Jak v.s. Dark Samus

Started by FortressXRuler3 pages

Jak v.s. Dark Samus

Jak has all of his ecos

Dark Samus is fully powered

Takes place in Nimblehielm

Discuss.

Can he go Dark Jak?

I suppose so if he has all the eco powers

Who is Jak? Is he the blonde guy from the PS2 platformer?

Yeah he was the blonde guy from the Jak games, how the hell did you not play those games!? They were awesome!

He must be a X-box fanboy

Off-topic! I say Jak wins, he has far more versatility, especially with his weapons, while D Samus has only so much abilities.

Originally posted by Kazenji
He must be a X-box fanboy
LOL
Originally posted by FortressXRuler
Off-topic! I say Jak wins, he has far more versatility, especially with his weapons, while D Samus has only so much abilities.
I've heard one say before that Jak could freeze time and take Samus's armor off and rape her, and I found that reasonable.

I saw a video with him doing something like that.

LOL

I say Jak wins.

Dark Samus has all of Samus Aran's weaponry and more. You'e gonna have to try to convince me that Jak can take her out. 😉 Not to mention her invulnerability in her final form and her cloaking systems.

- My statement pretty much explains why Jak wins.

- What "invulnerability" do you speak of, since I'm sure you've claimed before that Samus would get obliterated by Orbital Frames and whatnot.

Originally posted by TricksterPriest
Dark Samus has all of Samus Aran's weaponry and more. You'e gonna have to try to convince me that Jak can take her out. 😉 Not to mention her invulnerability in her final form and her cloaking systems.

Read below to see why I think Jak wins:

Scatter Gun - This basic weapon mod utilizes a wide-firing, eco-dispersion firing mechanism to produce a powerful shotgun-like blast. Slow to fire but highly effective at short-to-medium ranges, the Scatter Gun is a decent close combat weapon. Ammo Capacity: 50 (1 per shot)
Wave Concussor - This upgraded weapon's "earthquake-splash" firing mechanism uses a red-eco cell with an inbuilt firing compensator, allowing it to be charged up for maximum damage. When the trigger is released, a powerful 360° shockwave is emitted, damaging all enemies in a radius of up to 15 meters. Ammo Capacity: 75 (5 per fully charged shot)
Plasmite RPG - This multi-barreled heavy weapon fires high-explosive ricocheting grenades with both timer and contact detonators. All normal enemies inside the 7-meter explosion radius are destroyed instantly. Ammo Capacity: 100 (10 per shot)

[edit] Yellow Eco Ammo Weapons
Blaster - This semi-automatic rifle fires moderately powerful laser blasts and has a laser designation device for high accuracy over medium to long ranges. Good for killing distant enemies or taking out specific targets. Ammo Capacity: 100 (1 per shot)
Beam Reflexor - With a slightly higher fire rate than the standard Blaster, the Beam Reflexor utilizes phased multi-impact particle rounds which can ricochet from any solid surface, and the blasts have homing capabilities. They can also bounce off enemies, and can quickly create a deadly firestorm when fired off quickly in a tight space. The Beam Reflexor utilizes the same laser designation system as the standard Blaster Mod. Ammo Capacity: 150 (1 per shot, plus 1 for every impact with an enemy)
Gyro Burster - The Gyro Burster fires an automated anti-gravity gun drone from an electrified launch rail. The drone flies out over the target area at high speed, firing off high-powered laser rounds at any nearby enemies, or in all directions if the area is deserted, with an average rate of fire of 10 rounds per second. The drone can also be made to hover in one position for defensive purposes. Ammo Capacity: 200 (50 per drone)

[edit] Blue Eco Ammo Weapons
Vulcan Fury - The Vulcan Fury is a multi-barreled spinning cannon in the form of a handheld Gatling gun. Its extremely fast rate of fire and high-powered armor-piercing ammunition make it a formidable weapon for close-range firefights and saturation fire exercises, but its relatively limited effective range means that it is less accurate over long distances. It does, however, make use of a laser sight for improved targeting speed over short-to-medium ranges. Ammo Capacity: 100 (1 per shot)
Arc Wielder - This upgraded blue ammo gun consists of a basic Vulcan Fury with a high-discharge electric generator in the place of the standard rotating barrels. Despite its relatively short effective range and high ammo consumption, the Arc Wielder's powerful high-voltage electrical arc is exceptionally effective against most minor enemies, particularly Krimzon Guard Death Bots. Ammo Capacity: 150 (1 per burst)
Needle Lazer - The Needle Lazer shares the basic characteristics of all the blue ammo guns - high rate of fire and equally high ammo consumption - but has a very different ammo type and fire pattern to the Arc Wielder and Vulcan Fury. Every shot releases three target-seeking plasma-based laser rounds, which home in on any destructible object or character on screen, whether they are friend or foe. A single plasma bolt will cause little direct damage, but when fired in great numbers they can make mincemeat of even the largest enemies. Ammo Capacity: 200 (2 per shot)

[edit] Dark Eco Ammo Weapons
Peace Maker - This extremely powerful laser-guided weapon fires highly-charged, unstable electron pulses, which cause massive damage on impact and can arc to hit multiple nearby targets. The Peace Maker is indiscriminate when it comes to target selection, and will kill friend and foe alike. Ammo Capacity: 5 (1 per shot)
Mass Inverter - This upgraded weapon emits a wide-radius electronically-sustained low-gravity field, causing friends and enemies alike to float helplessly in the air. Though this gravity field does no damage on its own (exept to one-hit enemies, which die immediately after the field has worn off), shooting or punching enemies while they are floating will send them spinning to their deaths as soon as the field deactivates. Ammo Capacity: 10 (1 per shot)
Super Nova - This devastating total-annihilation device launches a single laser-guided plasmite bomb, which will embed itself in any object in its path, or simply impact with the ground if it is travelling over a flat, empty surface. After a brief pause, the bomb will detonate, whitening the screen for a short while, and utterly destroying everything in sight, be it friend, foe, vehicle or item crate. Over level ground, the bomb produces a mushroom cloud similar to that of a nuclear explosion. Can be used once with a full clip. Ammo Capacity: 20 (15 per shot)

Now do you see why?

If Jak can go Dark, he wins. He's invulnerable, can grow like five times his size, making him much stronger, can shoot powerful blasts of pure dark eco, can punch the ground causing a giant electric dark eco shockwave, can jump and roll in the air(I know sounds weird but that's what it looks like) causing a dark eco electric storm, and has sharp ass claws. Also, since he has all his ecos, he will have blue eco which makes him super fast, red eco makes him strong, and yellow eco lets him shoot projectiles. If he's Light Jak he can regenerate, summon a shield which lasts as long as he wants it, fly, and stop time. DS goes down.

DS is pretty much done.

Originally posted by Guilty Gear
- My statement pretty much explains why Jak wins.

- What "invulnerability" do you speak of, since I'm sure you've claimed before that Samus would get obliterated by Orbital Frames and whatnot.

I'm ignoring your statement. And Samus would get obliterated by OFs, that's not up for debate.

Fortress: Woah, nice stuff. This would be a good fight after all. The invulnerability, is that her final form is immune to all energies and attacks, except for Phazon particles, which Samus collected in a charge shot and shot back at her.

Dark Eco is possibly even more destructive and powerful than Phazon. Jak only survived the eco experiments because of who he was.

Originally posted by TricksterPriest
I'm ignoring your statement. And Samus would get obliterated by OFs, that's not up for debate.

Fortress: Woah, nice stuff. This would be a good fight after all. The invulnerability, is that her final form is immune to all energies and attacks, except for Phazon particles, which Samus collected in a charge shot and shot back at her.

Just don't use invulnerability when it's a game mechanic that incorporates no logic.

Originally posted by Guilty Gear
Just don't use invulnerability when it's a game mechanic that incorporates no logic.
You've never scanned anything in Metroid prime, have you? If you did then you'd get your logic, Metroid prime 1 & 2 aren't exactly NES games.

I think you're all missing one critical fact; that Jak is only invulnerable for a limited time and is only invulnerable to weapons that are pretty much low-tech when compared to Samus's arsenal and let's not forget that DS is a clone of her.