USH'S LORD OF THE RINGS GAME- Roll of Honour (3rd Edition)

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USH'S LORD OF THE RINGS GAME- Roll of Honour (3rd Edition)

Within here are the character details for each player of my Lord of the Rings game.

This 3rd Edition of the Roll has been put into action after the simplification of the character creation process, and with any luck is the start of a new era in the LOTR area as we finally knuckle down to the plot.

THE ELVES

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Palidan, Noldor Mage, played by tptmanno

(awaiting completion)

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Darvan Leafbrook, Silvan Ranger, played by Trickster

Stats:

Strength: 2
Agility: 3
Constitution: 2
Intuition: 2
Intelligence: 1
Presence: 2

Skills:

MOBILITY SKILLS
Unarmoured- (2/3)= 5 (Base for rolling: 25)
Soft Leather- (3/3)= 6 (Base for rolling: 15 including Encumbrance)

WEAPON SKILLS (+9 to all Weapon rolls, including Lightning Reactions)
One-handed edged weapons- (4/2)= 6 (Base for rolling: 30. +10 Sword)
Thrown Weapons- (1/3)= 4 (Base for rolling: 20)
Missile Weapons- (4/3)= 7 (Base for rolling: 35. +5 bow)

GENERAL SKILLS (+6 to all General rolls)
Climb- (4/3)= 7 (Base for rolling: 35)
Ride- (3/2)= 5 (Base for rolling: 25)
Swim- (5/3)= 8 (Base for rolling: 40)
Track- (2/1)= 3 (Base for rolling: 15)

SUBTERFUGE SKILLS
Stalk/Hide- (6/2)= 8 (Base for rolling: 44, including Ranger bonus)
Pick Lock- (2/1)= 3 (Base for rolling: 15)

MAGICAL SKILLS
Read Runes- (1/1)= 2 (Base for rolling: 10)

OTHER

Perception- (3/2)= 5 (Base for rolling: 29, including Ranger bonus)

Body Development: 5
Development Value: 10 (7 +3 from Pain Resistant)
Stamina: 65 ((5*10) + 5 + 10)

Defence= 20

Spell choices: 3

Background:
Item of Quality: Elvish longsword
Lightning Reactions
Pain Resistant
Strength Bonus

Equipment:
Throwing knives.
Soft leather armour
A shield.
Elvish (+10) longsword (Background)
High quality (+5) longbow & arrows

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Ellothiel, Half-Elf Animist, played by Lana

Strength: 2
Agility: 2
Constitution: 2
Intuition: 3
Intelligence: 1
Presence: 1

Add two points to one stat as defined by your profession
Add four points among other stats (you may not improve the profession stat)

Starting Skills

Mobility

Unarmoured- 1 (1/2) = 3, base is 15
Rigid Leather- 2 (2/2) = 4, base is 20
Chain- 1 (1/2) = 3, base is 15

Weapons

One-handed edged weapons- 2 (2/2) = 4, base is 20
Missile Weapons- 3 (3/2) = 5, base is 25, +10 from quality item, total is 35

General

Climb- 2 (2/2) = 4, base is 20, +1 for Animist, total 21
Ride- 2 (2/3) = 5, base is 25, +1 for Animist, total 26
Swim- 2 (2/2) = 4, base is 20, +1 for Animist, total 21

Subterfuge

Stalk/Hide- 2 (2/1) = 3, base is 15

Magical

Read Runes- 2 (2/1) = 3, base is 15
Use Items- 1 (1/3) = 4, base is 20, +1 for level 1 Animist, total 21

Others

Perception- 2 (2/3) = 5, base is 25, +1 for Level 1 Animist, total 25
Herbalism- 1 (1/3) = 4, base is 20, +1 for Level 1 Animist, total 21
Body Development- 3, base is 18, +5 by default, +10 from Constitution, total is 33
Defensive Score - 2, base is 10

Background:

+1 to a stat (Intuition)
‘Spell Adding’ focus (not entirely sure what that will be yet though, probably some sort of short staff)
Item of Quality - Elvish bow

Spells - 6 choices, preferred type Chanelling

I Alu o Elbereth

Level 1: Shield
Level 2: Prayer (Aura)

I Cherdir o Levain

Level 1: Find Familiar (will be cat)
Level 2: Emissary
Level 3: Recce
Level 4: Major Familiar
Level 5: Symbiosis
Level 6: Link to the Arda

I Cherdir o Selaib

Level 1: Herb Foraging
Level 2: Herbal Cure

I Gam o Este

Level 1: Smile of Este
Level 2: Balm

Equipment:
Short Sword and shield (free)
Elvish Bow (from background) and arrows (free)
Rigid leather armor (free)

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Elladil, Sindar Animist, played by Lord Melkor (eeek!)

Strength: 0
Agility: 2
Constitution: 1
Intuition: 0
Intelligence: 1
Presence: 3

Add two points to one stat as defined by your profession
Add three points among other stats (you may not improve the profession stat)

Strength: 0
Agility: 3
Constitution: 2
Intuition: 2
Intelligence: 2
Presence: 3

Starting Skills

Unarmoured- 1
One-handed edged weapons- 1
Missile Weapons- 2
Climb- 1
Ride- 1
Swim- 2
Stalk/Hide- 3
Read Runes- 1
Use Item- 1
Perception- 3
Body Development- 1
Read Rune- 1
Use Item- 1

Profession: Animist, Level 1

Background choices: +1 to Intuition, Observant, Spell Adding focus( necklace from the leaves of Niphredil)

6 spell choices:

I Vellon o Levain:

Level 1: Animal Tongues
Level 2: Cloaking
Level 3: Summons
Level 4: Find Familiar
Level 5: Animal Passing
Level 6: Major Summons

I Vellus o Araw

Level 1: Rot Wood
Level 2: Corrosion

Cherdir o Selaib

Level 1: Herb Foraging
Level 2: Herbal Cure
Level 3: Plentiful Ingredients
Level 4: Balm

Final Stats:

Strength: 0
Agility: 3
Constitution: 2
Intuition: 3
Intelligence: 2
Presence: 3

Skills:

Mobility

Unarmoured- 1 (1/2) = 3, base is 15

Weapons

One-handed edged weapons- 2 (2/0) = 2, base- 10
Missile Weapons- 3 (3/3) = 6, base- 30

General

Climb- 1 (1/3) = 4, base 20,
Ride- 1 (1/3) = 4, base 20
Swim- 2 (2/3) = 5, base 25
Track- 2( 2/2)= 4. base 20+10 from Observant=30

Subterfuge

Stalk/Hide- 3 (3/3) = 6, base is 30

Magical

Read Runes- 1 (1/2) = 3, base is 15
Use Items- 1 (1/3) = 4, base is 20, +1 for level 1 Animist=21

Others

Perception- 3 (3/3) = 6, base is 30, +1 for Level 1 Animist, +10 from observant=41
Herbalism- 1 (1/3) = 4, base is 20, +1 for Level 1 Animist=21
Body Development= 6+2=8

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Gwilwileth, Silvan Warrior, played by Vera21

15000 Level 1

STATS
Strength: 2
Agility: 3
Constitution: 2
Intuition: 1
Intelligence: 1
Presence: 2

SKILLS
Unarmored ((1+4)*5)= 25
Soft Leather ((3+4)*5)= 35
One-handed edged weapons ((2+2)*5+10+8)= 38
Throwing Weapons ((1+3)*5+8)= 28
Missile Weapons ((5+3)*5+8)= 48
Climb ((3+3)*5+1)= 31
Ride ((2+1)*5+1)= 16
Swim ((3+3)*5+1)= 31
Stalk/Hide ((5+2)*5)= 35
Pick Lock ((1+1)*5)= 10
Read Runes ((1+1)*5)= 10
Perception ((3+1)*5)= 20
Body Development- 4

BACKGROUND POINTS
1 point to Item of Quality (Elvish Sword)
1 point to Pain Resistant
1 point to Lightning Reactions
1 point to Item of Quality (Elvish Bow)

SPELLS
Light
Shade

STAMINA- 4*12+5+10= 63
EQUIPMENT-
Bow & Arrows
Throwing Knives
Elvish Mirkwood Blade (+10)
Elvish Mirkwood Bow (+10)
Soft Leather Armor

THE MORTALS

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Talin, Dwarven Warrior, played by Captain Rex

STATS
Strength: 3
Agility: 2
Constitution: 3
Intuition: 0
Intelligence: -1
Presence: 0

SKILLS

MOBILITY SKILLS (+10 to all Mobility rolls from Nimbleness)
Unarmored (3/2) = 5 (Base for rolling: 25)
Rigid Leather (3/2) = 5 (Base for rolling: -5, including Encumbrance)
Chain (5/3)= 8 (Base for rolling: -5, including Encumbrance)

WEAPON SKILLS (+11 to all Weapon rolls, including Lightning Reactions)
One-handed concussion weapons (8/3)= 11 (Base for rolling: 55)
Thrown Weapons (3/2)= 5 (Base for rolling: 25)
One-handed edged weapons (2/2)= 4 (Base for rolling: 20. +5 sword)
Climb (3+2*5)= 25

GENERAL SKILLS (+2 to all General rolls)
Swim (2/2)= 4 (Base for rolling: 20)

SUBTERFUGE SKILLS
Stalk/Hide (2/0)= 2 (Base for rolling: 10)
Pick Lock (1/-1)= 0 (Base for rolling: 0)
Disarm Trap (3/0)= 3 (Base for rolling: 15)

OTHERS:

Perception- (2/0)= 2 (Base for rolling: 10)

Body Development: 9
Development Value: 9
Stamina: 101 ((9*9) + 5 + 15)

Defence= 15

BACKGROUND POINTS
1 point to Money (Metal Armor)
1 point to Item of Quality (One-handed concussion weapons)
1 point to Nimbleness
1 point to Lightning Reactions

EQUIPMENT-
One-handed Axe
Throwing Axes
Chain Armor
Rhudarian Nobleman's sword (+5)

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Anglomir, Gondorian Warrior, played by Bespin Bart
25000 Level 2

STATS
Strength: 3
Agility: 1
Constitution: 1
Intuition: 2
Intelligence: 0
Presence: 0

SKILLS
Unarmored ((2+1)*5+10)= 25
Soft Leather ((1+1)*5+10)= 20
Rigid Leather ((6+1)*5+10)= 45
Chain ((1+3)*5+10)= 25
One-handed edged weapons ((5+3)*5+10+6)= 56
Throw weapons ((3+1)*5+6)= 26
Missile weapons ((1+1)*5+6)= 16
Polearms ((3+3)*5+6)= 36
Ride ((3+2)*5+2)= 27
Swim ((2+1)*5+2)= 17
Stalk/Hide (2*5)= 15
Disarm Trap 2
Perception ((2+2)*5)= 20
Leadership (4*5)= 20
Body Development- 8

BACKGROUND POINTS
3 points to Money (Lesser Warhorse)
1 point to Nimbleness
1 point to Item of Quality (Ancestral Gondorian Sword)

STAMINA- 82
EQUIPMENT-
Ancestral Gondorian Sword (+10)
Shield
Throwing Knives
Rigid Leather Armor

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William Took, Hobbit Thief, played by General Zink

25000 Level 2

STATS
Strength: -2
Agility: 5
Constitution: 4
Intuition: 0
Intelligence: -1
Presence: 1

SKILLS
Unarmored ((1+5)*5)= 30
Rigid Leather ((2+5)*5)= 35
Thrown Weapons ((3+5)*5+5+2)= 47
Missile Weapons ((5+5)*5+5+10+2)= 67
One-handed edged weapons ((1-2)*5+5+2)= 2
Climb ((4+5)*5+2)= 47
Swim ((1+5)*5+2)= 32
Tracking (1*5+10+2)= 17
Stalk/Hide ((9+1)*5+4)= 54
Pick Lock ((3+1)*5+4)= 24
Disarm Trap ((3+1)*5+4)= 24
Perception (5*5+10+6)= 41
Body Development= 6

BACKGROUND POINTS
1 point to Item of Quality (Rivendell Bow)
1 point to Stat Improvement- Strength +1
1 point to Observant
1 point to Lightning Reactions
1 point to Pain Resistant

STAMINA- 6*9+5+20= 79
EQUIPMENT-
One Rivendell Bow & Arrows
Iron Spheres
Knife

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Argentis, Eotheod Warrior, played by Fire

Strength: 3
Agility: 2
Constitution: 1
Intuition: 1
Intelligence: 0
Presence: 0

SKILLS

MOBILITY SKILLS
Unarmoured- (2/2)= 4. Base total is 20.
Rigid Leather- (1/2)= 3. Base total is 15.
Chain- (3/9)= 12. Base total is 60.

WEAPON SKILLS (+14 to all Weapon rolls, including Lightning Reflexes)
One-handed edged weapons- (7/3)= 10. Base total is 50
Missile Weapons- (4/2)= 6. Base total is 30
Pole-arms- (5/3)= 8. Base total is 40

GENERAL SKILLS (+3 to all General rolls)
Ride- (11/1)= 12. (Base for rolling: 57 (skill maxed, +2 bonus)) +20 with Horses
Swim- (4/2)= 6. Base total is 30

OTHERS:

Secondary skill (flute)- (2/1)= 3. Base total is 15

Perception- (2/1)= 3 (Base for rolling: 15)

Body Development: 11
Development Value: 12
Stamina: 142 ((11*12) + 5 + 5)

Defence= 15

Background points
Money Option twice
Animal empathy (horse)
Lightning reactions
Pain resistance

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Menelacar, Dunadan Warrior, played by Mithlond

Dunadan man, a nobleman from Belfalas in the South of Gondor. He is an ancestor of Galador, who founds Dol Amroth a few centuries after the game is set.

As such, his combat style is similar to that of a knight – a capable horseman who can handle himself in battle. He is also a capable diplomat, and it is these skills that Earnil II, the King of Gondor, has identified and he has sent Menelacar as an emissary to Arthedain to work with the Gondorian Ambassador, Turambar.

As he is still young, his father has given him a family heirloom as a ‘coming of age’ gift: Chainmail forged by the Elves.

Strength 3
Agility 1
Constitution 3
Intelligence 0
Intuition 1
Presence 2

MOBILITY
Unarmoured- (2/1)= 3 (Base for rolling: 15)
Rigid Leather- (1/1)= 2 (Base for rolling: -20, including Encumbrance)
Chain- (4/3)= 7 (Base for rolling: -10, including Encumbrance. +10 Elvish chain)

WEAPON SKILLS (+3 to all Weapon rolls)
One-handed edged weapons- (5/3)= 8 (Base for rolling: 40)
Thrown Weapons- (1/1)= 2 (Base for rolling: 10)
Missile Weapons- (2/1)= 3 (Base for rolling: 15)
Pole-arms- (2/3)= 5 (Base for rolling: 25)

GENERAL SKILLS (+1 to all General rolls)
Ride- (2/1)= 3 (Base for rolling: 15. +20 with Horses)
Swim- (1/1)= 2 (Base for rolling: 10)

SUBTERFUGE SKILLS
Stalk/Hide (1/2)= 3 (Base for rolling: 15)
Disarm Trap (1/0)= 1 (Base for rolling: 5)

OTHERS

Secondary (Influence Others): (4/2)= 6 (Base for rolling: 40, including Charisma bonus)

Perception- (2)= 2 (Base for rolling: 10)

Body Development: 6
Development Value: 9
Stamina: 74 ((6*9) + 5 + 15)

Defence= 5

Backgrounds: Animal Empathy (Horse), Charismatic, Quality Chainmail

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Kelvar Ainee, Dunadan Ranger, played by Rocasatoll

Strength: 2
Agility: 2
Constitution: 4
Intuition: 0
Intelligence: 0
Presence: 2

Starting Skills

MOBILITY SKILLS (+10 to all Mobility rolls from Nimbleness)
Unarmoured- (1/2)= 3 (Base for rolling: 15)
Rigid Leather- (1/2)= 3 (Base for rolling: -15 including Encumbrance)
Chain- (4/2)= 6 (Base for rolling: -15 including Encumbrance)

WEAPON SKILLS (+2 to all Weapon rolls)
One-handed edged weapons- (3/2)= 5 (Base for rolling: 25)
Thrown Weapons- (1/2)= 3 (Base for rolling: 15)
Missile Weapons- (2/2)= 4 (Base for rolling: 20)
Pole-arms- (2/2)= 4 (Base for rolling: 20)

GENERAL SKILLS (+3 to all General rolls)

Ride- (3/1)= 4 (Base for rolling: 20)

SUBTERFUGE SKILLS
Stalk/Hide- (1/2) = 4 (Base for rolling: 17, including Ranger bonus)

MAGICAL SKILLS
Read Runes- (2/0)= 2 (Base for rolling: 10)
Use Item- (1/1)= 2 (Base for rolling: 10)

OTHERS:

Perception- (1/0)= 1 (Base for rolling: 7 including Ranger bonus)

Body Development: 5
Development Value: 10 (7 +3 from Pain Resistant)
Stamina: 75 ((5*10) + 5 + 20)

Defence= 10

Background:
Nimbleness
Pain Resistant
Money Option (Metal Armour)

Equipment:

Phew! I'm done here. Could people make sure they are all ok with what is there (made some small corrections), and that their equipment is ok?

my equipment:
a heavy horse (what's the difference between the types of horses btw?) (2 money options)
a bow with arrows (free)
a sword (free)
a shield (free)
chain mail (money option from baranar adventure)

Equipment-
A bow with arrows (free)
Longsword (free)
chain mail (Money option)

And I have a a spell option.

Menelacar Equipment:
Longsword & Shield (bearing mark of Gondor of course) - free
Bow & Ammo
Elvish Chainmail (can I wear Rigid Armour underneath? If so what is the penalty, and is it worth it?)

Menelacar doesn't appear to have a horse at present, but as we're in Fornost at present, he doesn't need one. He shall use his powers of persuasion to beg, steal or borrow one should he need to!

Updated. Not fully, but put in all the people, so I can make necessary changes about equipment and secondaries etc. as we go along.

Let me know if anyone or anything is missing.

My character is completely wrong at the moment...

This is true, but your new one was fine...

Yay.

Poor Hobbits, always getting overlooked...

There should be another +10 in Missile Weapons, I think I added that afterwards...

Yeah, but you were adding it up in a different way to me, so I don't really care about that.

True. It's noted, so all's well.

William is missing... *continues jumping up and down, though you all still can't see him because he's so damned short*

Oooh, good point.

Could you insert my character as well?

Can I switch out money option for Proficient?

Here are my spells:

I Guil uin Randir

Water Finding
Weather Prediction
Hunting

I Ven uin Randir

Lesser Pathways
Find Shelter
Night Travel

Understanding that that would cost you your armour, yes?

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Other than that, are there any other issues in this thread or errors I have made here?