Well, here's my tentative first try. While I was adding stats to begin with, I realised I wasn't sure what exactly Intelligence does, bar that is it 'generally useful'.
Azrael (Hacker/All-Rounder), played by Trickster
Strength: 4 (6)
Dexterity: 3
Toughness: 3
Intelligence: 3
Perception: 2
Charisma: 4
Skills:
(Known/Role/Package/Freebies): Total
Martial Arts (0/2/0/1) = 3
Guns (0/2/0/1) = 3
Computers: (2/0/0/0) = 2
Drive: (0/0/2/0) = 2
Fix-It: (0/0/2/0) = 2
Medicine: (0/0/2/0) = 2
Intrusion: (1/0/0/0) = 1
Leadership: (1/0/0/0) = 1
Packages: Support Package, Strength Boost
Wounds Capacity: 50
Cache Size: 5
Refresh Rate: 2
Powers:
Clever Fox (CF)
King on the Water (KW)
Life’s Armour (LA)
Brilliant Scales (BS)
Hands of Light (HL)
Healthy Tiger (HT)
Dim-Mak (DiM)
Healing Chi (HC)
Abundant Leap (AL)
Walking Willow (WW)
Both Guns Blazing (BB)
Straight Shooter (StS)
Basic MA Pool: 9
Basic Guns Pool: 6
Fire (Veteran/All-Rounder), played by Fire
Strength: 2 (4)
Dexterity: 3
Toughness: 3
Intelligence: 4
Perception: 4
Charisma: 3
Skills:
(Known/Role/Package/Freebies): Total
Martial Arts: (1/2/0/0) = 3
Guns: (1/2/0/0) = 3
Computers: (1/0/0/1) = 2
Fix-It: (0/0/2/0) = 2
Drive: (0/0/2/0) = 2
Hoverpilot (1/0/0/0) = 1
Info: Sewer System: (2/0/0/1) = 3
Leadership: (0/0/1/0) = 1
Medicine: (0/0/2/1) = 3
Observation: (0/0/1/0) = 1
Packages: Strength Boost, Support package
Wounds Capacity: 50
Cache Size: 5
Refresh Rate: 3 (Can refresh two powers in Download Grid, and one in the cache)
Powers:
The Path of the Defensive Master (DM)
The Path of the Storm Turtle (ST)
The Path of Life's Armour (LA)
The Path of the Brilliant Scales (BS)
The Path of Healing Chi (HC)
The Path of Abundant Leaping (AL)
The Path of Hands of Light (HL)
The Path of the Sharpened Scales (SS)
The Path of the Jade Emperor (JE)
The Path of the Healthy Tiger (HT)
10000 Bullets (10B)
Straight Shooter (StS)
Basic MA Pool: 7
Basic Guns Pool: 6
And allow the freebie points to be used on anything. Including combat skills.
Okay, here's my first stab at it:
Hawk (Natural/All-Rounder), played by General Kaliero
Strength: 2 (4)
Dexterity: 3
Toughness: 3
Intelligence: 4
Perception: 3
Charisma: 3
Skills:
(Known/Role/Package/Freebies): Total
Martial Arts: (0/2/0/0) = 2
Guns: (0/2/0/0) = 2
Computers: (1/0/0/1) = 2
Drive: (0/0/2/0) = 2
Intrusion: (0/0/2/1) = 3
Observation: (0/0/2/0) = 2
Sabotage (0/0/2/0) = 2
Packages: Operative package, Strength boost
Wounds Capacity: 50
Cache Size: 6
Refresh Rate: 4 (Can refresh three powers in Download Grid, and two in the cache)
Powers:
Clever Fox (CF)
Storm Turtle (ST)
Brilliant Scales (BS)
Swooping Eagle (SE)
Healing Chi (AUX) (HC)
Jade Emperor (JE)
Silver Prince (SP)
Preying Mantis (PM)
BGB (BB)
CoC (CC)
Lightning Reload (LR)
Basic MA Pool: 7
Basic Guns Pool: 5
Well, here we go. I might shuffle powers around a bit later but meh. I'll figure out something with that eventually. I pretty much kept it the same as San is currently (I only really moved one freebie point) as I'm quite happy with that setup.
San, Hacker, Fighter
Strength: 4 (6)
Dexterity: 3
Toughness: 4
Intelligence: 3
Perception: 4
Charisma: 2
Skills:
(Known/Role/Package/Freebies): Total
Martial Arts: (0/3/0/1): 4
Computers: (2/0/0/0): 2
Drive (0/0/2/0): 2
Fix-it (0/0/2/0): 2
Medicine (0/0/2/0): 2
Intrusion (0/0/0/2): 2
Observation (0/0/0/1): 1
Sabotage (0/0/0/1): 1
Packages: Strength boost, Support Package
Wounds Capacity: 60
Cache Size: 4
Refresh Rate: 1 (can refresh one power in the download grid)
Powers:
The Path of the Passive Wings (PW)
The Path of the Clever Fox (CF)
The Path of the Storm Turtle (ST)
The Path of the Brilliant Scales (BS)
The Path of Healing Chi (AUXILIARY) (HC)
The Path of Abundant Leaping (AUXILIARY) (AL)
The Path of the Sharpened Scales (SS)
The Path of the Shadow’s Companion (AUXILIARY) (SC)
The Path of the Piercing Claw (PC)
The Path of the Hands of Light (HL)
The Path of the Venerable Grasshopper (VG)
The Path of the Iron Butterfly (IB)
Basic MA pool: 11