http://www.screwattack.com/news/mlp-spin-series-equestria-girls-launching-spring
NO! NO! NO! NO! SWEET CELESTIA NO! NOOOOOOOOOO!
Originally posted by Nemesis X
http://www.screwattack.com/news/mlp-spin-series-equestria-girls-launching-spring
Black Crusade Roleplay
Warband
Ascension
You belong to the Thunder Warrior's warband -a splinter from the Traitor Iron Warriors legion- the name of which is partially in reference to the “prototype” Astartes created by the Emperor during the Unification Wars, though few in M.42 are knowledgeable enough, or old enough, to appreciate that irony. While not all of you, if any, are actually Iron Warrior's astartes, the skeins of your fate have become intertwined with that of the Warband's regardless, and it is a gift that the Thunder Warrior's do not turn away, for they accept all walks of life into their ranks. Man, Astartes, even xenos- all are welcome to serve the Warband, though some are more welcome than others.
The Thunder Warriors were formed sometime in the latter-half of M.40; a coalition of Iron Warriors Astartes and a cadre of Tech-Priests who became disillusioned with the Mechanicum's fear of progress and self-induced ignorance. While the Heretek's provided technical expertise, the Astartes provided muscle, their combat prowess allowing the warband to fend off the predations of other factions within the Galaxy. Under this joint-partnership, the Thunder Warriors flourished, specializing in the acquisition of tech-artifacts, raids on Mechanicum forges, and the trading of these spoils to other heretic forces, or xenos, in exchange for manpower and safe harbor. In this way, the ranks of the Thunder Warriors swelled over the millenia, cresting at over a hundred Astartes -consisting primarily of Iron Warriors and traitor Iron Hands- nearly twice as many Hereteks, thousands of renegade humans and even a Warhound titan. Far less in number, but no less dedicated to the Warband's effort, were xenos warriors and ordinary humans who had turned from the Emperor's light, acting as merchants, apostles of the Chaos Gods, or fulfilling any number of duties. With this dizzying concentration of power, the Thunder Warriors raided through several sub-sectors across the northern-fringe of the Galaxy for almost two millenia.
Their momentum was eventually blunted however, nearly permanently, in the early quarter of the 41st Millenium. After over a thousand years of using the Battle-Barge The Stoic Nihilist and its small flotilla of support-ships, as a base of operations, the ruling caste of the Dark Mechanicum within the Warband managed to convince their Astartes counterparts that the time had come for them to make a more permanent home for themselves. Not long after this deliberation, a decently sized forge was constructed on the planet SO-Tai-63, or The Base for short; a dead world, and the 63rd planet located in the Taiden sector of Segmentum Obscurus. On the very edge of Imperium space, the Base's remote location made it a perfect muster point to launch raids on the various Loyalist sectors within the Segmentum, an advantage the Thunder Warriors exploited with impunity for hundreds of years. Eventually however, the Warband realized to its detriment that it was not alone on SO-Tai-63.
The Base's obscurity was in fact deceptive, for it housed a civilization that had lain dormant within its crust for millions of years before the Thunder Warriors had ever set foot upon the dead world's soil: Necrons. The tomb remained silent when the Thunder Warriors first colonized the Base, it's denizens in suspended animation miles below the Warband's forge, and it remained this way for years. It was only in late M.41, when the Heretek's had begun to dig too deep, that the Necrons were awakened.
The surfacing of the Necrons was heralded by a slew of geographical phenomena, most notably earthquakes that would last for hours, and multiple volcanos -separated by thousands of miles- erupting near-simultaneously. By the time the Necrons actually arrived on the planet's surface, the Thunder Warrior's forge-base was already gripped in chaos.
But that did hardly meant that the ensuing battle would be one-sided. Indeed, the Xenos' awakening occurred at as a convenient a time for the Thunder Warriors as possible, for the full-strength of the Warband had just returned to The Base after a sortie out in the Calixis sector, and had been preparing to embark on another raid, when the Necrons launched their attack.
The fighting began immediately, and with swiftness it escalated from the scale of a skirmish to an all-out war for survival, as the Necrons focused their aggression on the forge -the only source of life on the dead world- and the Thunder Warrior's in turn brought everything they had to bare on the automatons. Thousands of the Warband's common footsoldiers met Necron Warriors on the open battlefield, the incessant crack of their lasguns mixing with the snaps and whines of the Necron's tesla and gauss weaponry to form a never-ending cacophony of violence that could be heard from hundreds of miles away in any direction.
The Warband's sizable contingent of Astartes, under the guidance of the knowledgeable Hereteks, launched daring and brutal raids on the Necron's battle-lines, trusting their less individually potent but far more numerous human allies to weather the bulk of the Necron's ire while they struck at the most vital cogs in the Xenos war-machine. Assault Marines and Warp Talons stormed Necron command barges by the dozen, attempting to assassinate their leaders and cut the head off of the snake. Terminators, Helbrutes and the most fearless of Astartes took the fight directly into the heart of the enemy, engaging in brutal close-combat brawls within the dark recesses of the Necron monoliths, and while the metal abominations had techno-sorcerery on their side, the Warband was more than willing to harness the powers of the Gods themselves; channeling warp fire, metal-corroding puss and other gifts of Chaos into their enemies.
But for all that, the Necrons pressed on, for they are anything if not tenacious. With an endurance that earned even the grudging respect of the Thunder Warrior's Plague marines, the Necrons advanced relentlessly on the Forge, weathering all its defenders could throw at them. Necron Warriors, blasted to pieces by the hundreds, reassembled before the heretics' eyes and continued their inexplicable march. Lynchguard and Destroyers strode across the battlefield like Gods of War, while Triarch Stalkers and Doomsday Arks swept from skirmish to skirmish, providing heavy support for their metal-brethren. Clouds of Canoptek spiders ravaged the Forge and its defenders, breaking down vehicles, armor and people within moments, while Night Scythes and Ghost Arcs transported platoons of Necron infantry to wherever they were needed. It was when the Necron's lords and Cryptics themselves entered the fray that the balance of the war began to tip to the Xenos' favor. Harnessing arcane, inter-dimensional technologies, the Necrons warped the battlefield itself to their whims, manipulating time and matter to the Warband's detriment.
In the end, what ultimately decided the battle was the loss of the Warband's Astartes leadership. As always, it was they who managed the lion's share of the strategic oversight, with the Hereteks' role being primarily to repair damaged equipment and identify the prime threats in the engagement. In typical astartes nature, the captains and other officers were loathe to allow others to gain all the glory and prestige- thus, while the Mechanicum leaders insulated themselves within the bunkers of the Forge, or in orbit upon their ships, the majority of the Astartes commanders could be found directly on the front-lines; leading, in fact, many of the charges and counter-attacks. The end result of this machismo was that within days, the majority of the Commanders were dead- either straight-up killed in action, or targeted for assassination by Death Marks.
With the loss of each officer, the Thunder Warrior's command structure fell further into disarray, allowing the Necrons to outmaneuver and annihilate their forces with ease. Eventually, what was left of the Warband realized that the battle to save the Forge and claim the planet was over; it was time to evacuate.
As most of their ships were still intact, the Astartes within the Warband were in favor of cutting their losses and leaving the system with as many troops as they could stuff into the transports, sacrificing the rear-guard if need be. The suggestion was met with significant derision from the Hereteks, however, who were less than eager to leave behind all of their techno-relics and research. After much heated deliberation, the Astartes eventually acquiesced to the Heretek's demands, reinforcing the battle-lines around the Forge with more men they could afford in order to give themselves enough time to off-load