[Ok, I seem to be getting busier with cummer coming to an end. So what i'm doing here is posting a stand-by list. It's a list of advances that I would normally do if in the off chance I can't make it. I works like netflix 😄]
The first city stood proud as the sun rose to meet the mountain tops. And Arhiman was the first to gaze at his city. "So, all this is mine."
Worry not, Arhiman. As humble as it looks, it is only the beginning of a glorius empire. But not one of rule, nor of conquest, but of knowledge. You are here to help the world, not destroy it. I will stretch out my mighty hand and bring the knowledge of countless generations into your grasp. Those who have fallen, and those who still live on. You are the historian for all oblivian. Follow me, and I will grant you knowledge beyond your wildest dreams.
Arhiman paused, stunned at the proposition made before. His entire destiny and life had been plotted before him. What he once knew and thought, all that he lived for, had been contested by the arrival of this entity. What would he do? What would he say? Would he truly accept this for what he knew it to be? "Tzeentch, when I was weak and had nothing to live for. When this world had taken from me all that I had and loved, you came to me. You came to all of us," he said pointing to his friends who were all agasped by the new wonder of a home. "You gave us hope, and brought us back from an internal darkness. You gave us our lives back!" His friends all agreed with solmen nodds and grunts, "what else are we to say, my lord? Who are we to deny you your will?" Arhiman kneeled before Tzeentch; his head held low, "You are the master, and we are the servants. Do unto us, as you please." Arhiman's friends followed suit, and they all knelt before Tzeentch.
Rise my faithful children. For your reward will be great in the near future. Now, we have a generation and legacy to be made. Time waits for no one. With that, each of them went into the city and begin to slowly aquire the growth of knowledge that had been promised to them.
[Here's the list
-*Free*Super Heal
-Magic Beam
-*Currently*level 1 barbarian/nomad fighter: 1. basic fighting skills, karate chops and kicks or simple head locks and punches of strength*currently*
-Level 1 Engineering:3. small steam boats, unarmed, max 25 ft length, 10ft width)
-level 2 Master Engineering: 4. small aircraft, unarmed, 20ft length, 10ft width max.
-level 2 mana magi: 7. strong forcefield (for 10 mins 20 units are invulnerable to all infatnry based weapons and light weapons, this is only usuable by imps, lesser monsters and unarmed monsters of any class wether greater or lesser and only effects them, however unarmed monsters can cast this on smaller troops which affects 20 units)
-level 3 magician:7. masters blast (this mastery attack creates an enormous explosion of magic, instantly killing 200 soldiers, there is no protection from this spell other than kill super beast casters which are the only ones that cast it, the player must tell his oppoent that he is going to use it and then the opponent must check its forces to see if it has anything to hit the back lines and destroy the super beast caster, if he/she doesnt then 200 soldiers die, this spell is only cast once)
-level 4 master magician:3. beam of death and destruction (this beam can destroy any 1 medium target or lower with one shot and may be used 5 times, the beam not only destroys that target but also all smaller enemies in the target line)
-level 5 Archmage:1. Summon Monstrous Leviathon (can be of any length or heigh to a maximum of 2000 feet, can cast all spells unless super spells and can fly, swim or walk on land, can summon with it two enormous monsters and three greater summoning monsters, such a creature is immune to all infantry weapons and only high powered weapons can do significant damage. Only one can be in an army at a time and it can only be used once in a battle every 3 days)
That'll be all. I'll be sure to update the list everytime I get on. Sorry if it seems a little much. And the normal rules apply, I just don't have to keep writing it, or forgetting them.]