Alpha Centauri
Restricted
Originally posted by SnakeEyes
Don't worry, I'm not taking this as a personal attack. First of all, the graphics WERE good. There's no denying that. Sure, there were some janky animations here and there, but that shouldn't take away from the overall feel.
Well yes, actually. There is denying that. I think they were bog standard compared to what could be done.
Originally posted by SnakeEyes
The combat system isn't the most original, but it has more variety and upgrades than a lot of the others out there. Plus, its fun. In my opinion, if nothings wrong with a certain combat system, why change it? It's not that deep, but its a ton of fun to use throughout the game. Again this is not original, but the puzzles add for a change of pace in the game and make it seem as though you're not just button-mashing throughout the whole game.
But when you are fighting, it's button bashing. People say "Oh there's so many combos!" So you're bashing different buttons. It's still button bashing. I don't personally buy that "If it's not bad, don't change it". Resident Evil controls are great, they changed them for RE 4 and they're better. Tekken had a good system, no reason to change it. They did for Tekken 4 and it was better for it.
You can't keep saying a game is good when all they are doing is churning out variations of the same game. If nothing is being challenged, things won't get better. People need to start getting onto Sony about this or all they'll continue to do is fill stores with this bs.
Originally posted by SnakeEyes
The story is really good. They way you generalized it in your above post would make it sound bad for anyone reading it. It is a common story in the most basic terms, but God of War takes it and makes it interesting (at least to me). Kratos was an excellent anti-hero. The story itself is interesting because it has a mythological feel to it, and when I first saw Ares, I was pretty amazed.
That's what it is though, isn't it? That's the story. That's the crux of the tale. There's no mystery, you more or less know how it'll end when you pick up the controller. No interesting character interaction to add to the game. No back plot and snakey side stories. It's just your average one dimensional story.
Originally posted by SnakeEyes
The environments amazed me as well. They very well excecuted, and if you don't see that, then I don't know how else I can make it clear, unless you play the game again (assuming you played it already). It had morbid undertones as well, which helped develop the character, Kratos, as well as the mood for the entire game. Just because it uses the same basic outline of a story that has been used before, that doesn't make it terrible.
The environments were just like giant assault courses. Nothing that Tomb Raider didn't do in 96, nothing Prince of Persia didn't do. The story doesn't make it terrible, nor is it a terrible game. It's extremely mediocre and it's different in no way to any other game of it's kind. You can kill things and climb things, so? Morbid isn't God of War. At all. They put some naked chicks in the game and everyone calls it "A grown up" game.
Originally posted by SnakeEyes
Various enemies, awesome boss fights and one of the best orchestral scores I've heard in a very long time add on to the coolness of this game.
Various enemies? Oooh, there's something you don't get every day. The boss fights are so mundane, so easy. The Hydra looks menacing and half decent, then what happens? You just have to stand on a platform while it performs a predictable striking attack so you can dodge and attack it until it dies. It's been done, SO many times.
This proves that gamers are accepting more and more mundane material because gaming ability is dropping. Gamers aren't as adaptable as they used to be. Hence why people want more God of War's. I even heard someone here calling Devil May Cry, hard.
-AC