Frag Maniac
Dangling Participle
Originally posted by SaTsuJiN
was the wall crawling a glitch?.. and do they have any jumping tricks?the juggling looked fun
No, the wall crawling (most people say wall climbing), is not a glitch. There are many places in Painkiller and it's expansion you can diagonally traverse climb very steep if not vertical walls. It takes good frame rates though, and is better done on some surfaces than others. Some surfaces offer better grip, and that particualr spot in this video where I climb up to the balcony has a little edge on top of the doorway just before the balcony I use.
Jumping tricks abound in Painkiller, but again, you need good frame rates to do them. Some of the toughest include the cranes of the Docks level (which I have videos of), where the secret (Holy) items are placed precariously atop the cranes. There's also a different way to jump to the balcony in City On Water along the roof tops where that one Holy Item is on the balcony using three rooftop cones. It's the hardest way to get to it and not necessary, the way I show is much easier.
You're only walking/running in PK if you're not hitting the Space bar. It has a style like Quake whereby you bunny hop when hitting the Space bar. There is a knack to timing the hops just as you land, which increases your momentum and speed considerably. This technique is definately necssary in accessing some of the secrets.
PK has numerous areas in it's maps where you can shortcut checkpoints and use trick jumps to get to places not intended as normal gameplay areas by the devs.
I use the term "gibbing" very loosely in including the juggling for extra gold. The reason being you can also use explosives that hurl bodies into the air to obtain the gold rings, which are generally worth about $15 each. You can see one spot in the video, where I jump down into the courtyard with the spiral staricase, where I use the rocket launcher to explode gib for extra gold a few times.
The juggling takes some practice to master, many have difficulty keeping the monsters aloft. You can also use the Stakegun and stake monsters to wals and such, then hit them with the Painkiller spike to get the extra gold.
This method is actually necesary on some monsters, as some monster's bodies will explode with the first hit of the PK. The bodies need to be whole to juggle them for gold. Stake/PK gibbing has it's advantages, it keeps the souls (green swirls) within reach after they disintegrate. The souls add 1 health point each (5 for red ones), and after you collect 66 of them you morph into a demon, whereby you're indestructable and can use high intensity blasts (using no ammo) that destroy anything in your path.
The 1 morph scene shown is where everything goes white and red. There's not much of a story in PK, but the gameplay is unique and diverse with adventures and skill testing physical elements. The graphics and sound are quite good too.
The extra gold comes in handy if you want to use the tarot card powers, which have to be purchased first to be placed on the tarot board. You do that before starting a level, but you can go back and reselect if you don't like the cards you try.