The inability to save in dungeons certainly pissed me off yesterday, though. Eureka is one hell of a fun area (and has amazing items in it), but Kunoichi (the boss guarding Masamune) completely wiped me out. After I'd been in there an hour.
I've discovered that Summoner is awesome...wasn't going to bother with that job at all but just decided to do so at a whim and wow.
Leviathan and Bahamut were really easy to kill though 😛
Originally posted by Lana
The inability to save in dungeons certainly pissed me off yesterday, though. Eureka is one hell of a fun area (and has amazing items in it), but Kunoichi (the boss guarding Masamune) completely wiped me out. After I'd been in there an hour.I've discovered that Summoner is awesome...wasn't going to bother with that job at all but just decided to do so at a whim and wow.
Leviathan and Bahamut were really easy to kill though 😛
I hate the summons in this game though, the fact that the attack they use is so random. I hate when I need to heal that round, and Odin casts Reflect on me, and destroys my healing attempts.
But, I do agree with you, the Summoner job is great.
Originally posted by JToTheP
I hate the summons in this game though, the fact that the attack they use is so random. I hate when I need to heal that round, and Odin casts Reflect on me, and destroys my healing attempts.But, I do agree with you, the Summoner job is great.
Summoner doesn't have the random summon effects, it's only Evoker and Sage that do. When you summon using Summoner, it's straight heavy damage to the enemies. And it's pretty sweet doing upwards of 6k damage to everything in your way.
Originally posted by BackFire
Savepoints or bust, for me.Game breaking, I think.
I've been wasting a lot of time in Eureka and Crystal Tower because I keep teleporting out to save, because I don't want to get wiped out by some nasty monster or a boss and lose a bunch of progress (like what happened last night). Though I must admit it's a great help in levelling.
Oh, and dragons suck...
Originally posted by Lana
Summoner doesn't have the random summon effects, it's only Evoker and Sage that do. When you summon using Summoner, it's straight heavy damage to the enemies. And it's pretty sweet doing upwards of 6k damage to everything in your way.I've been wasting a lot of time in Eureka and Crystal Tower because I keep teleporting out to save, because I don't want to get wiped out by some nasty monster or a boss and lose a bunch of progress (like what happened last night). Though I must admit it's a great help in levelling.
Oh, and dragons suck...
Oh, well dammit, I wish I knew that Summoner wasn't random, I thought that's how the summons were set up in this game.
Well, far too late now, and a game this difficult I wouldn't restart.
Originally posted by JToTheP
Oh, well dammit, I wish I knew that Summoner wasn't random, I thought that's how the summons were set up in this game.Well, far too late now, and a game this difficult I wouldn't restart.
I thought you said you were using a Summoner? I mean, surely you'd note by using the class that the summon effect was constant...
Right now I'm kind of really annoyed by the inability to save in dungeons, especially as I'm in the World of Darkness so I can't even leave in order to save. I'm not terribly worried about dying right now, but what I am worried about is getting to the last boss and dying. That would probably piss me off enough so that I don't bother to finish the game.
Right now my characters are level 55, and I'm using Ninja, Dragoon, Summoner, and Devout. Dragoon's job level is maxed, the rest are in the 40s (I only changed to them when I went into Eureka). I'd like to get to level 60 before I go after the final boss, though as the monsters in World of Darkness give absolute shit in the way of exp, that's going to take a while 😬
Originally posted by Lana
I thought you said you were using a Summoner? I mean, surely you'd note by using the class that the summon effect was constant...Right now I'm kind of really annoyed by the inability to save in dungeons, especially as I'm in the World of Darkness so I can't even leave in order to save. I'm not terribly worried about dying right now, but what I am worried about is getting to the last boss and dying. That would probably piss me off enough so that I don't bother to finish the game.
Right now my characters are level 55, and I'm using Ninja, Dragoon, Summoner, and Devout. Dragoon's job level is maxed, the rest are in the 40s (I only changed to them when I went into Eureka). I'd like to get to level 60 before I go after the final boss, though as the monsters in World of Darkness give absolute shit in the way of exp, that's going to take a while 😬
No, I confused the name of the Sage with the Summoner because I hadn't played in a bit and forgot.
I figured I'd use a Sage because she/he, for me it's Refia, so she, can cast any spell what so ever. I figured since Arc, my Onion Knight is best with physical damage, and magic as his back up, that the Sage would pick up that slack. I found out far too late though that only the Sage's summons are random, I thought that's how they designed 3 is all.
I have a Devout, and Magus as well, and I'm finding out that a Magus is basically useless now. So, I agree with you Lana that the Cloud Of Darkness is going to be horrifically overpowered, especially after I found out even if you max out a few jobs, you won't have 9999 HP.
I think to have an attack like Particle Beam that can wipe out the entire party, in an end-game this difficult is ridiculous and uncalled for. Fine, I understand 'final boss', but if I die I have to go through all of that again, level up around 7-10 more times, and level my jobs back up around 15-20 levels.
So to me it's just ridiculous, and she has four attacks per turn.
I don't think Particle Beam is NEARLY as powerful when you actually fight her for real as opposed to when she wipes out your party after fighting Xande. Still a party-killing power if you don't keep on top of everyone healing, yes, but not doing 9999 damage. Plus supposedly by fighting the four other bosses in World of Darkness you weaken her as well.
Sage is a garbage class, as is Magus. Black magic is woefully underpowered in this game, so there's really no point in ever using it outside of a few parts where you HAVE to. And Sage is crap because it's not as good at casting magic as the specialized classes, and then you have that stupid random summon effect. Yeah, I'm not going to leave things up to chance at this point in the game. I'd say replace your Sage with a Summoner and your Magus with a Ninja...assuming you collected plenty of Shuriken on your way through Eureka. Because throwing Shuriken is a guaranteed 9999 damage, ALWAYS.
And I'll say that yes, I was initially very wary of Summoner and wasn't going to use it at all because of how underpowered attack magic is in this game (which really pisses me off). But trust me, Summoner will be doing much, much more damage than a Magus or Sage. Yeah, 3000-6000 damage is low compared to how much my Ninja and Dragoon do, but that damage is also to every enemy.
I really don't think 9999 HP is needed either because hitting that before level 99 is pretty damn hard to do. My characters are all about 2800-2900 HP right now, not having any problems with things. I'm also currently level 56, so I'd still like to level up a bit before I go and tackle Cloud of Darkness. I still have two more Ribbons and two more bosses in here to do, though, so that's really about 4 boss battles still to go before I go for the final boss. I could probably get 4 levels in that time.
And 15-20 job levels...I'd have about 40 job levels lost if I die in here, and about 10 levels. That...would be infuriating. I just don't like that it's a point of no return, so you HAVE to do your final leveling in here, but the enemies give next to nothing in the way of experience. How lame is that.
Yeah, well, I do hope after killing all four bosses she's POSSIBLE to fight, I keep having nightmare flashbacks of Mario & Luigi😛artners in time and how the final boss fights took me 3 hours total. I was level 30, which was good enough for me to fight everything, and it still took me ages.
So, at this point I'm not too worried about time, it's the ridiculous power final bosses seem to have, especially in handhelds, and why wouldn't the 'ultimate' healing Spell, CURAJA, restore 9999 HP?
I hope they fix these issues in 4, and knock out the temp save issue entirely. It's really game-breaking to me on an otherwise fine game.
Who says Curaja won't heal 9999 damage? If you have a decently leveled-up (character and job level) Devout, it should. Hell, mine will heal about 1500 just using Cure.
Meanwhile, I got annoyed with my attempts at leveling in World of Darkness and just loaded my save file instead of my quicksave. Apparently when I'd gotten to the top of Crystal Tower I'd teleported out and saved, as I only lost about 4 levels. I'm at level 59 right now, will hit 60 somewhere in Crystal Tower (as I'm heading back there now), will probably be about 62-ish after defeating the bosses in World of Darkness (depends on how many random battles I fight in those two places).
And really? If you haven't yet fought any of the world of darkness bosses...they're pushovers. Yes, you'll need to make sure that you heal every turn, and they have a ton of HP, but they're not hard to defeat.
And personally, I love the quicksave features. It's great for when you want to quit in the middle of something. I just think they should also add actual save points in dungeons.
*End Game Spoiler talk*
Well, I just beat the game, and actually the fear of dying was the most difficult part of the battle. Arc, my Onion Knight died, and Ingus, my Black Mage died, but purely because her attacks later on became more powerful and once again because I'm sure I had a lot lower levels than anyone else.
Levels:
Luneth-Devout: Level 58, Job:71
Arc-Onion Knight: 57, Job:70 (Biggest downfall being low Magic defense)
Refia-Sage:Level 59, Job:63
Ingus- Magus: Level 57, Job:73 (Defense being the biggest downfall)
I started off the battle with casting Haste on all four, followed by all of my Flare spells for Arc, Refia, and Ingus. I followed up by using Chocobo's Wrath items with Ingus until he died, which was flare basically, and using Luneth's healing as a Devout on each turn.
I'm sure anyone else would have an even easier time than I did with her. The ending wasn't too bad, it was pretty nice. I'm really satisfied with the game, and I hope 4 on DS delivers just as well.
The end game save, and being able to continue playing to do Side quests, like the Secret Dungeon is always a welcome touch as well.
Onion Knights are not much good unless your character level is 95+- their stats are the lowest of all before then. The magic resistance issue would go away at that point.
To all, I highly recommend a Summoner rather than Magus. Magus spells are rubbish at high end- an odd design issue with the game.
As for game frustration- actually, although I was tense at times, that was never so bad. I certainly got far more frustrated playing Metroid Prime, which has saves all over the place.
Originally posted by Ushgarak
Onion Knights are not much good unless your character level is 95+- their stats are the lowest of all before then. The magic resistance issue would go away at that point.To all, I highly recommend a Summoner rather than Magus. Magus spells are rubbish at high end- an odd design issue with the game.
As for game frustration- actually, although I was tense at times, that was never so bad. I certainly got far more frustrated playing Metroid Prime, which has saves all over the place.
Magus' Magic isn't that bad actually, every monster in the World Of Darkness, my Flare casts inflicted between 6000-9999 depending on if it was their weakness, or their defense. They just have NOTHING else worthwhile, even with the Ribbons they have no physical defense what so ever. I accidently guarded once during my fight with the Cloud, and she still did 850 damage to Ingus.
As far as Onion Knights go, I only chose them as well because it was hidden, and easily called 'godly' more or less. I have the guide, and I went through all the jobs when I got the 4th crystal to decide my final party. I would of been better off with the Dragoon leveled to 68 that I had, and training a Ninja would of been more help than Flare magic I suppose as well.
I thought Prime 2 was more frustrating than 1, regardless of the backtracking to new areas. I found nothing more difficult than using the Screw Attack across the gap to return after you get the item. It was a nice feature to use to rebound off the two walls to get to certain areas, but not at all designed for distance, even if it was to 'demonstrate' how it worked.
"Magus' Magic isn't that bad actually, every monster in the World Of Darkness, my Flare casts inflicted between 6000-9999 depending on if it was their weakness,"
Well, ok, not useless, but the fact of the matter is that Summon magic does more damage and you get more casts of it.
The Summoner is an offensive spellcaster that is just better than a Magus, thus making the Magus a kinda pointless class- a strange mis-match which led, orignally, to them integrating summoning elsewhere in later FFs, and I am unsure why they left it in on this re-make.
Meanwhile, I am in danger of heresy here because I preferred 2 to 1.
(hides)
(though it would have been worse if falling out the level killed you rather than just doing damage and a return to the top of the ledge)