USH'S MATRIX GAME 2006- The Dojo

Started by Himo23 pages

Originally posted by Ushgarak
Then your situation is:

Balder (7/9/0): [B]DM CF ST LA HL AL EE LR StS 10B
Dlask Tactical Entry shotgun (8/4)

Security Guard x7: 0

Your move! [/B]

I'll run for cover and use straight shooter on the nearest Security Guard.

Best cover you can get is a table, which probably ain't going to last long!

Straight Shooter does damage, which isn;t much use agaisnt Mooks against whom you want successes. In any case, no need to nominate when you are using powers, only if you are not. Unless you are tapping them, of course.

Shotgun gives you 11 dice against Mooks. You roll your three sucesses with ease; one of them goes down.

In order to give the others a chance, I shall combine their fire into two attack rolls, both at +2 pool.

(This kind of grouping mechanism is a rule but not yet finished. Twinned Swords bugger up Mooks trying to do it).

Their pool is 3, +2 for the grouping makes that 5. Then your intelligent manoeuvres, as given by Defensive Master, takes three off of their pool; the table is worth another 1 point. That gives two rolls of one die each against you!

Still, one of them is a 5, and hence a hit. That inflicts a whole two points of damage against you

Card draw is 7H, nothing special...

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Balder (7/9/2): DM CF ST LA HL AL EE LR StS 10B
Dlask Tactical Entry shotgun (8/4)

Security Guard x6: 0

-

Azrael (9/7/0): CF KW LA BS HL HT DiM HC AL WW BB StS ONE TURN BEHIND
Glock 19 (3/0)

Security Guard x4: 0

Originally posted by Ushgarak
Best cover you can get is a table, which probably ain't going to last long!

Straight Shooter does damage, which isn;t much use agaisnt Mooks against whom you want successes. In any case, no need to nominate when you are using powers, only if you are not. Unless you are tapping them, of course.

Shotgun gives you 11 dice against Mooks. You roll your three sucesses with ease; one of them goes down.

In orfer to give the others a chance, I shall combine their fire into two attack rolls, both at +2 pool.

(This kind of grouping mechanism is a rule but not yet finished. Twinned Swords bugger up Mooks trying to do it).

Their pool is 3, +2 for the grouping makes that 5. Then your intelligent manoeuvres, as given by Defensive Master, takes three off of their pool; the table is worth another 1 point. That gives two rolls of one die each against you!

Still, one of them is a 5, and hence a hit. That inflicts a whole two points of damage against you

Card draw is 7H, nothing special...

-----

Balder (7/9/2): [B]DM CF ST LA HL AL EE LR StS 10B
Dlask Tactical Entry shotgun (8/4)

Security Guard x6: 0

-

Azrael (9/7/0): CF KW LA BS HL HT DiM HC AL WW BB StS ONE TURN BEHIND
Glock 19 (3/0)

Security Guard x4: 0 [/B]

Hmmm. If I can, I'll run another table and again attack the nearest mook.

Just making it known that I'd like a fight, preferably against another player, though I'll go nuts on a bunch of mooks if need be...

Originally posted by Lana
Just making it known that I'd like a fight, preferably against another player, though I'll go nuts on a bunch of mooks if need be...

I'll fight you once I'm done with the mooks.

I'll run at the nearest guard, and attempt to hit him in the chest.

Edit - So will I, Lana.

Would it be possible just to have all three of us duke it out against each other once me and Trick are done?

I accept the challenge, San. 😉

Originally posted by Bespin Bart
I accept the challenge, San. 😉

Sounds good to me 😛

So it's a date? flirt

Ok, Balder, you switch tables, though they won't last forever! Bullets whiz past you, smashing open the tanks behind... you blow away another Mook with ease; you take another two damage in return.

You fight yours grouped as well, Azrael. Your final pool is 13; it is hard to NOT kill one. You block his clumsy attack and your chest blows drives him backwards into a wall. The others are left with just one die to attack you with. A four is a miss; you easily whirl around their attack.

Himo, just so you know, they are going first next time. Card is 8H; nothing.

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Balder (7/9/4): DM CF ST LA HL AL EE LR StS 10B
Dlask Tactical Entry shotgun (6/4)

Security Guard x5: 0

-

Azrael (9/7/0): CF KW LA BS HL HT DiM HC AL WW BB StS ONE TURN BEHIND
Glock 19 (3/0)

Security Guard x3 0

Originally posted by Bespin Bart
So it's a date? flirt

More like "I'm going to kick the crap out of you" 😊

Okay, Ush, San vs. Mors!

So...Date of Doom? shock

Actually, it might be a good idea to get myself familerised with the system before I end up having to fight someone from the shez...or worse.

Could I start off fighting a random named character, mooks are too easy to beat, I want a challenge.

I'll use Clever Fox, then, to grab the nightstick of the next guard and swing him into another guard.

Then, since I'm a turn behind, I'll attack the remaining guard. A high kick, to the chest.

Originally posted by Ushgarak
Ok, Balder, you switch tables, though they won't last forever! Bullets whiz past you, smashing open the tanks behind... you blow away another Mook with ease; you take another two damage in return.

You fight yours grouped as well, Azrael. Your final pool is 13; it is hard to NOT kill one. You block his clumsy attack and your chest blows drives him backwards into a wall. The others are left with just one die to attack you with. A four is a miss; you easily whirl around their attack.

Himo, just so you know, they are going first next time. Card is 8H; nothing.

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Balder (7/9/4): [B]DM CF ST LA HL AL EE LR StS 10B
Dlask Tactical Entry shotgun (6/4)

Security Guard x5: 0

-

Azrael (9/7/0): CF KW LA BS HL HT DiM HC AL WW BB StS ONE TURN BEHIND
Glock 19 (3/0)

Security Guard x3 0 [/B]

I'll hold then, and then attack.

Not your lucky day, Balder. Another single 6 from one of the guards does you another two damage! Beforer you blow him away...

It takes all 12 of your dice, Azrael, so the guard struggles hard, but you take down your first opponent, easily avoid all counter attacks and smash down the next one too!

Card is 5H.

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Balder (7/9/6): DM CF ST LA HL AL EE LR StS 10B
Dlask Tactical Entry shotgun (5/4)

Security Guard x4: 0

-

Azrael (9/7/0): CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 19 (3/0)

Security Guard x3 0

-----

Cloud, what sort of foe do you want?

And San/Mors, what kind of set-up?

Originally posted by Ushgarak
Not your lucky day, Balder. Another single 6 from one of the guards does you another two damage! Beforer you blow him away...

It takes all 12 of your dice, Azrael, so the guard struggles hard, but you take down your first opponent, easily avoid all counter attacks and smash down the next one too!

Card is 5H.

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Balder (7/9/6): [B]DM CF ST LA HL AL EE LR StS 10B
Dlask Tactical Entry shotgun (5/4)

Security Guard x4: 0

-

Azrael (9/7/0): CF KW LA BS HL HT DiM HC AL WW BB StS ONE TURN BEHIND
Glock 19 (3/0)

Security Guard x3 0

-----

Cloud, what sort of foe do you want?

And San/Mors, what kind of set-up? [/B]

I'll attack the next guard adn then tap lightning reload for my extra attack.

BB says he wants the fight to be in Melitus' factory, I say that's fine.

The Mors/San fight will take place inside Mel's factory.

I'm assuming San's loadout will be her knife/knives.

Mors will be loaded out with his katana and four Extended Glock 19s.