Originally posted by RE: Blaxican
The statement "why should I trust the opinion of a man who doesn't offer an alternate, more clever solution" implies that offering a solution to the problem is required in order for the assessment to be sound. As I've already stated, it's not. If you don't like the man's article because he doesn't offer solutions, that's really nothing more than your own peeve; it's certainly not an objective criticism, and it doesn't show that his points are wrong, either. Just because I don't make suggestions on how to fix your broken muffler doesn't mean that I'm wrong about it being broken, just because I don't tell you why you're wrong about 2+2 equaling 22 doesn't mean that it equals 22, etc.
Blax, if I told you that your muffler was broken and then told you that I can offer advice on how to fix it and then didn't, then I'm in the wrong. Not because your muffler isn't broken but because I'm not really telling you how to fix it. He got the first part right, the complaints, but the second part is rather sporadic. If his complaint was "There are more clever ways to write this", I'd expect his solution would be an example of more clever writing because that is how his article is structured.
For example, if he wanted to make the argument that the writing of the Disney world's is pitiful, than he could do it like this:
Wonderland, a world I grow weary of with each release as I'm constantly forced into a fight with the same boss for the hundredth time, doesn't help it's case by being poorly written. In the first game, Sora and Co are just dropped in there with the Chesire Cat just dicking around with them. Sora and Co are then stupidly wrapped into a scene where they have to find evidence in little pink boxes to save Alice. None of this, if I recall correctly, is in the movie and it just seems like pointless padding. Not helping the matter is that in order to obtain several of the boxes the player must go through poorly executed platforming. The world simply isn't fun and has nothing to do with the movie.
Now, I'd improve this by doing something rather simple: Put Alice in the party. Make her an optional party member like Tarzan, Peter Pan, etc. The charm of the Alice in Wonderland movie was that it was very much just an experience rather than a narrative. Let Alice still experience this world along with the protagonists in the game. In fact, this would effectively make the moment in the game where Alice is kidnapped all the more meaningful as the player would actually grow to care about Alice. Some might argue that Alice isn't exactly a fighter but neither was Ariel, who the game had no qualms about placing in the party for combat. This is a simple solution that allows for a new, interesting party member, grants the player to experience the story of Alice in Wonderland in a way that is closer to the movie, and improves the overall writing in general.
His complaints are merely complaints. And the only reason I care is because he doesn't offer a solution even though the title and structure of the article implies that he is going to. That is just sorry writing.