_Glory
45,000: Sanctuary
46,000: Morning_Glory
47,000: taft
48,000: taft
49,000: Council #13
50,000: Morning_Glory
51,000: Eternalist 04
52,000: Piggles Humsy
53,000: Sanctuary
54,000: JacopeX
55,000: taft
56,000: taft
57,000: taft
58,000: Scottie
59,000: RogerRamjet
60,000: Scottie
61,000: Scottie
62,000: Morning_Glory
63,000: TheFilmProphet
64,000: Morning_Glory
65,000: RogerRmajet
66,000: Morning_Glory [/B]
I ain´t got any 🙁
Game Characters
With the possible exception of some puzzle games,almost every game has charac- ters. A game character is an intelligent person, creature, or machine in a game. Some game characters are beautiful; some are ugly. Some are stylized cartoon characters,while others are very realistic.There is almost as much variety in game characters as imagination will permit. Game characters include all intelligent people or creatures in a game. Intelligent means that the character is either controlled by the player or by the game software. The specific software that controls characters in games is called artificial intelli- gence ,or AI for short.AI in games is becoming increasingly complex,to the point that the player can interact with AI-controlled characters as if they were real. Characters in games are becoming more and more lifelike. They dont just run around and shoot things they can also have emotions. An angry character will not just attack with sword drawn;he will also have facial expressions and body language to emphasize the attack.He might yell at you or even call other game characters to help him fight.This increase in sophistication has increased the demands on designers and game artists to develop interesting and engaging characters.