Directive from Zion- to all Captains of the fleet

Started by Ushgarak10 pages

Nope. In fact, we are not even going to have bullet counts, which were irritating.

Instead, weapon categories now simply have a capacity number. You can fire the gun that many times before it runs out of ammo. The amount of bullets fired in each of those attackd is up to the firer as a point of style, but regardless, x attacks made with that weapon will empty it.

oh, =3... can we take modified clips, like morpheus had in his GLOCK when it was on full auto?

What's that smiley meant to show?

Yes you can; it increases the bulk of the weapon.

Nice, alright, I'm excited.

Originally posted by Trickster
What's that smiley meant to show?

X3 it's a cat-thing... =3 )3 .3 >:3... don't ask...

Originally posted by Ushgarak
Yes you can; it increases the bulk of the weapon.

Sweet, but what about Rex's request, drum clips aren't modified and can hold around three or four times the normal amount of ammo, though it's just stupid to try and use them in a pistol, it's a rifle and smg thing...

If it has a higher capacity it will pay for it somewhere else. There is no such thing as a weapon choice that is simply better than another, else no-one would take anything else.

true, drum clips are a little heavier but depending on the weapon make it could balance the weapon's recoil, the hold-down accuracy and are less-likely to jam compared to normal clips due to a belt-fed style...

I meant game-wise. Nvm the logic of it.

fair enough... o.O 😛
I'd just slap a weight capacity on characters like in DnD that affects your martial arts or whatever due to being too bulky or overweighted...
THat's basically all the difference ingame, right?

Bulk just means it's harder to hide, Aliies, and you can't carry as many things. Or was that weight? I forget.

We have something like that, though, Aliies. It doesn't affect your skill, you just can't carry more than the capacity, which depends on one of your stats.

Originally posted by Bespin Bart
Bulk just means it's harder to hide, Aliies, and you can't carry as many things. Or was that weight? I forget.

We have something like that, though, Aliies. It doesn't affect your skill, you just can't carry more than the capacity, which depends on one of your stats.

Bulk is how much you can conceal, weight is how much you can carry (which is dependent on strength).

So long as I can still have my old guns and my knife I'll be good 😛

Something you have to remember when making a game out of a franchise like the Matrix is that both capturing the mood of the film and getting the style right are both much more important than any sort of real-life logic.

For example, the system is designed so that guns don't take up more room than spare clips. Why? To give SOME context as to why anyone would do what Neo did in the assault at the end of the first film, carrying all those guns instead of just carrying lots of spare clips. For sure, if clips were smaller, everyone would just always do that in an RP.

RPs are like that. People will seek to exploit rules, and take what is best, instead of doing the important thing and going for what looks/feels right. Some will not, playing into the style of the thing, but it is important that the rules at least point people in the right direction.

Hence so it is with guns. Completely ignore the real life stats of the gun. This is a game and the game must be balanced. There must always be a reason for people to take different types of gun. If type X is better, why wouldn't everyone take type x? Then we have everyone with the same gun and at a stroke we've lost part of the experience.

It is the same if someone claims one fighting style should have superiority, based on real life fighting. Eventually we would end up with everyone fighting the same way and with the same guns, and then why are we playing, exactly? Aside from anything else, individuality is very important in The Matrix.

Weight/bulk have been combined into one stat called 'Size' now, which will handle everything.

I'm definitely joining this when it 's ready (I'll try to be there more often than I am with the Star Wars RP).

How similar will this combat system be to your Prince of Persia rules?

PoP and Matrix were developed entirely independantly, the first by me, the second by my brother, though both looking at the same objectives- combining detailed tactical combat with a system that does not require excessive bookkeeping (though in PoP, the vibe is that you don't have to do that if you don't want to; advanced character options allow more complex characters for the number hungry).

So there are some similarities based on us two simlly having similar mindsets- no pool, no frames, cut down on stats, removal of unnecessary numbers etc. Meanwhile, as an example, my Magic system in PoP (certain amount of stuff active at one time, some things uncast themselves when used) is partly based upon the work I saw for the download system mentioned above. (It is also when I saw that system when I decided it was time to remove pool from PoP as well.)

But on the whole there are more differences than similarities. Matrix is running entirely on d6s, as an example. It is also using a more traditional damage track. Of the two, I think this Matrix one has done a lot more to make an in-depth fighting system accessible; my PoP one seems to have failed a little in that regard, though I still think it was much simpler than, for example, the first Matrix game here.

Playtesting will be the judge, and I am sure we will both compare results with each other.

All of this is really making me want to redesign my character TAO...
Now I'm not so sure what type of weaponry to give him...
So now we see the point that particular makes don't hold sway... how about classes, like say entry-shotguns, light machineguns or suppressive weaponry, I'm starting to think that neo's Idea for an assault with no spare clips is the way to go in certain instances as he never had to reload... saving valuable combat-time...

When we choose weapons, can we alter our kit each time we jack in or switch weapons with downed enemies? it's just that being restricted doesn't allow you to be diverse in your attack-methods which I belive is the key to a Matrix soldier.
I think my character will be an all-rounder in light of this, just so he can be diversive and unpredictable!

How does that sound Ush?

You can alter it every time you jack in, yes. Downed soldiers tend to have very ammo depleted weapons.

Originally posted by Ushgarak
You can alter it every time you jack in, yes. Downed soldiers tend to have very ammo depleted weapons.

Makes sense, and same with the fact of enemies weapons... though what if you kill them before they return fire? or aren't we going to worry about that...

Dude, you worry about weird things.

I don't think anyone has ever been out of ammo in the last campaign. and if you're out of ammo you just melee the suckers till they die.