Researching: 7. enchant of fire, weapons burn with fire allowing to sear flesh and even cause pain to lesser monsters and some medium beasts, can evaporate frozen enemies,if enchanted on armour it will protect the wearer from the first fire attack unless the attack is of master god level (this can also combines with ice to create the special ability, only 15% of the army can use this enchant)
8. enchant of ice, makes weapons turn enemies to frozen blocks for small amounts of time on striking making them useless, only affects small enemies, while frozen ice weapons do not affect them but normal weapons and fire are deadly, if enchanted on armour it will protect the wearer from the first ice attack unless the attack is of master god level (this power combines with fire to form a special power, also only 10% of the army can use this enchant)
(special: frost and flame, this combination of fire and ice can freeze enemies in a small area as the sword hits flesh at the same time as sending heat through the ice which evaporates it, can be effective against smaller monster and groups of weak opponents)
level 4 hero of ages
1. mount mastering (increase speed by 60%, your people can ride a mount such as a horse or other creature)
2. call of the dead (calls forth 500 dead warriors to fight once more from the dead)
He he he my warriors are getting beastly 🙂