Originally posted by ThePittman
pitt_moody love that song
Me too...herbhappy
Originally posted by Barker
I dumped something on her. 😐
Once the seed is planted, it can be removed through the use of Haze, or by switching the seeded Pokémon away.
Leech Seed is ineffectual against Grass Pokémon.
Using Leech Seed in combination with Toxic yields an interesting (and extremely potent) side effect. See the Toxic page for more detailed information.
Originally posted by Skeets
Leech Seed launches a seed towards the enemy. If successful, the seed "takes root". On each subsequent round, the enemy's HP will be decreased by approximately 1/16th of its maximum value, and that amount of HP will be transfered to your Pokémon (if your Pokémon is not at max HP). Note that the HP leeched from the enemy will be transfered to whichever of your Pokémon is currently deployed: it needn't be the one that first used Leech Seed.Once the seed is planted, it can be removed through the use of Haze, or by switching the seeded Pokémon away.
Leech Seed is ineffectual against Grass Pokémon.
Using Leech Seed in combination with Toxic yields an interesting (and extremely potent) side effect. See the Toxic page for more detailed information.
Hyper Beam will not require a recharge turn if it misses, breaks a Substitute, or faints the opponent, or if the user is targeted by a partial trapping move (even if it misses), flinches, or is put to sleep after the attack but before the recharge turn. However, freeze does not negate the recharge turn of Hyper Beam. If the user is confused, the recharge turn of Hyper Beam will not count towards the number of turns the user will remain confused.
In a round where the opponent attacks before a user which must recharge, if the opponent uses a partial trapping move that misses, the user will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its PP will roll over to 63, and full PP ups will be applied to it.
If a frozen Pokémon that has not recharged gets defrosted via Haze, it will remain unable to attack, switch, or do anything, and nothing (not even getting refrozen and then defrosted by a Fire move) will be able to change this.
In Stadium, Hyper Beam requires a recharge turn every time it is used.