GOD OF WAR

Started by Alpha Centauri4 pages

So besides the pride of it being on PS2, which is irrelevant (though personally I don't think it competes with any Cube exclusive), you listed some very sketchy reasons.

It had bog standard graphics, nothing special about them at all. Tekken Tag had better graphics and it was one of the first ever PS2 games. Full of jagged edges, slowdowns. Bland, sharp character models. Graphics don't make the game but when you have the power to AT LEAST make a less-good version of RE 4 I should think you can do better than God of War.

The gameplay was no different to it's million alikes, I'm still waiting for examples on why it was so innovative. Perhaps you could share?

The story was "Man dies, man resurrected to do a job for the Gods, man wins, man gets absolved." It's been in about a thousand other games.

It's a rip off of Rygar, which was like a rip off of Devil May Cry, which was a rip off of many other games.

Don't take this as me trying to attack you or anything, because I know some people get oversensitive.

-AC

I thought the graphics in God of War were amazing. I loved the lighting and shadows of the environment. droolio

The music was awesome. They had some great songs and beats to get you caught up in the moment.

I thought the story was great. It was much more complex than '"Man dies, man resurrected to do a job for the Gods, man wins, man gets absolved."... Okay, so maybe not much more complex than that, but I loved how they involved the gods into the plot.

Kratos was a badass. ✅

The gameplay was the real key, though. Wonderfully complexing puzzles mixed with a great combat system and a variety of enemies and bosses alike. A cinematic last battle, too.

Oh, and that reminds me of the cutscenes. Some of the best since Halo 2 and RE 4. ✅

I really thought God of War's concept wasn't all that unique (Hack and slash) but the way the game was made and portrayed really set it off from the rest of the crowd.

A must buy in my book. 😄

Don't worry, I'm not taking this as a personal attack. First of all, the graphics WERE good. There's no denying that. Sure, there were some janky animations here and there, but that shouldn't take away from the overall feel.

The combat system isn't the most original, but it has more variety and upgrades than a lot of the others out there. Plus, its fun. In my opinion, if nothings wrong with a certain combat system, why change it? It's not that deep, but its a ton of fun to use throughout the game. Again this is not original, but the puzzles add for a change of pace in the game and make it seem as though you're not just button-mashing throughout the whole game.

The story is really good. They way you generalized it in your above post would make it sound bad for anyone reading it. It is a common story in the most basic terms, but God of War takes it and makes it interesting (at least to me). Kratos was an excellent anti-hero. The story itself is interesting because it has a mythological feel to it, and when I first saw Ares, I was pretty amazed. The environments amazed me as well. They very well excecuted, and if you don't see that, then I don't know how else I can make it clear, unless you play the game again (assuming you played it already). It had morbid undertones as well, which helped develop the character, Kratos, as well as the mood for the entire game. Just because it uses the same basic outline of a story that has been used before, that doesn't make it terrible.

Various enemies, awesome boss fights and one of the best orchestral scores I've heard in a very long time add on to the coolness of this game.

Originally posted by SnakeEyes
Don't worry, I'm not taking this as a personal attack. First of all, the graphics WERE good. There's no denying that. Sure, there were some janky animations here and there, but that shouldn't take away from the overall feel.

Well yes, actually. There is denying that. I think they were bog standard compared to what could be done.

Originally posted by SnakeEyes
The combat system isn't the most original, but it has more variety and upgrades than a lot of the others out there. Plus, its fun. In my opinion, if nothings wrong with a certain combat system, why change it? It's not that deep, but its a ton of fun to use throughout the game. Again this is not original, but the puzzles add for a change of pace in the game and make it seem as though you're not just button-mashing throughout the whole game.

But when you are fighting, it's button bashing. People say "Oh there's so many combos!" So you're bashing different buttons. It's still button bashing. I don't personally buy that "If it's not bad, don't change it". Resident Evil controls are great, they changed them for RE 4 and they're better. Tekken had a good system, no reason to change it. They did for Tekken 4 and it was better for it.

You can't keep saying a game is good when all they are doing is churning out variations of the same game. If nothing is being challenged, things won't get better. People need to start getting onto Sony about this or all they'll continue to do is fill stores with this bs.

Originally posted by SnakeEyes
The story is really good. They way you generalized it in your above post would make it sound bad for anyone reading it. It is a common story in the most basic terms, but God of War takes it and makes it interesting (at least to me). Kratos was an excellent anti-hero. The story itself is interesting because it has a mythological feel to it, and when I first saw Ares, I was pretty amazed.

That's what it is though, isn't it? That's the story. That's the crux of the tale. There's no mystery, you more or less know how it'll end when you pick up the controller. No interesting character interaction to add to the game. No back plot and snakey side stories. It's just your average one dimensional story.

Originally posted by SnakeEyes
The environments amazed me as well. They very well excecuted, and if you don't see that, then I don't know how else I can make it clear, unless you play the game again (assuming you played it already). It had morbid undertones as well, which helped develop the character, Kratos, as well as the mood for the entire game. Just because it uses the same basic outline of a story that has been used before, that doesn't make it terrible.

The environments were just like giant assault courses. Nothing that Tomb Raider didn't do in 96, nothing Prince of Persia didn't do. The story doesn't make it terrible, nor is it a terrible game. It's extremely mediocre and it's different in no way to any other game of it's kind. You can kill things and climb things, so? Morbid isn't God of War. At all. They put some naked chicks in the game and everyone calls it "A grown up" game.

Originally posted by SnakeEyes
Various enemies, awesome boss fights and one of the best orchestral scores I've heard in a very long time add on to the coolness of this game.

Various enemies? Oooh, there's something you don't get every day. The boss fights are so mundane, so easy. The Hydra looks menacing and half decent, then what happens? You just have to stand on a platform while it performs a predictable striking attack so you can dodge and attack it until it dies. It's been done, SO many times.

This proves that gamers are accepting more and more mundane material because gaming ability is dropping. Gamers aren't as adaptable as they used to be. Hence why people want more God of War's. I even heard someone here calling Devil May Cry, hard.

-AC

Half decent...hater

POP 2: Warrior Within was better then God of War

Originally posted by Alpha Centauri
That's what it is though, isn't it? That's the story. That's the crux of the tale. There's no mystery, you more or less know how it'll end when you pick up the controller. No interesting character interaction to add to the game. No back plot and snakey side stories. It's just your average one dimensional story.

I have to seriously disagree with that. Assuming you played the game, you know about the relation Kratos had with his wife and child, and the mystery that shrouded them, which was presented in cutscenes. I thought the story was wonderfully developed, presented, and executed.

About the morbid tone: God of War was extremely dark. Once again, assuming you've played the game, you know of the things that happened during the game, and also in flashbacks of Kratos's life.

You may have thought that the game was predictable, boring, one-dimensional, but again, I have to disagree. I was excited for cutscenes, wanting to learn more of the plot. ✅

Originally posted by TwisterGameX
Half decent...hater

Yes, it looked half decent. If the PS2 is capable of a lesser version of RE4, a jagged giant worm, to me is half decent. You're just easily impressed.

Originally posted by hotsauce6548
I have to seriously disagree with that. Assuming you played the game, you know about the relation Kratos had with his wife and child, and the mystery that shrouded them, which was presented in cutscenes. I thought the story was wonderfully developed, presented, and executed.

About the morbid tone: God of War was extremely dark. Once again, assuming you've played the game, you know of the things that happened during the game, and also in flashbacks of Kratos's life.

You may have thought that the game was predictable, boring, one-dimensional, but again, I have to disagree. I was excited for cutscenes, wanting to learn more of the plot.

Yes, I played the game. What difference does it make? Metal Gear is a great story, Resident Evil is a great story because while it takes from an existing concept, it adds significantly while making a path of it's own, even the best Final Fantasies are great stories.

God of War is not a great story. You say I'm wrong, I'm factually not am I? No. Essentially that's what the story is. Kratos relation to his wife and child doesn't alter the outcome. It's not a separate story. It's just info you find out about the character. So what? You people are far too impressed. How was it wonderfully developed? You play through the game and it gets revealed. It's extremely linear.

The game wasn't dark, no. Then again I'm nearly 20, so I don't consider a lot of blood and themes of death to be dark to me anymore. It's a fantasy story, predictable and dull.

-AC

Originally posted by Alpha Centauri
Justin Timberlake has more awards than Led Zeppelin I should imagine.

Is that comprehensible? Good. Let's move on.

-AC

I don't know how many awards Justin Timberlake got compared to Led Zeppelin.

is it comprehensible..... 😐

Was there any need for that reply? It's obvious which analogy I was making.

-AC

Originally posted by Alpha Centauri
Yes, it looked half decent. If the PS2 is capable of a lesser version of RE4, a jagged giant worm, to me is half decent. You're just easily impressed.

Yes, I played the game. What difference does it make? Metal Gear is a great story, Resident Evil is a great story because while it takes from an existing concept, it adds significantly while making a path of it's own, even the best Final Fantasies are great stories.

God of War is not a great story. You say I'm wrong, I'm factually not am I? No. Essentially that's what the story is. Kratos relation to his wife and child doesn't alter the outcome. It's not a separate story. It's just info you find out about the character. So what? You people are far too impressed. How was it wonderfully developed? You play through the game and it gets revealed. It's extremely linear.

The game wasn't dark, no. Then again I'm nearly 20, so I don't consider a lot of blood and themes of death to be dark to me anymore. It's a fantasy story, predictable and dull.

-AC

To each his own, I guess. But factually are you wrong? That's impossible to tell. You have your own opinion about the story, so the facts have nothing to do with it.

You think Resident Evil has a good story? I don't. People become zombies. Other people shoot zombies. Story? Not by me. Am I factually wrong? Nobody can say. It's my opinion. You may have a different opinion. Are you factually wrong? Who knows?

It's an opinion. ✅

Originally posted by hotsauce6548
To each his own, I guess. But factually are you wrong? That's impossible to tell. You have your own opinion about the story, so the facts have nothing to do with it.

What? My opinion about the quality of the story is opinion. My description of what the story is about is factually correct though isn't it? Why are people telling me I'm wrong for saying "A man dies. A man gets resurrected and bargained into doing a favour for the Gods upon which he will be rewarded." That's what the story is, mainly. I'm not wrong there.

Originally posted by hotsauce6548
You think Resident Evil has a good story? I don't. People become zombies. Other people shoot zombies. Story? Not by me. Am I factually wrong? Nobody can say. It's my opinion. You may have a different opinion. Are you factually wrong? Who knows?

It's an opinion. ✅

Funny part is, what I described actually is the God of War story in a nutshell. What you describe has absolutely nothing at all to do with Resident Evil's actual story line.

Try not misunderstanding what I'm actually referring to first.

-AC

Originally posted by Alpha Centauri
What? My opinion about the quality of the story is opinion. My description of what the story is about is factually correct though isn't it? Why are people telling me I'm wrong for saying "A man dies. A man gets resurrected and bargained into doing a favour for the Gods upon which he will be rewarded." That's what the story is, mainly. I'm not wrong there.

I don't think anyone is saying you're wrong about the story; we're just saying that you're not doing it justice when you make it THAT basic. You can take virtually any story and sum it up in one sentence. What does that accomplish, besides making it sound worse than it is? For example, Star Wars (the entire saga): A man turns evil. A man is redeemed by saving his son.
See, I just made Star Wars sound very dull. That doesn't mean that it is. Just because you can give a description of something in a lesser amount of words or detail, it doesn't mean that the story is paper-thin.

Originally posted by SnakeEyes
I don't think anyone is saying you're wrong about the story; we're just saying that you're not doing it justice when you make it THAT basic. You can take virtually any story and sum it up in one sentence. What does that accomplish, besides making it sound worse than it is? For example, Star Wars (the entire saga): A man turns evil. A man is redeemed by saving his son.
See, I just made Star Wars sound very dull. That doesn't mean that it is. Just because you can give a description of something in a lesser amount of words or detail, it doesn't mean that the story is paper-thin.

I'm not lessening it though, that is essentially what the story is. The rest are little additions that make no difference to the ending.

FF's have sub-plots, many. So does Metal Gear and Resident Evil, though admittedly not as many as the previous two. They all have more, so describing them basically wouldn't be doing it justice.

What I describe is not all but ESSENTIALLY what God of War is about.

-AC

FF you can never boil down the storyline to a couple of sentences because there's always storylines within the main plot.

Originally posted by Alpha Centauri
I'm not lessening it though, that is essentially what the story is. The rest are little additions that make no difference to the ending.

FF's have sub-plots, many. So does Metal Gear and Resident Evil, though admittedly not as many as the previous two. They all have more, so describing them basically wouldn't be doing it justice.

What I describe is not all but ESSENTIALLY what God of War is about.

-AC

Come on resident evil has been done to death...All the story lines are the same as resident evil 2...though resident evil 3 was the best.... anyway my point is that raccoon city was blown up in res evil 2 and there's 50 more games set in it.....

All you do is kill zombies... ya always have to take the same path and the controls were made much stupider... Capcom should either give up or fix the problems... In a zombie infested city a fallen over trash can is really gonna block my path.

Originally posted by Alpha Centauri
I'm not lessening it though, that is essentially what the story is. The rest are little additions that make no difference to the ending.

FF's have sub-plots, many. So does Metal Gear and Resident Evil, though admittedly not as many as the previous two. They all have more, so describing them basically wouldn't be doing it justice.

What I describe is not all but ESSENTIALLY what God of War is about.

-AC

I would disagree though. I wouldn't say you are factually correct when you say, "A man..." because I believe the story is much more than that.

So no, you aren't factually wrong or factually correct. It's an opinion. Your interpretation of what the story is. How can you say if an interpretation is factually wrong or right? 😬

AC, for the most part, you're an excellent debater... but sometimes you can be really stubborn...

😉

Originally posted by Avenger2.0
Come on resident evil has been done to death...All the story lines are the same as resident evil 2...though resident evil 3 was the best.... anyway my point is that raccoon city was blown up in res evil 2 and there's 50 more games set in it.....

This is not only completely inaccurate and wrong (play the game before you comment on it - AC's advice tip of the day) but the fact that you claim 3 as the best suggests that the harder ones don't interest you. Coincidentally those are the plot heavy ones. 3 was not.

Originally posted by Avenger2.0
All you do is kill zombies... ya always have to take the same path and the controls were made much stupider... Capcom should either give up or fix the problems... In a zombie infested city a fallen over trash can is really gonna block my path.

"All you do is kill zombies". Hahaha, that's like saying in Final Fantasy all you do is kill animals.

Give up or fix the problem? You've been living under a rock. There was no problem to fix. The controls were excellent. The only people who have a problem with RE's controls are people like those God of War fans who need to be able to control a damn gymnast when they play a.....oh wait. You are one of those.

Originally posted by hotsauce6548
I would disagree though. I wouldn't say you are factually correct when you say, "A man..." because I believe the story is much more than that.

So no, you aren't factually wrong or factually correct. It's an opinion. Your interpretation of what the story is. How can you say if an interpretation is factually wrong or right?

He's not a man in the sense that he's not human. He's a male. Ok, there. Now change everywhere that I've said "man" to "male".

I am factually correct when I say that's the base (note the fact that I am saying base, and not all encompassing story) of the story. That is what it is. It's about a male who has died, brought back to do favours for the gods in exchange for his soul to be put to rest, with the odd little side bit of info.

That's factually what it is IN A NUTSHELL <---Note that phrase. I'm not saying there's no more to it, I'm saying that's BASICALLY the story.

Which it is. What are you not getting? Go read a summary of the game plot, it will tell you what I have. It says the same more or less on the back of the case.

-AC

I still don't get what you're trying to get at. I mean, I completely understand your above statement, but what relevance does it have? Do you want a cookie for being able to sum up a video game plot?