MA isn't useless in the air.... it would just be drastically different.
It would still be extremley useful to know how to break someones arm, for instance, you would just go about it differently. And, where gravity-bound MA's use such techniques as flips,trips, wall-jumps etc. One would think aerial MA would incorporate aerial dives, twists, fake-outs, plummets and rises, etc. You can still dodge, and punches would be different, but it could still be feasible.
Example: (Combatants names are A and B)
-A charges at B. B dodges down, grabs A's leg, and spins/hurls him towards the ground
-A lands expertly on the ground, jumps for added propulsion, spins behind B and rams into his back
-B recovers, flies into a 360 (horizontal axis, essentially a mid-air flip) and ends up above A
-B proppels himself, feet first, downwards into A's Back (a diving kick, if you will), driving A into the ground
B wins.
Obviously much, much more creativity could go into it (i.e. pressure points, kneeing, etc.), and I only spent two minutes writing up that fight scene. But you should get the point.
If anything, it adds more freedom to writing MA.
Originally posted by SpunkySmurphI agree knowing how to fight is good but honestly in the air half of what you posted didn't make sense.
MA isn't useless in the air.... it would just be drastically different.It would still be extremley useful to know how to break someones arm, for instance, you would just go about it differently. And, where gravity-bound MA's use such techniques as flips,trips, wall-jumps etc. One would think aerial MA would incorporate aerial dives, twists, fake-outs, plummets and rises, etc. You can still dodge, and punches would be different, but it could still be feasible.
Example: (Combatants names are A and B)
-A charges at B. B dodges down, grabs A's leg, and spins/hurls him towards the ground
-A lands expertly on the ground, jumps for added propulsion, spins behind B and rams into his back
-B recovers, flies into a 360 (horizontal axis, essentially a mid-air flip) and ends up above A
-B proppels himself, feet first, downwards into A's Back (a diving kick, if you will), driving A into the groundB wins.
Obviously much, much more creativity could go into it (i.e. pressure points, kneeing, etc.), and I only spent two minutes writing up that fight scene. But you should get the point.
If anything, it adds more freedom to writing MA.
Instance why is B getting hit in the back from A if A got thrown into the ground?
And why is A standing there waiting for B to come down on him?
You make it sound like it is turn based attacks
And half of what you stated is exactly what I stated they would go for throws and big hits. Honestly normal MA is useless and can't be used especially in the DBZ format. You are not going to be trading punches in a fight in the air. At least not if your smart. If someone tried to even kick me in the face I would fly beneath the kick and throw them into the ground. And fly at them and try and land a haymaker then try any fancy move. It's just more logical.
For instance
A is fighting B. A and B both fly at each other. One is not gonna wait for the other to get mor emomentun behind their punch because that makes it harder to counter.
A and B crash into eachother or maybe at the last second the avoid eachother afraid one is not going to get over him.
A then tries to punch B B flies away from the punch so that it looses its momentum.
At the last second B grabs unto that punch and throws him over his shoulder into the ground.
B then flies down at A and punches him ith a full momentum punch that A can not get awya from A is then KOed.
A thus looses because he decided to throw a normal standing punch.
Honestly normal wrestling is much more siutable to airial combat then MA.
I would think, first of all, that a gravity-free fighter would consider his/her opponent from all 3 dimensions, maybe like seeing him/her inside a sphere. This would be especially advantagous against a grounded opponent.
Secondly, if an attack vector could come from any point on that sphere (now assume 2 flying fighters), than it would be more important than ever to be able to strike and defend with whatever part of your body is closest.
Originally posted by MindshipNot when you can just fly away from the point of attack. That is why defense is so important in grounded combat becasue you are limited to your ability to be mobile while flgiht if someone is coming from one direction it is easier to simply fly away from the punch especially a standing punch without any momentum behind it.
I would think, first of all, that a gravity-free fighter would consider his/her opponent from all 3 dimensions, maybe like seeing him/her inside a sphere. This would be especially advantagous against a grounded opponent.Secondly, if an attack vector could come from any point on that sphere (now assume 2 flying fighters), than it would be more important than ever to be able to strike and defend with whatever part of your body is closest.
Originally posted by Newjak
I agree knowing how to fight is good but honestly in the air half of what you posted didn't make sense.Instance why is B getting hit in the back from A if A got thrown into the ground?
And why is A standing there waiting for B to come down on him?
You make it sound like it is turn based attacksAnd half of what you stated is exactly what I stated they would go for throws and big hits. Honestly normal MA is useless and can't be used especially in the DBZ format. You are not going to be trading punches in a fight in the air. At least not if your smart. If someone tried to even kick me in the face I would fly beneath the kick and throw them into the ground. And fly at them and try and land a haymaker then try any fancy move. It's just more logical.
For instance
A is fighting B. A and B both fly at each other. One is not gonna wait for the other to get mor emomentun behind their punch because that makes it harder to counter.
A and B crash into eachother or maybe at the last second the avoid eachother afraid one is not going to get over him.
A then tries to punch B B flies away from the punch so that it looses its momentum.
At the last second B grabs unto that punch and throws him over his shoulder into the ground.
B then flies down at A and punches him ith a full momentum punch that A can not get awya from A is then KOed.
A thus looses because he decided to throw a normal standing punch.
Honestly normal wrestling is much more siutable to airial combat then MA.
Well, turn based attacks is much easier to write up for a quick fight scenario. Obviously, in a comic or real fight, it would be much more complicated.
And one COULD attempt to trick the other with a dodge-then attack. Like bull-fighting, only you're just as strong as the bull.
But the way you're talking about it can be applied exactly to land-based combat as well. Someone punching, someone dodging, etc. Jumpinng/running and punching/kicking having more force then just standing there. But, as we see, it hardly ever works as simply as that.
Another fight scenerio:
-A and B charge at eachother. B is the stronger, and thus A dodges, via a mid-air spin, instead of matching direct force.
-B is tricked and doesn't know where A went. A flies up from underneath, and propels her knee into his face, while using her hand to bring his head down.
-While B is momentarily stunned, A graps his hand, and spins in mid-air, thus gaining speed to chuck him into the ground.
-B is sent crashing into the ground, but, moments before impact, regains his bearings and, instead of crashing, lands softly on the ground.
-He flips backwards, kicks off of a wall, and gains speed charging towards A
-He intercepts her dodge this time, and crashes into her stomach. She is dazed, and he has lost his momentum.
-B flies towards A and enters a spin, thus reaching her with a roundhouse kick to the face.
-A begins to lose conciousness. B picks her up and drives her into the ground
B wins again
MA is perfectly applicable for mid-air combat. It just adds another dimension of possible movement, really.