Dreadnought weapons- The Dreadnought has a number of special offensive weapons. Its gauntlets have nozzles that shoot hydrazine and liquid oxygen like a flame thrower. Its average temperature is about 6,000 degrees Fahrenheit (sufficient to boil iron) and its range is about twenty feet. Each gauntlet has enough fuel to shoot flames for 3.2 minutes. The Dreadnought’s knuckles are studded with spikes which can be shot from his hand like a .30 caliber rifle bullets. Each of the 8 spikes can be fired independently and has a range of 1,200 feet. The Dreadnought’s ear modules generate a powerful electrical charge (approximately 100,000 volts: enough to kill a human being instantly) through out its metallic body. Although it cannot project electrical bolts, it can send its electrical charge though any conducting medium it touches. Behind Dreadnought's eyes are gamma ray particle projectors capable of emitting 750 millirems of radiation. The Dreadnought’s mouth is connected to a tank of refrigerated Freon gas (-170 f) which it can vent through its mouth to a maximum distance of 10 feet. The gas instantly freezes any thing it comes in contact with. The Dreadnought has enough Freon gas for one 15 second discharge.
Unicorn weapon- Power Horn: The Unicorn wears headgear equipped with an energy projector that tunes to various frequency and power levels including infrared and ultraviolet lasers, microwaves, laser-path guided electron and neutron beams. The power supply is a flat array of nuclear powered thermoelectric cells in Unicorn's belt which turn out about 1.2 kilowatts.
Force Blasts - The e-beam and n-beam have tremendous concussive power (on the order of 50 pounds of TNT at effective ranges of 75 feet).
Magnetic Levitation - The Uncorn can magnetically raise objects...
Force Field - The Unicorn can generate a protective force field...
Thermal Beam - The Unicorn can project a beam of infrared radiation...
Rocket Belt: The Unicorn also wears a rocket belt equipped with twin, high-efficiency electric micro turbines which use a small supply of very volatile fuel that enables the wearer to cruise at 180 miles per hour (or with its maximum take-off weight of 450 pounds: 75 miles per hour) to an altitude of about 3,000 feet for a maximum of 200 minutes. The dense osmium gyroscopes located in the rear of the belt provide some stability and allow navigation through computer-aided terrain-following mini-radar
Deathlok weapons- Weapon Sub-Systems:
Offensive: 150-watt/second helium neon laser pistol.
Range: 1/8 inch collimated beam has an in definite range limited only by atmospheric condition.
Secondary: 9 inch throwing dagger.
Note: Dagger patterned after Marine Corps. combat knife and is magnetically affixed to the right calf