Supreme Commander Goes Gold!

Started by doan_m1 pages

Supreme Commander Goes Gold!

http://www.gamespot.com/pc/strategy/supremecommander/news.html?sid=6164380

Huzzah! So expect a release of this game sometimes this month. And for those who dont know what supcom is well......

just check out the vids

Supreme Commander ingame-http://www.youtube.com/watch?v=c9DOj1E_ur8

First Trailer: http://www.youtube.com/watch?v=cHothxZQoWo

Intro trailer! http://www.youtube.com/watch?v=gkAGHajn9OA

Ingame nuke falls on experimental units http://www.youtube.com/watch?v=oyp4xHqyY-A

Epic sized battle- http://www.youtube.com/watch?v=FjhcphzP3dM

Crazy guy nuke spams his own base http://www.youtube.com/watch?v=4ShCDWbnIFM

I for one eagerly await the release of this game 😄

all vehicles? we need some men man 🙁

I heared this game is crazy, and you can use multiple moniters.

Originally posted by K73SK
all vehicles? we need some men man 🙁

what? 6 meter tall tanks not good enough? 😛

after looking at the trailers, this looks like nothing more than a dark reign ripoff...but hey, that games old..

Originally posted by doan_m
what? 6 meter tall tanks not good enough? 😛
it's fun to see people killing each other on RTS games tho 😬

Pah! Given their crazy tech levels any amount of infantry and fleshy meatbags is useless when you have crazy tech that can literally create hordes of tanks with sentient AI on the spot in several minutes(think holodeck technology^10 in terms of speed and scale) 😄

Zerg would still win 🥷

The hilarious thing about that debate was that the SupCom was at a major disadvantage being just about the sole and only thing that was actually doing somethingto combat the rest of the galaxy.
Now some of the new calc's in SupCom artillery points to every artillery shell being able to dish out megatons of damage.

Originally posted by MJ12 Commando, Spacebattles.com

Fun fact: It takes 125 energy per second to run the Klink Hammer. The Klink Hammer fires a shell that is easily 406mm. Using the Iowa 406mm shell, which weighs 1 ton, it takes roughly 22.5 gigatons of energy to produce that. Divide by 3 for its fire rate, so it takes 7.5 gigatons of energy per second, which divides by 125 to equal
60 megatons per second per energy point.

The UEF Klink Hammer does ~2000 damage and takes more than 23 GT to construct a shell (406mm rounds are *lowballed*, the barrel could easily be more than a meter or two wide, given the size of the ****ing thing). All other artillery pieces have comparable damage and energy costs. This means that 1 damage point is roughly 2 megatons. So a Mech Marine takes ~100 megatons to destroy, while the Galactic Colossus could survive the glassing of the planet beneath i
It's safe to say that SupCom is overkill to the max. 🙂

Couple that with SupCom's maddening industrial capabilities and it becomes overkill * 10^9

WOOT ive been waiting for this game, i heard the release date for the UK version is sometihn like 24th of Febuary so that sucks.....oh well...i can w8 for a game as awsome as this...Aeon FTW

Wouldn't matter Trillions of weak Zerg > A few hundred thousand SUpCom units 😉

The only way the the SupCom could could wipe out the entire army would be to Nuke the entire planet, thus eliminating themselvs as well 😛

thats an outright silly quantification when every single supcom unit can withstand nuclear damage greater then any of the yields that any of the modern nukes can dish out themselves. The bottom line: The zerg wouldn't even be able to put a dent into any of the supcom units because of their absurdly strong armor. They wouldn't even need to nuke the zerg since they would pose as nothing but a nuisance to be trampled on when ever they attempt to interfere.

Zerg are better against opponents who actually have flesh and bone...their weapons can penetrate armor but only to a limited level...

get a Tzar and a Galactic colossus and ime sure they could defend a planet for eternity against the Zerg..welll....if the zerg couldnt get any larger than their army alredy is within this little battle

Originally posted by doan_m
thats an outright silly quantification when every single supcom unit can withstand nuclear damage greater then any of the yields that any of the modern nukes can dish out themselves. The bottom line: The zerg wouldn't even be able to put a dent into any of the supcom units because of their absurdly strong armor. They wouldn't even need to nuke the zerg since they would pose as nothing but a nuisance to be trampled on when ever they attempt to interfere.

Half true. The zerg destroy units that can withstand a direct Nuclear launch all the time...

so HAH! 💃

^of only starcraft nukes, which at best possesses yields that are no bigger then 1 megaton. The mech marine, a more lower tier unit requires 100 megatons of firepower and they move at speeds of 300 kmph. Bloody hell, even the Aeon Collosus tops at 120 kmph. And thats just ONE unit. Of an extremely low tier of power. Extrapolate that to every other unit and what you see before you is an army pretty much invincible to the likes of anything the Zerg can dish out. SupCom pretty much outclasses Zerg in terms of speed, unit creation rate, firepower and industrial capacity.