Things that Piss You Off

Started by Ushgarak6 pages

No no, the first is an absolute! No game should ever, EVER have cutscenes that cannot be skipped.

This problem manifests in many ways. Most irritating is when a cutscene comes before a difficult part in a game, and cannot be skipped, meaning that every time you reload after failure- a point at which aggravation is high anyway- your anger is stretched further, totally unneccessarily, by being forced to watch something again that you may have already watched a dozen times, when all you want to do is try the hard bit already! Being forced to watch the scene again and again and again is horrendous.

Final Fantasy pushed the concept stlill further by having 'cutscenes' (actually attack forms) inside its battle scenes that were horifficly long; entertaining the first time but which you could easily use a hundred times or more in-game and made you want to shoot yourself by the end.

But even just a general, quiet-time cutscene should be skippable simply on the point that, although the game might not know it, you might have already seen it. At which point the scene has zero value unless you specifically wanted a replay, and so why the hell should you be forced to wait, totally unneccessarily, to actually play the game you paid for?

By the same token, all cutscenes in games should, once accessed, be breplayable from the game menu, in case you do want to see it again, or accidentally skipped it.

In any game rating I make, fialing to provide 100% skippable cutscenes loses a game a mark. It really, really aggravates! I say 100% because some games arse around in ways I do not understand,. The second Prince of Persia game, for example, allowed you to 'skip' cutscenes you had already seen. But you couldn't skip them if you hadn;t already seen them (even though this counted for every time you reloaded the damn game), and the 'skipping' was actually just fast forwarding. What is the point of that? Fast forward a three minute scene and I still lose a wasted minute. Just skip it!

Or Lego Star Wars- fine game in many ways, but very werid half measures. You can press Escape to skip the opening crawl for each episode- fair. But then it goes straight from the crawl into the opening cutscene which can't be skipped at all. They realised the skipping for the first bit, why not the second? Luckily they are not long, but the principle is bad. The first Lego Star Wars game was also exceptionally guility of the 'pointless and unskippable cutscene you have to see dozens of times just before a hard bit' crime, in the podracing section.

And you can tell games makers that take REAL care about such things as compared to those who do not. Blizzard have a well-deserved reputation for good gameplay, and they do exactly what I like with cutscenes. You can skip them, and once unlocked you can see them again whenever you want.

Someone that caps you when you first spawn in a game with the ammo and weapons they have been collecting all the time.... just so they can call you a noob cause pistol vs wtfcannon just isn't a even matchup...

Playing battlefield and watching your last teammate refuse to get out of the plane cause he said he waited all day for one, just to watch the ticks count down hopelessly.

PC Game crashes in the most inopportune times after finally beating that boss from hell... but before you would normally save the game...

Beating a game then losing in vs mode to a rookie due to simply luck of the button presses unleasing moves you didn't have a clue were in the game.

Fake difficulty by just adding more of the very easy level AI that waits patiently to be headshot...

Originally posted by Velkyn
Someone that caps you when you first spawn in a game with the ammo and weapons they have been collecting all the time.... just so they can call you a noob cause pistol vs wtfcannon just isn't a even matchup...

Playing battlefield and watching your last teammate refuse to get out of the plane cause he said he waited all day for one, just to watch the ticks count down hopelessly.

PC Game crashes in the most inopportune times after finally beating that boss from hell... but before you would normally save the game...

Beating a game then losing in vs mode to a rookie due to simply luck of the button presses unleasing moves you didn't have a clue were in the game.

Fake difficulty by just adding more of the very easy level AI that waits patiently to be headshot...

Oh yeah, an addendum.. making an Oblivion or Morrowind character that owns the wilderness... (stealthy archer) just to be put in an underground maze he has no hopes in surviving... which suddenly brings out the realization a restart is in order.

Any RPG that expects you to spend hours leveling up. If you have to do that, it means that the game is not properly balanced, and should have been fixed before it went on the market.

I completely agree about unskippable cutscenes.

[quote]No no, the first is an absolute! No game should ever, EVER have cutscenes that cannot be skipped.

This problem manifests in many ways. Most irritating is when a cutscene comes before a difficult part in a game, and cannot be skipped, meaning that every time you reload after failure- a point at which aggravation is high anyway- your anger is stretched further, totally unneccessarily, by being forced to watch something again that you may have already watched a dozen times, when all you want to do is try the hard bit already! Being forced to watch the scene again and again and again is horrendous.

Final Fantasy pushed the concept stlill further by having 'cutscenes' (actually attack forms) inside its battle scenes that were horifficly long; entertaining the first time but which you could easily use a hundred times or more in-game and made you want to shoot yourself by the end.

But even just a general, quiet-time cutscene should be skippable simply on the point that, although the game might not know it, you might have already seen it. At which point the scene has zero value unless you specifically wanted a replay, and so why the hell should you be forced to wait, totally unneccessarily, to actually play the game you paid for?

By the same token, all cutscenes in games should, once accessed, be breplayable from the game menu, in case you do want to see it again, or accidentally skipped it.

In any game rating I make, fialing to provide 100% skippable cutscenes loses a game a mark. It really, really aggravates! I say 100% because some games arse around in ways I do not understand,. The second Prince of Persia game, for example, allowed you to 'skip' cutscenes you had already seen. But you couldn't skip them if you hadn;t already seen them (even though this counted for every time you reloaded the damn game), and the 'skipping' was actually just fast forwarding. What is the point of that? Fast forward a three minute scene and I still lose a wasted minute. Just skip it!

Or Lego Star Wars- fine game in many ways, but very werid half measures. You can press Escape to skip the opening crawl for each episode- fair. But then it goes straight from the crawl into the opening cutscene which can't be skipped at all. They realised the skipping for the first bit, why not the second? Luckily they are not long, but the principle is bad. The first Lego Star Wars game was also exceptionally guility of the 'pointless and unskippable cutscene you have to see dozens of times just before a hard bit' crime, in the podracing section.

And you can tell games makers that take REAL care about such things as compared to those who do not. Blizzard have a well-deserved reputation for good gameplay, and they do exactly what I like with cutscenes. You can skip them, and once unlocked you can see them again whenever you want.[.quote]
hmm..
take the LOK series..its a fairly linear game series, and all the story explanations are in the cutscenes...if you did skip it, and you havent played it before, ur pretty screwed..
and for lego SW, if youve beaten the game and you dont want the cutscenes, you can just go to free play and it skips automatically..

Random battles.

Oh how much I hate unavoidable random battles.

Love Skies of Arcadia, but after some time, flying around the world got soo tedious because of them. I all go for random battles in dugeons....but running to places....oh god I hate that...and to make matters worst, the controls were tooo twitchy so if you missed the area (the secret caves thingys) you had to go through umpteenth random battle...ahahhhhhh ****...so hated that.

Random battles are a pain, especially when you can't see a thing then you rget a message that says "Encounter!"... please... especially if it is like 10 ogres or something like that... Tell me you can see a snake from two hundred feet away then some 10 ogres surprise you... yeah...

Originally posted by Velkyn
Random battles are a pain, especially when you can't see a thing then you rget a message that says "Encounter!"... please... especially if it is like 10 ogres or something like that... Tell me you can see a snake from two hundred feet away then some 10 ogres surprise you... yeah...

OGRES???

MAN I GOT AN OGRE-SLAYING KNIFE

IT DOES +9 DAMAGE TO OGRES XD

but yeah...nothing really gets on my nerves in games other than bosses

LOL..
i love that scene!!
COOL IM GETTING DRUNK!! 😂..

Originally posted by Kayne Archeron
OGRES???

MAN I GOT AN OGRE-SLAYING KNIFE

IT DOES +9 DAMAGE TO OGRES XD

but yeah...nothing really gets on my nerves in games other than bosses

But bosses are the pinnacle of videogames. You have to have bosses.

You dont need random battles.

Originally posted by Smasandian
But bosses are the pinnacle of videogames. You have to have bosses.

You dont need random battles.

I shall quote Black Mage:

They’re random aren’t they? So how often could they possibly happen? Like once every couple of days, at the best, right? A random encounter is a one in a million chance. Besides, do you seriously think that monsters just appear out of nowhere to attack us? There isn’t even a thematic reason for them to fight us. Stories are about conflict. So if you expect random battles to occur without rhyme or reason and for them to then have no impact on the story, well then they’re completely pointless.

Since I have no console right now (PS2 laser that reads CD's broke waiting on new one.) I have been playing WoW like 24/7.

HATE IT

1. Players who ninja items.
2. Dieng in PvP b/c of lag as said before.
3. When in an instance someone who just runs into a room and agro's everything.

Originally posted by Smasandian
But bosses are the pinnacle of videogames. You have to have bosses.

You dont need random battles.

oh, i don't think bosses should be gotten rid of... those are just the only things that tend to get in my way in games. alot of enemies you fight in games have no impact on the story; they're just there to get in your way and possibly give you exp. in some cases. random battles are just another way to run into them

Originally posted by Kayne Archeron
oh, i don't think bosses should be gotten rid of... those are just the only things that tend to get in my way in games. alot of enemies you fight in games have no impact on the story; they're just there to get in your way and possibly give you exp. in some cases. random battles are just another way to run into them

Most online games where all you do is fetch quests over and over and over and over again like with World of Warcraft, Everquest, and so on. All you do is fetch items that have to be in the darkest cave you could find.

Originally posted by MadMel
hmm..
take the LOK series..its a fairly linear game series, and all the story explanations are in the cutscenes...if you did skip it, and you havent played it before, ur pretty screwed..
and for lego SW, if youve beaten the game and you dont want the cutscenes, you can just go to free play and it skips automatically..

First, I addressed that when I said cutscenes should always be re-viewable.

Secondly, that's irrelevant. You still have to play story mode a lot.

Originally posted by ESB -1138
Most online games where all you do is fetch quests over and over and over and over again like with World of Warcraft, Everquest, and so on. All you do is fetch items that have to be in the darkest cave you could find.

there's online games where you don't? XD

when you shoot a man in the head from point blank and miss because of Lag ....

Originally posted by Kayne Archeron
there's online games where you don't? XD

Yeah there's....... .....umm....let me think.....okay.....can't think of any

Beating an extremely difficult boss with barely any health, only to have some minion land a lucky hit on me.

Making it all the way to the final boss without k.o.'ing once to face the REAL final boss, only to have the overpowered and cheap fake final boss block every single attack and push me off the platform with an unblockable. Puck you, Abyss... (SoulCalibur 3)

Jumping in FPS games. Especially Metroid Prime Hunters, when I've just completed a 50-minute mission to get a key and bonuses through a ton of warpy rooms, only to miss a moving platform jump and DIE. Why, MP:H, why couldn't you be like MP2?!