The 2,000,000th post game

Started by bluewaterrider52,234 pages

Originally posted by bluewaterrider
https://m.youtube.com/watch?v=8QpmmiFhfPQ

https://m.youtube.com/watch?v=96LrDpwzw3w

https://m.youtube.com/watch?v=cpURi5feSkw

I don't buy into the message here, but I've got to admit, inasmuch as it's possible to divorce the somewhat amusing and accessible phenomenon of Trump overall from his actual physical appearance, he DOES otherwise conform surprisingly well to the image of the hard Soviet general ...

A favorite opening of mine when I'm playing as White: the King's Gambit.
Chess games are usually anything but slow when I play this, and I've found if I get daring and inventive, I can unbalance all but the most experienced opponents, even those ranked several hundred points above me ...

Although King's Gambit seems to allow a prominent showcase for knight action in general, I got more than a little lucky here. Failure to break the bad habit of protecting my castled king from diagonal checks almost cost me dearly here ...

The fact of these being 10 to 20 minute games sometimes helps.
Were this an arena where my opponent had unlimited time to examine each move, the result might have been a lot different. Whatever the case, after he angled for my "unprotected" rook, I was able to put my "hanging" knight to good trade use (knight checks are unblockable and MUST be dealt with by fight or direct opposing king flight response). i then chased his queen with my knight, and then my pawn, and finally harassed his king for good measure.

My opponent was actually pretty good at countering in this game, save for 2 mistakes. The afore hinted one was going after my "unprotected" rook when he could have won a surer though lesser material advantage by targeting my knight.

But he thwarted my initial attempt to win HIS knight via "overloading" his queen.
Stopped my rook/queen tandem by getting his own rook into the mix.
So I figured, "All right, I'll take his end pawn, open up that file for my own pawn to march right on down. Another few maneuvers ended that.
Then I thought: "Well, maybe I can chase that Queen around with my knight until he makes a mistake or something..."

This time, he finally DID make a mistake, though he did indeed thwart my approaching with my own knight.
After this mistake, he resigned the game, and not merely because he realized I could take the knight he had just moved.
Can you see why?

Kinda proud of this game, even though the opponent, for this go-around, was ranked slightly lower than me. King's Gambit opening, accepted, is standard enough, but when he erred by leaving me a free piece, I let him, or his knight I suppose I should say, go free. When he got out of it by reversing attack on my bishop, I just went with my standard kamikaze, taking his king's bishop's pawn so as to get right in his face and force his king's response ...

So now instead of being roughly 3 points up, I'm at least 2 points down, and he's got that knight perfectly positioned to throw my kindness back in my face by harassing me with that same knight some more.
Or ... does he?

The knight is pinned. It cannot move because, if it did so, my queen would have a clear shot at his king, which is the game entire. He tries to interpose a pawn, but it is backed by nothing and easily removed. Sparing it would normally be my way, but I'm down too much material to be generous anymore, especially since, if his knight WERE allowed to move, it would put me 6 points down by capturing my remaining bishop, and almost surely mean the loss of the game.

So down it goes.
My opponent uses the king itself to protect the thrice-imperiled knight, which almost works, and the only reason it doesn't is because I can use my own knight to attack his King AND prevent him from going to a flight square that would keep him in protector range.
So the knight is removed, as it probably should have been many moves prior.
Fortunately my kindness was backed by positional power even with a sacrifice thrown in for good measure. It all results in a king with exactly one place to go, hemmed in by his own would-be protectors, one or two moves away from forced mate ...

My opponent sees he either gets checkmated immediately, or gets forced into futile heroics with his queen and so resigns.

A victory for kindness and discretion, and that right there would be cause for some satisfaction, but chessbase has one feature that puts icing on the cake --
it lets you know when someone leaves the arena to formally study the game just played! THAT was a gratifying message to see, and know that not only did I play fairly, and generously and well, but I got him THINKING about me winning that way. Of course, it'll be that much harder to win if we ever play again, but that ever-increasing challenge is part of the draw of this game ...

https://m.youtube.com/watch?v=MPZeqHHpxOM

Roberts, post mid mistakes x3; how to avoid

I think I finally cracked one determinant of the KMC visual display "code" here.
The "materials" processor will display two pictures per line if they are wide.
Up to 3 if all 3 are narrow.
Hitting "return" between lines of code can reset them.
Now I've got to figure out what combinations of wide and narrow do.
Like, you can't have 3 wide but maybe you can have 2 wide plus a narrow on a line? I'll test it out AFTER this particular post -- or simply refer to pages in the past where I've done that ...


So, unless I miss my guess, being 4 narrow, and not 2 wide 2 narrow, this should display 3 first line, 1 second line ...

... which it does.

Now, however, by just hitting "return" right in the middle of my URLs,
I should be able to get a 2 first line, 2 second line display:


... which would look the same TEXTUALLY, were someone to quote my post, as the URL grouping of identical pictures in my previous post, but obviously behave very differently in terms of actual performance.