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Heres the calcs that I found for the AK
Originally posted by ggs(Spacebattles.com)
Some statistics for the AK (taken from ingame pressing F1)
Max Velocity: 20.6m/s = 74.16 km/h
Acceleration : 1.1 m/s/s
Turn rate : 181 degrees/sThe following calcs attempt to obtain the absolute minium stats for the AK.
Not to get a comparison of the weapon the AK has:
It has a laser (with technobabble).
The internal game files(these undergo some altering by the game especially velocities & accleration) state that it has :
max damage: 265The weapon has the following raw states:
reloadtime=.865 (in seconds)
damage done =30 (laser damage, ie no splash damage)Max damage/ damage per hit = number of hits needed
265/30 = 53/6 = 8.833
Thus the Ak can take 8(truncating down) of its own weapon shots.Now to get a useful information I will compare it to the nuclear missile. Since all the files are consitant, any scaling done by the game cancels.
Nuclear missile:
damage=5500(epi-centre)
edge effectiveness = 1/4 (% of damage that is applied at the edge)Ak laser damage/ nuclear missile damage = 30/5500 = 3/550
So the AK's laser is 3/550 th weaker than the nuclear missile.
Thus it only takes 12/275 th of the nuclear missiles' peak firepower.
It only takes 3/275 th of the nuclear missiles' firepower at the absolute edgeGiven the lowest value I've seen is 100mt for the nuclear weapon:
Absolute minium:100mt * 3/275 = ~1.090 mt
Middle value:100mt * 12/275 = ~4.36 mt
High Value:100mt * 53/6 * 3/550 = 53/11 = ~4.8181 mtMinimum of 1 mt to kill just an AK!
So not only is it fast, but take a hell of a pounding.Can some one check that for me?
These values use data from Original TA version 3.1 with Core contingency & Battle Tactics installed.
:edit: Quicker way to do it.
Divide the hitpoints of the unit with the damage the nuke does, Times by the yield of the nuke. Doing this for the AK gets a value of ~4.8181mt
and make a note that mt stands for Megatons.