I think I'd prefer to have to play a "native" Silvan. Perhaps I could have heard of the threat Arthedain faces from a passing Ranger, and decided to find out about it first hand.
I had to check what I spent it on again, I didn't write it down very clearly, but this is it:
Starting Skills
Unarmoured (Ag) - 1DP
Soft Leather (Ag) - 1DP
One-handed edged weapons (St)
Missile Weapons (Ag) - 3DP
Climb (Ag)
Ride (Intu)
Swim (Ag)
Track (Inte) 1DP
Pick Lock 1DP
Stalk/Hide (Pr) - 1DP
Read Runes (Inte)
Perception (Intu) - 1DP
Body Development - Goes up by 10
Hunting 1DP
Pathways 1DP
Spell Choice 1 extra spell choice
I guess I could improve both one handed and missile weapons by 5 instead of missile by 10. Then I'd have another DP over for something else. Improving strength seems a bit like a waste though when I look at my skills.
Lacharon
Silvan Elf - Ranger
Strength: 0
Agility: 25
Constitution: 10
Intuition: 10
Intelligence: 5
Presence: 10
Starting Skills
Unarmoured (Ag) - 35
Soft Leather (Ag) - 15
One-handed edged weapons (St) - 12
Missile Weapons (Ag) - 47 (including +10 Bow)
Climb (Ag) - 38
Ride (Intu) - 18
Swim (Ag) - 43
Track (Inte) - 23 (including +10 Observant)
Pick Lock (Inte) - 10
Stalk/Hide (Pr) - 37
Read Runes (Inte) 10
Perception (Intu) - 42 (including +10 observant)
Body Development - 15
Hunting (Intu) - 16
Pathways (Intu) - 18
Foraging (Intu) - 17
Spell choice:
I Vellon o Levain
Level 1: Animal Tongues
Cost: 1
Effect: One target
Duration: One minute per level
Range: 100
Caster gains ability to communicate with one animal that is within range.
I Alu o Elbereth
Level 1: Shield
Cost: 1
Effect: Self
Duration: 1 minute per level
Range: Self
Creates an invisible force field in front of the caster. It acts exactly like a shield for the caster, adding 25 to DB for Melee and Missile attacks (caster gets no advantages if already using a shield).
I Ven uin Randir
Level 1: Lesser Pathways
Cost: 1
Effect: Self
Duration: Four hours
Range: Self
Gain a 25 bonus to any Pathways roll.
Level 2: Find Shelter
Cost: 1
Effect: Self
Duration: Four hours
Range: Self
Gain a 40 bonus to a Foraging roll to find a shelter if trying to find a camp site (see 5.22 in the rulebook).
I Guil uin Randir
Level 1: Water Finding
Cost: 1
Effect: 10 mile radius
Duration:
Range: Self
As I Chir O Nen spell.
Level 2: Weather Prediction
Cost: 1
Effect: Target
Duration: -
Range: Self
Gives a bonus of 40 to any Weather-Watching roll.
Level 3: Hunting
Cost: 1
Effect: Self
Duration: -
Range: Self
Gives a bonus of 40 to any Hunting roll.
Special
Silvans have no lifespan; they live forever barring violence. There are rare exceptions to this but it is generally true.
Silvans cannot become sick or scarred. They also carry a fragment of the light of Valinor within; they get +10 Resistance against Cold and +10 defence against all Cold-based attacks.
Silvans only require starlight to see as well as Men do during the day. In extremely low light, they can see up to fifty feet perfectly, and up to a hundred feet to a certain extent. Silvan hearing is several times better than that of Men.
Silvans delight in deceit and song. They get +10 to all Stalk/Hide rolls, and also to rolls using the Secondary skills Music and Trickery.
Silvans do not sleep, instead meditating for about three hours a day. The flip side of this is that it is harder to wake from meditation than from sleep.
Background
Proficient
Stat + 5 Agility
Observant
Item Bow + 10