Realism in games
I'm not being specific here, very generalised ๐
Do you think that developers could really increase the realism in games, there are car simulators that add crashing and damage, but damage is very unrealistic, you can drive at tops speeds hit a wall and get a small dent, is there much point adding this option if it does little or nothing to effect the game? The added realism would force a gamer to not cheat but be careful with thier cars as they drive so as not to completly wreck it, however the closest to this is not race simulators, but games such as burnout and Colin Macrae, which is a lttle pointless.
Fighters should have sweat and blood by now, if Smackdown games can do it, fighter should be able to do it too, and have more as they have much less then that of Smackdown which has to render all the ppl in the crowds, levels, 45 or more real people etc, and still has space to add various options plus a create a character mode, what is it in regular fighting games that takes up so much space that they cannot add things like create a character, which VF is now adding to thier new game 5, and sweat, blood and fatigue, taking several blows to the face should leave you bleeding somewhat, moving about alot should get you tired and sweaty, why not add it?
There are many things devs have available, but I don't think they take advantage of it ๐ What do you think, am I right or wrong?