USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Imperial Thread

Started by Ushgarak372 pages

Lyle cannot guarantee a quick exit from the Hall you know.

What maps is he looking for? I am doubtful as to the use of all this.

Plans of the Guild Hall, I think.

There is no proof against Esgabath if he is caught? He is not an official agent?

You mean Lyle?

I mean if he is having to escape under pressure as he bombs the Hall. Who he is won't matter then.

I think him blowing up stuff in the Hall of Records would be a pretty damn bad idea. If anything it could just start the fight sooner which really wouldn't be good for the rest of us still there.

Perhaps.... or Rebels could be under suspicion? But we don`t know how much they are in Drakkon`s good graces.... I agree that not blowing things too much is good idea.

Originally posted by Lana
How about you listen to those who are familiar with and have fought Osokans?

It's very hard for a Jedi to kill one; thus we can use as much force as possible and still be able to take Drakkon alive. You pretty much need to behead one in order to kill it so we don't need to worry at all about that.

And I'm of the mind that a bunch of Stormtroopers bumbling about will be nothing more than a distraction at best for this; at worst they will be a complete hindrance and get in the way.

First of all, my Jedi "Vlad" has fought Osokans in the Ush's Light and Dark side threads.

Second of all, he's going to be about 3 times bigger then you. It won't be easy to behead him.

Last of all, 100 stormtroopers with blaster rifles each is NOT some agitation or distraction. In jedi standards, sure, but not in this Trilogy game.

Originally posted by Spidervlad
First of all, my Jedi "Vlad" has fought Osokans in the Ush's Light and Dark side threads.

Second of all, he's going to be about 3 times bigger then you. It won't be easy to behead him.

Last of all, 100 stormtroopers with blaster rifles each is NOT some agitation or distraction. In jedi standards, sure, but not in this Trilogy game.

Err, how could you have fought Osokans when you were a Light Sider and only Darkies dealt with them?

They're not THAT much bigger, and as we're trying to take Drakkon alive, it's a complete non-issue. My point was we don't have to worry about going over the top because they are so hard to kill.

And my main concern was that the Stormtroopers would get in our way while we're trying to do this.

Yes, Osokans are bigger and bulkier than humans, but they are not 6 meters tall......

Ush, would Atar`s strike team be of better quality than "standard" Stormtroopers?

If we find some excuse of invasion, it would be suitable to issue another decree, that gives planetary jurisdiction to the Commisariat? Being able to create law without even being Senator is something I like.

A little better, but it is mostly an organisational thing.

And yes, sure.

Vlad's never fought Osokans. 😛

Stormtroopers, however, might be needed, I feel. While Arvus and Rylis and Lyle move to take down Drakkon, someone is going to have to fend off the rest of his friends in there...

Travis will likely bring his 100 stormtroopers along for the ride anyways.

It's the Rebels I'm worried about. If they are present in the Guild Hall when we try to take Drakkon, they could give us a bit of trouble if we don't have enough force to throw them off as well!

Originally posted by General Zink
Vlad's never fought Osokans. 😛

Stormtroopers, however, might be needed, I feel. While Arvus and Rylis and Lyle move to take down Drakkon, someone is going to have to fend off the rest of his friends in there...

Travis will likely bring his 100 stormtroopers along for the ride anyways.

It's the Rebels I'm worried about. If they are present in the Guild Hall when we try to take Drakkon, they could give us a bit of trouble if we don't have enough force to throw them off as well!

This is true.

...

Would that be proof enough that there are Rebels and who they are, btw?

If they attacked us? Oh, good point...that would certainly warrant invasion!

If you started it? No.

Btw, with the Senatorial mission clearing out, you guys are going to be very conspicuous in there soon.

Aww, damn.

So then I suppose we should wrap up this sneaking around quickly. I mean, they still can't really do anything to us while we're in there, but I'd like to use the cover of other people being around as much as possible.

How large is the Guild Hall anyway? I can't remember if that's ever been said.

Pretty big! But if you don't head out through the doorway out, people will think you are doing something odd.

Ush, did I fight Osokans or not?

Errr, not that I recall. They aren't in Light Side.

Okay, well, first thing I wanted to know and check out.

Any other rooms leading off the main hall and any chance of us at least getting a cursory look at them without seeming too suspicious?

Don't suppose in the confusion in the Guild Hall itself Lyle can slip back in (as if he's senatorial staff), can he?

To be honest, I don't know what finding these plans will do. It didn't seem a bad idea at the time, but it does now.

You'd know if you'd fought Osokans...in any case, you're going to get your chance this game, eh?

Coll will give the final orders for organization as the Army assembles, then prepare to give the order to march.

I assume that all of our stormtroopers have been briefed on my plans for the battle?