best rts's

Started by SaTsuJiN5 pages
Originally posted by §P0oONY
But a game can suck because it is outdated gameplay-wise...

only if its revisited and out-done by itself (via another in the franchise)

i.e. Diablo sucks because Diablo 2 is just so damn good (mind you D1 is still a classic.. but all the nostalgia in the world cant make you forget that you have to 'walk' everywhere >_< )

same with Resident Evil vs Resident Evil 4, and so on

Yeah, but even that is somewhat misleading.

Are we going to say that Doom sucks ass?

A game sucks when it comes out, not 10 years later when the advancements made from the old game are common property in new games. You can say its overrated, underrated, dated and such, but you cant say it sucks, unless you personally think the gameplay sucks when it came out, not because its old.

Originally posted by JToTheP
Command & Conquer 3 is going to kick ass hardcore.

Red Alert 1 is my favorite of all time. 2 as a close second, and then Command & Conquer.

For me this is really hard as my first RTS was the origional C&C, i never got into the warcraft series ever. My second was total annihilation which is what supreme commander is squeled after; thsi game in all honesty changed RTS forever it was the first 3D successful pwnage one.

Total Annihilation
C&C
Red Alret
Command and Conquer Generals/Zero Hour
AoE II (#1 was too ancient in mechanics/graphics)
Dawn of war series
Total War Series (Shogun was amazing when it first came out and they only improved on it dramatically)
Supreme Commander (wish they stuck with Core and Arm though)

Therefore for me the ground breaking RTS' were:
C&C
AoE
TA
Total War
Dawn of War


AoE II (#1 was too ancient in mechanics/graphics)

#1 also had a freakishly low maximum unit pop cap of 50 which was something I very much disliked.

I was checking out images of supreme commander.. its quite impressive.. anyone have any opinions on that game?

my latest RTS is still CnC3

Originally posted by doan_m
#1 also had a freakishly low maximum unit pop cap of 50 which was something I very much disliked.

yuppers

Originally posted by SaTsuJiN
I was checking out images of supreme commander.. its quite impressive.. anyone have any opinions on that game?

my latest RTS is still CnC3

Ya it does but i miss the genocidalness of Core/Arm 😛

Originally posted by RaventheOnly
For me this is really hard as my first RTS was the origional C&C, i never got into the warcraft series ever. My second was total annihilation which is what supreme commander is squeled after; thsi game in all honesty changed RTS forever it was the first 3D successful pwnage one.

Total Annihilation
C&C
Red Alret
Command and Conquer Generals/Zero Hour
AoE II (#1 was too ancient in mechanics/graphics)
Dawn of war series
Total War Series (Shogun was amazing when it first came out and they only improved on it dramatically)
Supreme Commander (wish they stuck with Core and Arm though)

Therefore for me the ground breaking RTS' were:
C&C
AoE
TA
Total War
Dawn of War

Warcraft and maybe Starcraft? They're more groundbreaking AoE.

WC and Starcraft didn't do anything in my opinion that was different other then emphasize massive multiplayer experiences. The genera they tried to bring to life was basically D&D and SC was stolen from the Warhammer universe which couldn't successfully create the conditions to show that till Dawn of War.

Originally posted by RaventheOnly
WC and Starcraft didn't do anything in my opinion that was different other then emphasize massive multiplayer experiences. The genera they tried to bring to life was basically D&D and SC was stolen from the Warhammer universe which couldn't successfully create the conditions to show that till Dawn of War.

Dawn of War rocks, they should definatley however bring out a massive Dawn of War 2 sequel tho with all the races, Dark elder and a true Tyranid race is missing, although that Mod is rather good for DoW for Tyranids but its not really the same, but a new Dawn of War would be awsome.

Ya, but wow it would be hard to create the mod. The next should be planet hoping and more universal i think. DoW talks about space fleets but never shows any airborne forces or anything. And we know the races have galactic fleets and empires.

yeh, so many more things id like to see in the game, Chaos being my faverite race id defiantley love to actually have the help of some of the Demons like bloodletters and those plague things that look like cyclops. I think it would be awsome if there was a system with Chaos a lot like the Tau where you can choose a path. With the Tau you get to choose one of two diffrent ways of combat. In Dawn of War 2 you could have the 4 paths of Blood, Plague, change etc etc and each one would give you a diffrent awsome set of unique powers nad such and the greater deamon of each. maybe you could even become Chaos undivided by sort of following all 4 which you access through perhaps your number of kills by using the units of each side and once you gain undivided status you get to summon Abaddon the Despoilor.

😆 a lot of crazy ideas but would be cool

Originally posted by RaventheOnly
WC and Starcraft didn't do anything in my opinion that was different other then emphasize massive multiplayer experiences. The genera they tried to bring to life was basically D&D and SC was stolen from the Warhammer universe which couldn't successfully create the conditions to show that till Dawn of War.

Multiplayer experiences isnt considering groundbreaking?

The redefined how RTS's play online, and consider thats a massive part of RTS's nowadays. It's pretty big.

Warcraft bought on the whole idea of adding hero characters that could change the tide of battle, and you can upgrade them. RPG elemenets into RTS havnt been done since Warcraft 3.

Also, Starcraft was one of the first RTS that had three seperate factions, but had completely different play styles. Not just sprite colours, but completly different way of playing. Any game nowadays that employs factions are basically going from Starcraft.

Also, the idea of story in RTS that actually meant something came from Warcraft and Starcraft. Especially the cinematics.

How did Starcraft steal from Warhammer....just because they have an science fiction setting. That's bullshit. It has nothing to do with Warhammer.

Originally posted by Smasandian
Multiplayer experiences isnt considering groundbreaking?

The redefined how RTS's play online, and consider thats a massive part of RTS's nowadays. It's pretty big.

Warcraft bought on the whole idea of adding hero characters that could change the tide of battle, and you can upgrade them. RPG elemenets into RTS havnt been done since Warcraft 3.

Also, Starcraft was one of the first RTS that had three seperate factions, but had completely different play styles. Not just sprite colours, but completly different way of playing. Any game nowadays that employs factions are basically going from Starcraft.

Also, the idea of story in RTS that actually meant something came from Warcraft and Starcraft. Especially the cinematics.

How did Starcraft steal from Warhammer....just because they have an science fiction setting. That's bullshit. It has nothing to do with Warhammer.

Technically Red Alert was the first huge multiplayer game.

Total Annihlation Kingdoms also had heroes and came out abotu the same time with upgradeable stuff and a long long story.

Well technically C&C had 2 factions with completely different fighting styles and addign a third isn't a huge huge jump.

C&C had a massive story with some of the first cinematics intertwined i've ever seen. Also RA jsut took it to another level. SC ones are just way beter.

SC is a total rip off hehehe Space Marines, Zerg, Protoss are synonomous with Space Marine, Terich(can't spell it) and Eldar. The basic architype of human, cluster minded force, and alien intervieners. Warhammer was made a redicuously earleir time then SC and even the suits the SC marines have looks almost exactly the same except they have glass bubble helmets.

Warhammer Fantasy Battle Years active 1983 — present
Warhammer 40,000 Years active 1987 to present

WarCraft 1: Orcs and Humans Year: 1994

Command & Conquer, a.k.a. Command & Conquer: Tiberian Dawn August 31 1995

Warcraft II: Tides of Darkness is the sequel to the popular real-time strategy game Warcraft: Orcs & Humans, developed by Blizzard Entertainment and released in December of 1995.

Command & Conquer: Red Alert is a landmark real-time strategy video game in the Command & Conquer series, released by Westwood Studios in 1996.

Total Annihilation a.k.a. TA is a futuristic RTS PC game, created by Chris Taylor and Cavedog Entertainment and released on September 30, 1997. Two expansion packs were released, The Core Contingency on April 30, 1998[2] and Battle Tactics on June 30, 1998.[3] The game won many awards, including Gamespot's Game of the Year Award for 1997. TA is considered to be one of the best RTS games of all time, and is still played actively today, more than 9 years after its release.

Age of Empires, abbreviated to AoE or AOE, is a history-based real-time strategy computer game released in 1997.

StarCraft is a real-time strategy game by Blizzard Entertainment. It was initially released for Microsoft Windows in 1998

OMG I FORGOT DUNE!!!!!!!!!!!!!! cry 3 factions, all fight differently; massive story. 🙂 First RTS i ever played was Dune: Battle for Arrakis on Sega Genisis _ >_

"Westwood's Dune II: The Building of a Dynasty (1992) introduced all the core concepts of modern real-time strategy games,[5] and as such served as prototype for later real-time strategy games.

Between 1994 and 1998, Blizzard Entertainment made a significant contribution to the genre by refining the concepts introduced in Dune II with titles such Warcraft: Orcs & Humans (1994) and its sequel Warcraft II: Tides of Darkness (1995).

Since then, Westwood's Command & Conquer (1995), Command & Conquer: Red Alert (1996), Cavedog's Total Annihilation (1997), and Dark Reign (1997), and Blizzard's StarCraft (1998) provided the de facto benchmark against which new real-time strategy games are still measured.[citation needed]" http://en.wikipedia.org/wiki/Real-time_strategy#1982_.E2.80.93_1992:_the_beginning

Originally posted by RaventheOnly
Technically Red Alert was the first huge multiplayer game.

Total Annihlation Kingdoms also had heroes and came out abotu the same time with upgradeable stuff and a long long story.

Well technically C&C had 2 factions with completely different fighting styles and addign a third isn't a huge huge jump.

C&C had a massive story with some of the first cinematics intertwined i've ever seen. Also RA jsut took it to another level. SC ones are just way beter.

SC is a total rip off hehehe Space Marines, Zerg, Protoss are synonomous with Space Marine, Terich(can't spell it) and Eldar. The basic architype of human, cluster minded force, and alien intervieners. Warhammer was made a redicuously earleir time then SC and even the suits the SC marines have looks almost exactly the same except they have glass bubble helmets.

Also to note that in Warhammer the earth empire is known as Terra; and SC Space Marines are Terran _ . _ The simple stuff is jsut so close to ignore. I understand that earth is also known in Latin/Greek as Terra; but why use it so convieniently unless you ment to? ><

Have you ever heard of influence?

I dont understand why you say Red Alert was technically the first MP game, but then say that Warcraft 2 was released before that.

C&C factions did not fight differently. One was less powered units by cheap numbers, while the other was vice versa. Each building is similiar in each faction.

SC on the other hand, every faction was completely different. From base setup, to units, to strategy, to resource gathering, to mostly everything. You had to play completely different each faction you played. You cant say the same thing about C&C, even the new one.

When I say that Starcraft and Warcraft took storytelling to actually mean something. What else did I mean? That's what I meant. Obviously, C&C had a story, but does anybody remember that story, or does anybody remember Starcraft's story. If you say the name Fenix, or Tasadar or Kerrigan.

And lastly, sure, maybe a few things are similiar to Warhammer, but its called being influence. I personally dont know if thats the case, but sure, Terran's are vaugly similiar to Terra.....the name of the planet and that they have space suits. How else would they survive in space?

WC 2 and RA where released at the same time pretty much and WC2 battle Dot net didn't come online till later.

I was msitaken and Dune realyl was the first RTS and it had 3 factions, one stealth, one brute tank force, and one light forces with air power. Basically Zerg are the mass ligth forces, Terran are medium balanced force and Protos are the advanced air forces.

I actually do, anyone who palyed thsoe games hears the name Kane you know who they are talking about 😉 i don't remebmer any of the SC names at all and the onyl reason i remember the WC ones is because of WoW.

hehehhe its just the whole similarities ontop of the suits looking similar to each other really.

Star Craft is the best RTS ever made. People still are actively playing it today after 10 years, thats lasting power, not to mention its still super fun to play....after 10 years. Almost no other RTS can say the same.

Star Craft is the best of the best without a doubt.