Sorry, forgot I was teaching this morning. Doing it now instead... whilst I should be prepping for teaching tomorrow. Meh.
Initiative roll is 6-5 to you.
Melkor dashes on, firing backwards at the Berserker-bothering Agents.
Berserker goes for a furious knife attack, but an Intercept Punch brings his attack to an end, and brings him to the edge of exhaustion.
Azrael dashes forward, as do the SWAT; even in a wide room, this many are awkward to simply run past, and nor can he hear his phone in a gunfight.
Cloud runs like crazy.
Burn spins and fires, unfortunately having just mocved out of the shotgun's bonus range. He is alarmed to find his blast entirely ineffective.
Mors taps Silver Prince, doing a nice flippy acrobatic attack on the Agent. A shame it is not complimented by a Scales power! Mors rolls well and hits the Agent hard.
Heph actally lands a blow on the Agent this time, though it is not very hard. That IPunch really disrupted your rhythmn!
Melis, whose hopes from Burn are completely ruined, moves in on Agent G as well. Her attack ends up with but one success, but with a Spear behind it that is still highly significant.
Barb finds new cover and blows down a SWAT. "Say what?" shouts Dallas, running on past and gunning down two more before dropping the gun.
Helios has a little more luck, taking two pool off of Agent I. Won't slow him down much though.
Balder, tapping ST to avoid the hail of bullets coming his way, runs like hell back into the Balcony room! The SWAT move to follow.
Ares and San have disengaged (and hence Ares does not fire), and move out east.
Fire and Mirage hang back and fire. Their effect is good, though armour slows them.
Bad guys!
Agent C looks for targets. He steps out in front of Melkor. Uh-oh!
The Agents attacking Berserker have been slowed- but not enough. he is smashed to the ground. Agent E towers over him, blocking out the light.
"You will never open that door," he says. He then looks up, and a grun comes over his face as he thinks of an amusing way to kill you.
Barb's cover keeps him safe, but Sirin is hit!
Time I count Hawk out of the scenario. It is unreasonable to leave him in further, lest he be attacked without being able to make reply, or be in an unfair state of being ignored by foes. This being the case, Hawk will not escape the Monastery. I'll give this one more turn.
Agent I strolls over to engage those firing bastards! Welcome back to Agent close combat, you guys.
Mors is still landing from his acrobatic Silver Prince attack, making him hard to hit. But the agent's hand shoots up and grabs his arm. Mors lands with his arm solidly gripped... and then twisted...
Agent activates: Snatch
Almost as if in a horror movie, Mors can only watch as his sword flies out of his hand and embeds itself in a high rafter.
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MONASTERY BATTLE: Turn 22
Rock garden
Barbarossa 22 (10/6/54) (Step 6, far side) DM CF SP JE PM ST BS HL HC IB EE BT
Twinned Swords
Knives
Desert Eagle (0/5)
Cloud 22 (8/48) (Step 4, far side) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*
Dallas 22 (Step 7): 41
Klez 22 (4/9/32) (Step 5, far side) KW[ HL BB CC EE LR BT
Machine Pistols x2 (1/2) (1/2)
Melkor 22 (5/6/42) (Step 4, far side) DM ST SS HT DiM HL CC LR BT EE
H&K (3/0)
Sirin 22 (6/5/45) (Step 6, far side) CF DM ST LA HL HT DiM VG BB CC EE
H&K (3)
Marduk 21 (Step 3, Far side): 33
SWAT x7 (Helicopters): 0
Agent C (5) (Step 4, Far Side): 0
Agent E (5) (Step 3, far side): 0
Agent H (4) (Step 3, far side): 9
--
Three-door corridor
Ares 22 (10/50) (West) PW HL CC EE LR BT 10B
MAC 10 (3/9)
San 22 (11/42) (West) PW CF ST BS HC AL NO SC WW HL VG IB 1
Knives
--
Study Room
Azrael 22 (9/7/15) (Mid) CF KW LA ST HL HT DiM HC AL WW BB StS
2 Light Machine Pistols (2/3)
4 Light Pistols (6/6/6/6)
Fire 22 (7/6/11) (South) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana
Ingrams (1)
Mirage 22 (South) (9/7/12) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Machine Pistol (4/9)
SWAT x7 (mid): 0
--
N/S Corridor
Agent F (5) (North): 8
Agent B (5) (North): 29
SWAT x6 (South): 0
--
Balcony Room
Balder 22 (6/6/44) (Main room) DM CF SS LA ST DF BB LR EE SS
2x Beretta 93R (1/7) (1/7)
Nunchuks
--
Clock room
Burn 22 (10/25) (West) HL KW CC EE LR 10B StS
Shotgun* (3/1)
Ingrams (2/7)
Mors 22 (8/4/33) (West) CF KW DM ST LA SS BS HC HT JE SP PM
Sais
Hawk 22 (6/5/15) (East) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords
Sword*
Helios 22 (6/5/21) (West) ST KW BS HC VG HL HT LR BT/b] [b]SS SE
Glock 19s x2 (1/5) (1/5)
Hephaestus 22 (8/21) (West) PW CF ST SE AL WW SC NO HL DiM VG HT
Melis 22 (11/30) (West) CF DM ST LA SS BS SE HC HL HT VG LB
Spear
Agent G (5) (West): 22
Agent I (5) (West): 0
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Card- 3H
Osprey incoming! And Agent E thinks it will be funny to Osprey Berserker to death. He strides out into the middle of the large step, and holds up Berserker above his head directly in the path of the incoming aircraft.