John Woo's Stranglehold

Started by forumcrew4 pages

Re: John Woo's Stranglehold

Originally posted by BlaxicanHydra
If you want a game with a cliche storyline good run and gunning.. get Halo. If you want a game with a cliche storyline and great, innovative run and gunning, I'd advise this game.

The basic plot of the game is that you're a hard-loose cannon cop who's trying to put down a Russian crime syndicate. You name is Tequila.

http://media.xbox360.ign.com/media/748/748381/vids_1.html

it has a lot of Matrix-esque slow-mo shooting and stuff. The graphics ain't bad and there's an assload of killing. You get special points for "stylish killings" (I.E., killing five guys with head shots while sliding down a staircase railing in Slow motion.), which you can use to either heal yourself or use a special ability.

This game looks awesome. I downloaded the demo and it's fecking fun.

I havnt check out the game at all but I gotta disagree with "Innovative" because it sounds like your describing max payne.

Originally posted by Morridini
I'll give it another go at the hardest difficulty (I didn't notice any difficulty simply kept pressing A until the game started).

And sure the Standoffs were fun as they were something different, but they didn't fit into the game. I see no reason for Tequila to start a Standoff, just dive and shoot them all.

But they do.

It's from the John Woo movies. You have to have a standoff in a Chow Yun Fat-Woo movie.

Re: Re: John Woo's Stranglehold

Originally posted by forumcrew
I havnt check out the game at all but I gotta disagree with "Innovative" because it sounds like your describing max payne.

max payne copied the John Woo formula.

But different medium.

And John Woo didnt have bullet time.

Originally posted by Smasandian
But they do.

It's from the John Woo movies. You have to have a standoff in a Chow Yun Fat-Woo movie.

But they should be more overwhelming, make it a reason to have a Standoff, other then just doing something else. The way these games are made there should only be standoffs when you are in a ring of 50+ people with machine-guns, even though that would also be doable with the normal "run and gun".

Re: Re: John Woo's Stranglehold

Originally posted by forumcrew
I havnt check out the game at all but I gotta disagree with "Innovative" because it sounds like your describing max payne.

I wanted too, but never got the chance to play either of the Max Payne games.

Yeah, this is basically Max Payne with Asian characters and a story that isn't as cool.

Still not bad.

Originally posted by Morridini
But they should be more overwhelming, make it a reason to have a Standoff, other then just doing something else. The way these games are made there should only be standoffs when you are in a ring of 50+ people with machine-guns, even though that would also be doable with the normal "run and gun".

So you got all this from an 10 minute demo?

I still dont think you get it. It's in the movies, the game is based on the movies, so they should include the standoffs. The whole point of the game is to take parts of all those John Woo action movies on where you jump all over the place, slide down railings and such, and mostly every Woo movie has a standoff somewhere in there. Face Off I think had a few of them.

I understand that your arguement but every game has the same thing. Whats the point of offering 10 guns in an FPS when you can easily beat the game using only 3 guns. The point it gives an option the player to do whatever he wants to do. Same with these Mexican standoffs. It breaks the overall pace of the game so you consisently not doing the same thing. I'm also positive that it provides narrative to the overall story (considering the last standoff in the demo has talking invovled. Lastly, the standoffs make sense. Tequila gets surpraised by 5 men, how could he possibly run an gun overthem when he isnt running and gunning. ( I think one scene has him talking over a cellphone before the standoff)

Whose to say that other standoffs are going to be the same?

I played the demo a couple of days ago and it was great. I just don't know if I'm going to pay the full $60 for this because after a while it could get a bit repetitive.

It's an rental, probably the rebound game for Bioshock.

lol

I downloaded the PS3 demo. Not a bad game. Not too bad at all. Like many before me have already said, it's Max Payne (Asian style) with Matrix Bullet-Time. I like the precision hit system, and the using of objects around you. However, this, to me, seems like nothing more than a rental. Nothing I would buy, personally.

Probably going to rent this on Wednesday. Should be a few good hours of shooting.

Meh. It'd be twice as good if there was a good martial arts system in it.

I loved the Max Payne mod that added martial arts into the game. It didn't unbalance the game, and it doubled the play/replay value.

However, I don't see this game having a very big following, and, therefore, I don't see this game having a very big modding community. Shame.

Fun little game.

About 1/4 through it.

My only complaint is that the action is intense, but not enought varierty in the enemies, and doing cool actions are fun, but not enough of difference for them.

Re: Re: Re: John Woo's Stranglehold

Originally posted by xNIXSONx
max payne copied the John Woo formula.

yeah, but stranglehold the john Woo video game isnt nearly as engaging or fun as max payne was at the time 🙁

Originally posted by Smasandian
Fun little game.

About 1/4 through it.

My only complaint is that the action is intense, but not enought varierty in the enemies, and doing cool actions are fun, but not enough of difference for them.

yeah, in this day and age of video games you think we might be able to get a bit more diversity and possibilities in a video game. This game plays like a mediocre PS2 game with better graphics. It's fun, but only if you play in small doses other wise the gameplay become redundant and stale very quickly.

I wish they would have focused more heavily on the action moves. The action moves which are the focus of the game, feels like an after thought.

THe best part of the game is that it does plays smoothly

Max Payne had so many amazing elements to it, it was an overlooked classic. If it didn't have those f*cking bloodlines levels and was a touch longer, it'd be a version of perfect in my opinion.

I got bored of the Stranglehold DEMO.

-AC

The slow motion gets kind of boring after a while.

Originally posted by Alpha Centauri
Max Payne had so many amazing elements to it, it was an overlooked classic. If it didn't have those f*cking bloodlines levels and was a touch longer, it'd be a version of perfect in my opinion.

I got bored of the Stranglehold DEMO.

-AC

I totally agree with you on that one.

I ****ing hated those ****ing levels....**** you screaming baby, **** you.

I just recently got Max Payne 2 on the computer for 9 bucks and absolutly loved it. Much better than the first, especially the facial animation. One of my favourite levels of all time is the funhouse level. Pure fun.