Originally posted by SaTsuJiN
you mean who saved gaming in general?... I'm not quite sure I understand the questionI dont recall ROB being very popular.. he's more of a nostalgia figure, whereas Mario is a household name (almost)
1. Yep, that's what I meant; gaming in general.
2. That's the same way I think. I keep hearing from other people that ROB saved video games but most of the time, whenever up look the video game crash of 1983, Super Mario Bros. is always sited as what ended it. ROB is hardly ever mentioned for doing that.
ok here it is (sorry for the double posting 😬)
Originally posted by ESB -1138
Early cartridges were 2KB ROMs for Atari 2600 and 4K for Intellivision. This upper limit grew steadily from 1978 to 1983, up to 16KB for Atari 2600 and Intellivision, 32KB for Colecovision. Bank switching, a technique that allowed two different parts of the program to use the same memory addresses was required for the larger cartridges to work.In the game consoles, high RAM prices at the time limited the RAM (memory) capacity of the systems to a tiny amount, often less than a Kilobyte. Although the cartridge size limit grew steadily, the RAM limit was part of the console itself and all games had to work within its constraints.
By 1982 a glut of games from new third-party developers less well-prepared than Activision began to appear, and began to overflow the shelf capacity of toy stores.
In part because of these oversupplies, the video game industry crashed, starting from Christmas of 1982 and stretching through all of 1983.
In 1984, the computer gaming market took over from the console market following the crash of that year; computers offered equal gaming ability and since their simple design allowed games to take complete command of the hardware after power-on, they were nearly as simple to start playing with as consoles.
In 1985, the North American video game console market was revived with Nintendo's release of its 8-bit console, the Famicom, known in the United States under the name Nintendo Entertainment System (NES). It was bundled with Super Mario Bros. and suddenly became a success. The NES dominated the North American market until the rise of the next generation of consoles in the early 1990s. Other markets were not as heavily dominated, allowing other consoles to find an audience like the PC Engine in Japan and the Sega Master System in Europe, Australia and Brazil (though it was sold in America as well).
Without Mario video games would have ceased to be.
the concept of videogames would have been different imo
if they had another mascot who stared in a different genre of gaming (eg fps instead of platforming) then games would have developed differently...fps may have gotten old quickly and the new and amazing platforming games would have ruled the video game world in 2008 😛
Originally posted by SmashBro
Has anyone ever had a weird dream of Smash Bros. crossing over with other characters?
Either that, or Dark Khan replaced Tabuu as the main enemy/boss in Subspace Emissary, while Liu Kang killed Mario & attacked Link, and then you woke up, disappointed that it was only a dream..
Please tell me I was close.
Originally posted by MadMel
maybe, dont remember it though 😛
LOL That's some crazy stuff, Ridley. 😂
I thought I'd bring this up because last year, while I was still hyped for the release of Brawl, I had this weird a dream that Mickey Mouse (the KH version) and Link were blasting at some huge villain. After that, I kept thinking what if a KH and SSB crossover game would be made and how it could. And today when I was playing SMRPG, it reminded me of that dream. Now I'm back to thinking about how it would work again.
Originally posted by SmashBro
I thought I'd bring this up because last year, while I was still hyped for the release of Brawl, I had this weird a dream that Mickey Mouse (the KH version) and Link were blasting at some huge villain. After that, I kept thinking what if a KH and SSB crossover game would be made and how it could. And today when I was playing SMRPG, it reminded me of that dream. Now I'm back to thinking about how it would work again.
I would love to play a SSB RPG that would be similar to Kingdom Hearts. In fact, that should be the next installment...
Originally posted by Nemesis X
Sucks that this game is only on the Wii. Why couldn't this game be multiplatform? Stupid Nintendo.
One of the reasons why Nintendo is so successful is because they keep the majority, if not all, of their games exclusive to their systems.
Originally posted by Yoshi Paradise
I would love to play a SSB RPG that would be similar to Kingdom Hearts. In fact, that should be the next installment...
Yep, an RPG was just on my mind (even though I was thinking more SMRPG but either one seems good).
Man if I had an RPG Maker and was really good at it, I'd probably be making that game right now.
Originally posted by Nemesis X
What's wrong with Brawl being multiplatform? Wasn't Banjo Kazooie a Nintendo game and they decided to have the new one on the Xbox 360? I think people are overreacting about how Brawl shouldn't be multiplatform. Seriously dudes, quit it. A guy can dream can he?
I never said SSBB shouldn't be released on multiple platforms.
Besides, the newest Banjo-Kazooie game was developed by "Rare, Ltd." and published by Microsoft Game Studios. It's obvious that Nintendo had nothing to do with it since the game is an exclusive to the Xbox 360. Why would Nintendo get involved in the development of a game if people won't be able to play it on the Nintendo systems?
Originally posted by Yoshi Paradise
The problem with RPG Maker is that you can only make turn-based RPG games with it.If there was a way for us to use RPG Maker to make RPG games with the linear motion battle system, which is constantly used in the "Tales of..." series, then I would've made a bunch of games by now.
Ahh well that sucks. Only turn-based? Hope they fixed that one day.
Originally posted by Nemesis X
What's wrong with Brawl being multiplatform? Wasn't Banjo Kazooie a Nintendo game and they decided to have the new one on the Xbox 360? I think people are overreacting about how Brawl shouldn't be multiplatform. Seriously dudes, quit it. A guy can dream can he?
Banjo is owned by Rare and as we already know, Rare now does games for Microsoft, which is why Banjo's game is on Xbox360.