Originally posted by LanaThanks, Lana. I'm quote proud of the second one. I never thought photo manips would be so hard, but there you go.
Considering the fact that doing things like blending together body parts from seperate images is one of the HARDEST things to do with photomanips - those are pretty good. The first is kinda unnatural looking but the second looks much more realistic.
I've seen some of the stuff you do, and it's great.
Oh and thank you for changing the thread name.
Nice work on the Manipulations โ
I think her head is just only slightly too large or maybe the hairline is too far back.. something in the first one just doesn't gel so well. it's still really good though for a first try.
but the second one is so good, your manip actually looks more natural than the original ๐
on the original her face is weird... ๐
well done! ๐
Originally posted by Piggle HumsyI think it's the hairline: her forehead looks huge...
Nice work on the Manipulations โI think her head is just only slightly too large or maybe the hairline is too far back.. something in the first one just doesn't gel so well. it's still really good though for a first try.
but the second one is so good, your manip actually looks more natural than the original ๐
on the original her face is weird... ๐well done! ๐
Originally posted by Lanaโ
No problem ๐And photomanips aren't easy. Figuring out the basics is, but then taking that knowledge and making works of art out of it isn't.
Originally posted by Eternal TurmoilThanks. You don't think there's too much empty space?
Second one = droolio
Originally posted by Piggle HumsyYes, I liked that one too.I love this one, it's very soft ๐
Your fractals look brilliant.
I've never tried making my own.. ๐ฎYou're progressing so fast, it's brillaint, well done.
Soon I'll be asking you for advice โ
I feel so loved ๐
(It's amasing what a life can do to a girl.)
The second one is probably my favorite โ
They're kind of grainy though, try increasing the image quality when you render it. I usually have my quality around 1000 and the filter radius at 0.6 and it turns out well and good quality. Rendering them as PNGs also helps, because JPGs automatically lower the quality. You can then resave them as JPGs in PSP for your sigs.
Also, if you hunt down and install the patch for 2.03c (it's in beta testing, google "apophysis 2.03 download), it's on sourceforge.net or something like that, you'll have more options in the program plus the images render MUCH faster. As in, what would normally take 8 hours for me to render would take about 20 minutes.
Originally posted by LanaThanks.
The second one is probably my favorite โThey're kind of grainy though, try increasing the image quality when you render it. I usually have my quality around 1000 and the filter radius at 0.6 and it turns out well and good quality. Rendering them as PNGs also helps, because JPGs automatically lower the quality. You can then resave them as JPGs in PSP for your sigs.
Also, if you hunt down and install the patch for 2.03c (it's in beta testing, google "apophysis 2.03 download), it's on sourceforge.net or something like that, you'll have more options in the program plus the images render MUCH faster. As in, what would normally take 8 hours for me to render would take about 20 minutes.
Yes, I noticed that. Thanks for the tips ๐
I will do that ๐ฑ Yeah, it takes about 20 seconds for each change to take place.
Four more, made before I seen those^ comments, so they are still pretty grainy: