"Magic"
What's the deal with "magic?"
When I think of "magic," I'm reminded of what kids (and sometimes, adults) do: wishful thinking; "whatever I want will happen;" no rules, no principles; literally just say "the magic words" and ka-boom: done deal. IMO, it borders on PIS, free-reign nonsense, again no-so-different from the "magical thinking" stage children go through in growing up (and no doubt this is where the origins of "magic" lie: back in time, when the human race, in its primitive understanding of the world, confused cause-n-effect relationships between the inner world and the outer world).
Comicologically speaking, what are magic's limits, or is it pretty much just an open-ended plot device? As an example of a "respectable limitation," on the "Bewitched" TV series, Samantha could not undo a spell cast by another witch. Sounded reasonable, set limits. But in the comic world, what goes and what doesn't?
sorcerer