I gotz PS3 😄
I CAN'T F*CKING WAIT FOR THIS GAME! ONE MONTH IS TOO LONG! 😠 😱
...whew, got that out of my system. Anyway, I have been following every-single-tiny-bit of this game. Spider-Man 2 remains as my favorite game...and this is it times ten. Some cool stuff I have picked off the internet:
"In addition to the faithful adherence to the movie's action, Spider-Man 3 will feature several different narrative threads you'll be able to follow as you play. There should be roughly 10 plot threads in the game. The stories will range from movie content to original material created for the game that will include big-time villains not seen in the movie, such as the Scorpion and common criminals such as three gangs created to cause Spidey trouble, to name just a few. You'll have a great deal of freedom in how you tackle the various plotlines, as the city and the various challenges are all open to you from the outset of the game. If you want to follow the main path through the game and mirror the action in the movie, you can go ahead and stick to those missions.However, if you want to get the full experience, you can follow every story path and get yourself a 100 percent completion bonus, which yields a cool unlockable that's just one of the many surprises Treyarch is packing into the game. (Alas, we can't reveal what that secret goodie is just now.) While this may sound like a lot to keep track of, and it is, the 3D city map makes it cake to pick and choose what you do. You'll be able to call it up and see the entirety of the city, including icons that show the different events you can participate in. You can mark where you want to go on the map and then follow a handy arrow that guides the way when you're back in the game."
"One of the other handy uses for the map is keeping track of crime. When you're checking out the massive aerial view of New York, you'll see areas highlighted in red that show high crime areas. If you're feeling like a Boy Scout, you can head over to the trouble areas and deal with whatever shenanigans are going down. If you're not feeling very helpful, you can ignore the areas; but be warned, you're going to have to put the smack down on crime at some point, and the longer you put it off, the more trouble you'll have to deal with later. Cleaning up crime increases a stat in the game dubbed "CSI," or citizen satisfaction index, which affects your standing with the public. If you're doing a good job keeping things safe and sane, you'll have lots of fans; if you shirk your duties, don't expect to have many fans. The crimes you'll be dealing with will be more varied than in the previous games, so anyone afraid they'll be stuck helping legions of whining kids who have randomly lost their stinking balloons can breathe a sigh of relief."
"In keeping with its more ominous look and origins, the black suit will offer more aggressive ways to deal with crime. Though you'll essentially be able to perform the same set of moves you can perform in your red duds, they're considerably more powered up. As a result, a basic red-suit move like lassoing and spinning around an enemy with your web is pumped up and now grabs several enemies and causes more damage. One key difference is the suit's rage meter, which replaces the red outfit's super meter. The black suit's rage meter will fill as you're hit and perform combos, or when you manually pump the controller's shoulder buttons. Once your meter is full, you'll be supercharged and do massive amounts of damage."
"Spider-Man 3 will also feature interactive sequences a la God of War dubbed "cineractives," which will prompt you for controller motions. The interactive cinemas keep you in the game while moving the story along and seem to be a good fit from what we've seen."
"The first part of the demo opened up with Spidey standing on top of a building looking out over the city. The view was impressive, thanks to a far draw distance. When Spidey finally moved and leapt down to the city, the massive 1,500-foot drop was slickly presented."
"The repetition was something that we were criticized for in the past," Townsend said.
Lame-ass balloon-catching missions and a handful of other constantly repeating tasks? Gone. Spider-Man 3 is going to boast at least 21 city objectives that'll pop up as Spidey makes his way from point A to point B.
One main storyline running throughout the title? Nah, Activision is pouring ten threads (nine not from the movie) into the game and drawing in comic book rogues such as the Scorpion, the Lizard and a couple of other big names that I can't mention yet.
Incredibly generic citizens who wander the streets at all hours of the day and don't react to the epic battles that are being waged before them? They've been replaced. The amount of traffic and sidewalk-stomping New Yorkers will be dependent on the time of day, and if Spider-Man has to take the battle to the streets, expect the crowds to react.
Oh, and yeah, the graphics are better.
Damn...I am so hyped...I want this game. So bad. Soooo bad.
The new Spider-Sense seems to be awesome, very close to comics in the variety of the stuff it can help you to do, instead of just avoiding attacks:
"Beyond colors schemes, Spider-Man has a handful of new and improved tactics up his sleeve and past his web shooter; chief among them is his Spider-sense. In previous titles, Spider-sense was thrown into gameplay as another way to block attacks and for cinema fodder. Now, you can use your ability to find enemies, solve puzzles and just make the game look cooler. See, with the click of a button, the majority of Spider-Man 3's screen goes from lush and colorful to black, white and grainy. Civilians show up in green, and your enemies or puzzle objectives turn red. It might not sound like much, but when the sense enables you to see through a building and locate the exact position of a gang or identify a water pipe that could extinguish a blaze blocking your way, you'll be happy you have it."