Originally posted by mechagoomba
oh I forgot you play the battletech tabletopand I think they could work it hell some mech builds may as well be melee with how up close and personal they get hohoho
im curious what mech they plan to release next though
Some mechs would definitely do well with melee, there are even a bunch specifically meant to punch and all that. I don't like that they removed collisions. Earlier in the beta they had it to where if you collided with another mech there was a chance for one or both to be knocked to the ground depending on mech weight and speed. It sucks that they removed it cause it was a great way to kill lights and removing it means that I can no longer knock down heavies and assaults by jump jetting onto their heads.
It's interesting watching Mechagooma have an actual conversation on KMC. I think this is the most I've ever seen him post consecutively on the same topic, broken grammar and all.
Haven't had time hop on Mechwarrior since a couple nights ago. Thinking about stripping everything from my hunchback and trying to work shit out from the ground up.
edit- Also, found a whip that would do 1d10+6+sb with AP6 if I integrate it, that also has shocking, flexible and snare, so fook u m8, you cheeky ****
Originally posted by Tzeentch._
It's interesting watching Mechagooma have an actual conversation on KMC. I think this is the most I've ever seen him post consecutively on the same topic, broken grammar and all.Haven't had time hop on Mechwarrior since a couple nights ago. Thinking about stripping everything from my hunchback and trying to work shit out from the ground up.
Make sure you know which, how many, and where your hardpoints are before you spend a ton of cbills.