Best cover you can get is a table, which probably ain't going to last long!
Straight Shooter does damage, which isn;t much use agaisnt Mooks against whom you want successes. In any case, no need to nominate when you are using powers, only if you are not. Unless you are tapping them, of course.
Shotgun gives you 11 dice against Mooks. You roll your three sucesses with ease; one of them goes down.
In order to give the others a chance, I shall combine their fire into two attack rolls, both at +2 pool.
(This kind of grouping mechanism is a rule but not yet finished. Twinned Swords bugger up Mooks trying to do it).
Their pool is 3, +2 for the grouping makes that 5. Then your intelligent manoeuvres, as given by Defensive Master, takes three off of their pool; the table is worth another 1 point. That gives two rolls of one die each against you!
Still, one of them is a 5, and hence a hit. That inflicts a whole two points of damage against you
Card draw is 7H, nothing special...
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Balder (7/9/2): DM CF ST LA HL AL EE LR StS 10B
Dlask Tactical Entry shotgun (8/4)
Security Guard x6: 0
-
Azrael (9/7/0): CF KW LA BS HL HT DiM HC AL WW BB StS ONE TURN BEHIND
Glock 19 (3/0)
Security Guard x4: 0
Originally posted by Ushgarak
Best cover you can get is a table, which probably ain't going to last long!Straight Shooter does damage, which isn;t much use agaisnt Mooks against whom you want successes. In any case, no need to nominate when you are using powers, only if you are not. Unless you are tapping them, of course.
Shotgun gives you 11 dice against Mooks. You roll your three sucesses with ease; one of them goes down.
In orfer to give the others a chance, I shall combine their fire into two attack rolls, both at +2 pool.
(This kind of grouping mechanism is a rule but not yet finished. Twinned Swords bugger up Mooks trying to do it).
Their pool is 3, +2 for the grouping makes that 5. Then your intelligent manoeuvres, as given by Defensive Master, takes three off of their pool; the table is worth another 1 point. That gives two rolls of one die each against you!
Still, one of them is a 5, and hence a hit. That inflicts a whole two points of damage against you
Card draw is 7H, nothing special...
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Balder (7/9/2): [B]DM
CF ST LA HL AL EE LR StS 10B
Dlask Tactical Entry shotgun (8/4)Security Guard x6: 0
-
Azrael (9/7/0): CF KW LA BS HL HT DiM HC AL WW BB StS ONE TURN BEHIND
Glock 19 (3/0)Security Guard x4: 0 [/B]
Hmmm. If I can, I'll run another table and again attack the nearest mook.
Ok, Balder, you switch tables, though they won't last forever! Bullets whiz past you, smashing open the tanks behind... you blow away another Mook with ease; you take another two damage in return.
You fight yours grouped as well, Azrael. Your final pool is 13; it is hard to NOT kill one. You block his clumsy attack and your chest blows drives him backwards into a wall. The others are left with just one die to attack you with. A four is a miss; you easily whirl around their attack.
Himo, just so you know, they are going first next time. Card is 8H; nothing.
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Balder (7/9/4): DM CF ST LA HL AL EE LR StS 10B
Dlask Tactical Entry shotgun (6/4)
Security Guard x5: 0
-
Azrael (9/7/0): CF KW LA BS HL HT DiM HC AL WW BB StS ONE TURN BEHIND
Glock 19 (3/0)
Security Guard x3 0
Originally posted by Ushgarak
Ok, Balder, you switch tables, though they won't last forever! Bullets whiz past you, smashing open the tanks behind... you blow away another Mook with ease; you take another two damage in return.You fight yours grouped as well, Azrael. Your final pool is 13; it is hard to NOT kill one. You block his clumsy attack and your chest blows drives him backwards into a wall. The others are left with just one die to attack you with. A four is a miss; you easily whirl around their attack.
Himo, just so you know, they are going first next time. Card is 8H; nothing.
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Balder (7/9/4): [B]DM
CF ST LA HL AL EE LR StS 10B
Dlask Tactical Entry shotgun (6/4)Security Guard x5: 0
-
Azrael (9/7/0): CF KW LA BS HL HT DiM HC AL WW BB StS ONE TURN BEHIND
Glock 19 (3/0)Security Guard x3 0 [/B]
I'll hold then, and then attack.
Not your lucky day, Balder. Another single 6 from one of the guards does you another two damage! Beforer you blow him away...
It takes all 12 of your dice, Azrael, so the guard struggles hard, but you take down your first opponent, easily avoid all counter attacks and smash down the next one too!
Card is 5H.
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Balder (7/9/6): DM CF ST LA HL AL EE LR StS 10B
Dlask Tactical Entry shotgun (5/4)
Security Guard x4: 0
-
Azrael (9/7/0): CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 19 (3/0)
Security Guard x3 0
-----
Cloud, what sort of foe do you want?
And San/Mors, what kind of set-up?
Originally posted by Ushgarak
Not your lucky day, Balder. Another single 6 from one of the guards does you another two damage! Beforer you blow him away...It takes all 12 of your dice, Azrael, so the guard struggles hard, but you take down your first opponent, easily avoid all counter attacks and smash down the next one too!
Card is 5H.
-----
Balder (7/9/6): [B]DM
CF ST LA HL AL EE LR StS 10B
Dlask Tactical Entry shotgun (5/4)Security Guard x4: 0
-
Azrael (9/7/0): CF KW LA BS HL HT DiM HC AL WW BB StS ONE TURN BEHIND
Glock 19 (3/0)Security Guard x3 0
-----
Cloud, what sort of foe do you want?
And San/Mors, what kind of set-up? [/B]
I'll attack the next guard adn then tap lightning reload for my extra attack.