Originally posted by Howard_Jones
Colossus' has. 😉 Also, there are many occasions where people with enhanced durability have stopped piercing attacks.
enchanced durability is listed as lowest level of superhuman durability. Thats the durability people like logan and spiderman have.
Durability, healing alone doesn't even reset broken or mislocated bones and joints. Healing factors get a bit overrated sometimes. It's like Starcraft. A upgraded BC had tons of armor, a zergling would get nailed in a shot or two. You can always get better later, but one good hit takes you out on healing alone.
Originally posted by Jyppe
Uh, You get shot in the stomach. The bullet stays there. The wound closes, but the bullet is still inside. You'll have to take a sharp object (Spoon) and then you'll have to carve it out. 😉
or, you know, let a doctor do it...
lol, just because you have super healing doesnt mean you are some underground super assassin
Originally posted by Howard_Jones
Most would getting hit by Thanos. Thor's already taken the brunt of his punishment on more than one occasion though, and kept getting up. That's why I said he's not the best example.
That's why I specified that Thanos was punching him in the throat. I imagine that would mess up Thor. 😉
Originally posted by Jyppe
Uh, You get shot in the stomach. The bullet stays there. The wound closes, but the bullet is still inside. You'll have to take a sharp object (Spoon) and then you'll have to carve it out. 😉
I just use my prison shank.... It's half spoon, half stabbing utensil so it is good for scooping and stabbing! 😎
Anyway Wolverine's healing factor is so fast that it heals around the slugs as the entire his body, robbing them of their momentum. The don't get more then a inch into his body... but he still needs to dig them out since the flesh heals over the entry wound almost instantly. Not a fun time.
Originally posted by srankmissingnin
I just use my prison shank.... It's half spoon, half stabbing utensil so it is good for scooping and stabbing! 😎Anyway Wolverine's healing factor is so fast that it heals around the slugs as the entire his body, robbing them of their momentum. The don't get more then a inch into his body... but he still needs to dig them out since the flesh heals over the entry wound almost instantly. Not a fun time.
Regeneration would be cool if you're only getting hit once, I guess.
Sure, it seems great being able to regenerate from anything, but the disadvantages seem too great to me. If someone really wanted to, they could have people kneecap you 'round clock. Or if they somehow kept you constantly lit on fire. Or smash you in a press while you try to kill Sarah Conner, or to an unlikely extent, crushed by a big rock. You'd be at the mercy of every continuous form of damage.
Depending on the level of durability I get, I could be resistant to, immune to, or would just be outright killed by, thus spared from the hell of constantly experiencing, these attacks.
Originally posted by Jyppe
I'd choose Durability. I wouldn't like the idea of carving bullets from my flesh..
Why is Wolverine level Healing only being used here you know if your going to use low levels of durability then your going to have to use low levels of healing as well....
Basically if the level of durability is say Spider-Man and he is very strong against very normal levels of pain then the guy with the equivalent healing factor would only be able to heal most simple blunt force trauma and probably simple skin cuts in any real length of time but if they are shot in the head they wouldn't heal from that.
Now you keep going up the ladder for both obviously they both kind of go hand and hand. Think Deadpool level regeneration and Juggernaut durability both basically come out to the same end in that they aren't going down.
Now as to which I would rather have I guess it would be circumstantial on which power I would have. For instance say I'm fighting a superior foe out of my league kind of guy. I would rather have a Healing Factor in this scenario because your more likely to get hurt and thus a HF becomes more valuable.
Now if I am fighting someone on par with me or below I would much rather have Durability because they are less likely to be able to hurt you and thus the ability to withstand the attacks becomes much more valuable in the long run as people you can avoid injuries are generalyy the people that win.
Originally posted by inamilist
clearly the extremes at both ends will be pretty much equal, basically immortalitylike, if its superman durability vs basic healing, well duh
in general though, id think healing factor will give you a better chance of survival than durability.
Not to mention it can be used more creatively in combat. Look at how mr immortal beat the wizzard guy at the end of GLA