'REVENGE' SABRE DUEL- Lance Windu vs. Rex

Started by Ushgarak4 pages

'REVENGE' SABRE DUEL- Lance Windu vs. Rex

THE SET-UP: The final battle rages in the upper levels of Faylar's palace in the occupied city of K'rra Chi, centre of the Civil War between those on Damagran who want to leave the Republic and those who do not. The dictator Faylar is hard pressed by the Dark Jedi who seek his head for an earlier betrayal, while the Light Siders come to rescue the errant Knight Argentis who has launched an unauthorised mission of revenge against his former Master, Kuylen, who now commands the Dark Siders. The Jedi have tried to stay out of the fighting buit cannot.

As Faylar tries to escape the palace, all the force users on both sides find themselves lost in the upper cargo area as they ifght through his numberless legions of battledroids, borught from the Hutts who in turn nicked them from the disgraced Trade Federation. In this confusion, old enemies from the last game, Lance Windu and Galder Welptat, run into each other, and after a fruitless attempt to leave the battle now duel near one of the broken lifts in the area, with droids all around.

HOW THIS WORKS: A quick re-cap.

The duellists take it in turns to attack each other. The attacker describes his attack and then the defender describes his defence. One person will succeed- a decision I make based on the skill of the fighters, the quality and appropriateness of their post, and a small random factor.

The winner of the round scores a point, and then the attacker and defender swap places. Aside from taunts, no other moves can be made except the single move or countermove you make each round!

First to five points wins the duel, but like in tennis you must win by two clear points. The amount of points by which you win a duel is how dictates what happens to the loser- a two point loss is a superficial wound, more is losing a limb, a five point win kills your opponent outright. Regardless, you cannot pursue a defeated opponent no matter what; if you lose a duel (and survive) you can always escape.

At the start of any round, either combatant may try to flee.

One small rule change- there will be no more drawn rounds. If a round is drawn, the attacker now wins.

ANALYSIS:

Lance and Galder are perfectly matched; both highly skilled, if somewhat impatient, duellists. Neither is significantly injured so there is nothing to chose between them

Galder attacks and so goes first.

Score:

Galder- 0 Lance- 0

Galder to attack.

OOC: Just waitin' for Rexxy.

(Oh, I'm supposed to attack? D'oh!)

Gald dashes at Lance and attempts to scewer him with his green lightsaber, using the red one for defence if needed.

Lance jumps over Galder as he charges and flips over him with a corkscrew twist and lands to where Gald's back is facing Lance.

Both of you seem to display perfect timing in your attacks. Rex's blow is fast and accurate, and Lance's twist through the air just as impressive. Gald spins to face Lance with admirable speed, however, and sabres lock.

Round drawn- awared to Gald as attacker.

Score:

Galder- 1 Lance -0

Lance twists his saber to the right and unhooks the lightsaber's. Immediately after he slashes up aiming for Gald's left armpit.

Gald uses the red lightsaber to block the blow by holding it across his chest and under his arm.

It's even going, guys. You are just in an exchange of even blows right now.

Round drawn; goes with attacker

Score:

Galder- 1 Lance- 1

Galder to attack

Each of you is now under fire from two droids.

Gald deactivates his green lightsaber and brings out his droid blaster. He fires at the two droids and Lance. He then dashes at Lance again and slashes hard at his midsection.

Lance takes a very quick notice of the two droids being blasted. But he quickly brings his attention back to the duel.

Lance brings his blue bladed lightsaber down and angled to the left to block the strong blow by Gald.

(To clarify, there are FOUR droids, two for each of you).

Lance easily parry's Rex's shots which have little hope of penetration with him splitting his attention with the droids as well. He DOES blast down a droid, though.

Lance blocks expertly and Rex falls a little off-balance.

Score:

Galder- 1 Lance- 2

Lance to attack

There are now three droids firing at Lance, just one at Galder.

EDIT by the user

Dude! It's my turn to attack!

Certainly is, Rex. Ignore it and take your turn from the point I said, Lance.

Oops, sorry. I'm speed readin. 😮

(OOC: Ok)

Lance takes control of the point when Gald loses his balance.

He then aims some of the shots back one droid and blows it to bits.

Lance turns back to Gald and charges.

He then does a quick one-handed spin-twist and whips his blade to Gald's midsection.

Gald lets himself fall over and rolls out of the way as the blade hits the floor. He then gets up and slashes the remaining droid to bits. He then ignites his green lightsaber again, and hold both blades up.

Rex, it's just a LITTLE too muvch for you to be able to do it all perfectly. Lance bounces his shot and kills his droid and has started his next strike on you as you are killing your droid, and you are forced to perform a desperate defence and stumble back.

Score:

Lance- 3 Galder -1

Lance is still plagued by two droids and another one starts firing at Rex.

A stray shot hits an ammo crate behind you guys. There is a LARGE explosion...

Galder to attack

(Who said I was perfect?)

Gald uses the Force to throw some flaming objects from the crate at Lance and the battle droids. "Damned droids! Go away!" he shouts as he hurls the pieces of debres at the droids and Lance.

Lance ducks one piece of flaming crate, as he lifts his head back up he sees another piece coming towards him.

He dives forwards and to the left at the same time.

As Lance hits the ground he uses his momentum to roll back onto his feet with his lightsaber at the ready.