Batman/Captain America vs Wolverine/Batgirl

Started by braz1 pages

Batman/Captain America vs Wolverine/Batgirl

ok, there's prep to this fight, to an extent. Batman has all access to ALL of his gadgets, everything that has ever been mentioned or portrayed in a batman comic, movie, series ect. BUT he cant have access to any of his vehicles. so his prep is limited. but he also knows about the enemy, knows their powers/abilities, weaknesses ect.

Cap's got his shield of course

Batgirl(Cassandra Cain) has her standard equipment

and Wolvie's obviously got his powers/claws ect.

who wins??

Re: Batman/Captain America vs Wolverine/Batgirl

Originally posted by braz
ok, there's prep to this fight, to an extent. Batman has all access to ALL of his gadgets, everything that has ever been mentioned or portrayed in a batman comic, movie, series ect. BUT he cant have access to any of his vehicles. so his prep is limited. but he also knows about the enemy, knows their powers/abilities, weaknesses ect.

Cap's got his shield of course

Batgirl(Cassandra Cain) has her standard equipment

and Wolvie's obviously got his powers/claws ect.

who wins??


dude batman has done some ridicules things in the past man the devices he has been shown to use can take out superman.

Let's see... Batman has access to all this?:

On the Utility Belts:
Bat-antidote Powder (used to recover from any form of poison)
Bat-cillin (also called Bat-acillin, available in lozenge form to prevent infection)
Mobile Phone Bat-plugs (enable use of a portable Bat-phone)
Bat-gas (also called Bat-sleep, used to put people to sleep)
Bat-awake (counteracts effects of Bat-gas)
Anti Bat-sonic device (deflects energy beams)
Underwater Bat-sonar Device (can be attached to tracking devices to enable them to work underwater)
Bat-homing Devices (can be rendered ineffective by some metal alloys)
Emergency Bat-air Pumps (used for pumping up Batmobile tires)
Bat-respirators (used for traveling underwater)
Remote Batcomputer (allows access to the Bat-computer's databanks from any distance)
Bat-detector (can be set to super laugh track sensitivity)
Bat-plugs (go in nostrils, to prevent inhalation of poisonous fumes)
Anti Short-circuiting Brain Bat-electrodes (also known as Anti Short-circuiting Bat-brain Electrodes)
Mini-charge (puts out 5000 Volts)
Remote Control Batcomputer Oscillator (activates Radio Frequency Bat-generator in Batcomputer, accepts Batman's voice commands)
Bat-melter (for locks)
Emergency Bat-communicator (fits on jacket lapel, or disguised as cufflinks)
Anti Eavesdrop Bat-plug (placed on telephone mouthpiece)
Remote Batmobile Control Phase Advancer (brings Batmobile to user's current position)
Small Echoing Seal Pulsator (tracking device for seals)
Super-thermalized Bat-skivvies (also known as bat-thermal underwear, protect against Mr. Freeze's freeze gun)
Batrope (used in the Bat-climb)
Anti Radioactive Bat-pill
Bat X-ray deflector
Special Exploding Batarang
Bat-cuffs
Bat-sound Amplifier
Trusty Bat-deflector
Bat-fan
Small Batcave Improvement Loan
Empty Alphabet Soup Bat-container
Bat-negative Ion Attractor
Instant Unfolding Bat-costumes complete with Utility Belts (add warm water)
Shark Repellent Bat-spray
Heel-and-toe Bat-rockets (experimental)
Portable Ultra-violet Bat-ray (used to set off explosions)
Bat-geiger Counter (detects radiation and indicates which direction it's in)
Pipe of Fog Bat-reverser
Anti Blast Bat-powder
Insecticide Bat-bomb
Bat-tweezers
Bat-shield
Miniature Bat-communicator
Bat-ear Plugs (block out any sound over 14,000 decibels)
Anti Thermal Bat T-shirts (provide protection from explosions)
Anti Lethal Fog Bat-spray
All Purpose Bat-swatter
Reverse Thermal Bat-lozenge
Ice Batarang
Ice Batrope
Bat-tools (for picking locks)
Bat-synchronizer (moves lips of the Bat-dummy)
General Emergency Bat-extinguisher (can remove fog from a room)
Batmobile Bat-tracker Device (leads the user to current position of Batmobile)
Bat-file (for escaping from handcuffs)
African Death Bee Antidote Pill
Bat-brush
Laser Bar Cutter
Bat-hooks
Bat-chemical (makes metal 20 times heavier)
Anti Alvino Ray Bat-disintegrator
Steam Neutralizing Bat-pellets
Three-Seconds-Flat Bat-vault Combination Unscrambler
Anti-percussion Asbestos Bat-flax
Bat-bomb Machine (defuses bombs)
Bat-hook (attached to suction cup, allows things to be hung on wall)
Bat-gauge (used to search for hidden doors)
Laser-gun (can be used to melt things)
Special Super Thermal B Long Underwear
Universal Drug Antidote Pill
Anti-freeze Capsule
Anti-mesmerizing Bat-reflector (for deflecting Mad Hatter's Super Instant Mesmerizer)
Bat-key (though likely highly illegal, can open any door in Gotham)
Insulated Bat-clips (for cutting electrical wires safely)
Bat-inverser (reverses the polarity of electric currents)
Bat-pellet (explodes on contact, releasing cloud of white smoke)
Bat-knife (excellent for cutting bonds)
Emergency Tank of Bat-oxygen (comes in handy when running low on air)
Anti-Penguin-gas Pills (counters the effects of Penguin’s knock-out gas)
Bat-magnet (compact, powerful magnet which is useful for stealing guns from villains' hands)
Transitorized Shortwave Bat-transmitter (used for sending signals to the Batcave)
Infra-red Eye Goggles (allow the Dynamic Duo to see in the dark)
Bat-radio (much like a walkie-talkie)
Adhesive Bat-bombs (small explosive devices with an adhesive which will stick to any surface. They are on a delayed detonation.)
Particle Bat-accelerator Units (creates a anti-charge which negates the effects of Mintrel's static bolts)
Sad pill (used to counter the effects of Egghead's sleeping gas egg; however, the dosage was a little strong, resulting in a few moments of weeping by the Dynamic Duo.)
Plastic explosives
Bat-antifreeze activating solution (is rubbed on skin & costumes to prevent attacks from Mr. Freeze's gun)
Bat-compass
Bat-nesia gas (instantly puts a person to sleep and erases their memory)
Counter-hypnosis Bat-pellets (protect the user from any kind of hypnosis or mesmerism)
Wayne Manor housekey (in case they get locked out accidentally)
Bravery tablets (counteracts the effects of fear gas)

Uh, yeah. Batman's team wins.

Why exactly would you give Batman access to all of his gadgets in this fight? Kinda makes it unfair

Originally posted by batdude123

Mobile Phone Bat-plugs (Can you hear me now? Good. Because I'm freaking Batman)
Bat-gas (Nasty side effect to Alfred's Bat-beans)
Bat-awake (Bat-gas near a sleeping person)
Anti Radioactive Bat-pill (for killing the Hulk in 0.2 seconds)
Small Batcave Improvement Loan (wtf?)
Empty Alphabet Soup Bat-container (wtf x 5)
Shark Repellent Bat-spray (wtf x Galactus)
Bat-tweezers (For unsightly Bat-nose-hair)
All Purpose Bat-swatter (for, um, flogging the "Bat" on lonely nights)
African Death Bee Antidote Pill (African Death Bee....)
Special Super Thermal B Long Underwear (to repel the attacks of the Governator)
Anti-Penguin-gas Pills (counters the effects of Penguin’s knock-out "gas"😉
Bat-nesia gas (makes everyone think Batman can win any fight he's in ever)

😂

Well, all those gadgets aside, Batman anc Captain America win this one.